scoutsout
Minstrel Boy
Well...here was my thinking when I played the turns:Originally posted by Sir Bugsy
@ Scout - No science budget? I know we didn't discuss this but you normal run science at either 10% (40 turn gambit) or at least fro the first tech 100%. I would have roaded the BG just north of town before you moved your worker off it . You wasted a turn moving off, and eventually you'll need to waste another moving back on to it.
Science @ 0%: I wasn't making much gold, and thought I would bump into a neighbor in the first 10 turns, and want the gold for trading. If we had played 20 turns instead of 10, you would have seen me bump the science on the very next turn (when the city border expanded and the citizen could be moved to the nicely prepared cattle tile).
On 'wasting a turn' with the worker: (and I've re-thought some things here) In my turnlog I noted the waste of a move, and that I hated doing it. Perhaps I should have put in a more detailed explanation. As I see it, the two most powerful squares in our capitol's expanded radius are the Cattle and the wine. By moving the worker (again) I was trying to harness the more powerful tiles first. My initial move to the cattle tile was clearly premature. If I had it to do over again I would have moved the worker NW, mined and roaded, then to the cattle, improved that, then to the wine, irrigate/road (wines would then be "connected") and then south, build a road.
Now - with that series of worker moves, the only worker move wasted would be the initial one, either N or NW - because the worker would be crossing a river to get back to the tile NE of the city, and a road on that tile would be of no help, movement wise.
Though I did waste a move, I think my bigger blunder was where I moved it - based on comparing my opening to SolarKnight's. The strength of my opening compared to his is that I'll be in a better position to work the wines sooner. If my initial wasted move with the worker had been NW, we could have had an opening that was stronger than either...