Round 2, 2920 BC - 875 BC (53 turns):
Tech order: Finished Archery, Mining, Sailing, BW, Masonry, TW, Pottery, Writing
I started by switching the build queue in Athens from barracks to settler and camped the ivory with my worker.
The second turn as archery was finished I switched to building archers and produced 3 of them while growing to size 5 before switching back to the settler. I had decided to try to go for the GLH at the marble spot and so I needed mining next to have the mines in place when I settled.
After camping the ivory my worker went down and irrigated another FP then mined the two hills for the marble city.
My settler arrived.
I rapidly discovered as I played the round that my earlier calculations where embarassingly wrong specifically as relates to the time-factor. I must have been using epic-speed year progression or such.
I had also underestimated my research speed and found out that I could go BW before Masonry without delaying the GLH, in fact speeding it up.
The first wonders started to be BIDL, GW in 2560 and SH in 2400. Judaism was founded in 1840.
Sparta started on a workboat, working the marble mine, while Athens grew to size 6 and built another archer then started on a second worker. After finishing research on BW I also got a welcome result.
With copper available I decided not to fogbust the eastern area with the hopes of beeing able to unlock the HE before a potential war breaks out. If I had not gotten any copper I would have been compelled to fogbust the horse area as a barb city there would be most difficult to dislodge pre IW/Construction otherwise. Unfortunately a combat1, cover archer with 7xp died at low odds later on. I have replaced him with a similarly promoted archer who had 5xp as I ended the round.
After the workboat was finished in sparta I began on a lighthouse, sped along by a chop as the capital built more archers and another worker. Alas, just as I was ready to whip/chop/start production on GLH it was BIDL in 1600bc. Don't try for GLH on deity unless you start in a coastal spot or you are Roosevelt or something, lesson learned. Although I suppose one could argue that we're pretty desperate in trying to build a good economy on this wretched island. Oracle went just before the GLH in 1640.
When masonry finished I had switched to TW to get my road network going and followed up by researching pottery for cottages and granaries (here I wished I'd done so much sooner!).
Confucianism was founded in 1280, the same date that I settled my third city to claim the gold on the northwest tip of the island.
I started on a lighthouse here, SB has been nice enough to supply me with a wb already but I won't get that fish before the city expands to 3rd ring and start putting in the hidden +20 culture to the tile per turn to overmatch the 3rd ring culture of SB's capital.
I decided on this spot to make sure I got there first, to work the gold and to start building culture to swap the fish tile asap. First I checked if SB had any wonders in his capital however that would have made it a hard struggle, which he unsurprisingly had not (listed as "never" under build wonders in the bts reference chart).
A turn later The Pyramids were BIDL in 1240. The first GP a great merchant was born in 1120, probably by the TOA owner (which was built earlier in 1360).
I finished Pottery and started on Writing to get some libraries up. I also founded my 4th city to claim the 3 sea food south of the gold city.
As you can see a WB scout was built in Sparta and is now exploring SB's coastline. I am building more workboats there in preparation for the 4th city. Meanwhile my workers belatedly started cottaging the first FP by Athens.
The Mahabodhi was BIDL in 950 and a GG was born abroad in 875 which was the same turn I ended my round as I'm now 1 turn away from getting writing.
I decided to stop here to discuss what to research next and what the long-term goals will be now that I missed out on the GLH.
Here's a shot of the current empire:
I've put some additional markers on it. NE has been suggested for Thebes, but what about the GT there as well in case I go for a drafting war? It's the only city available from my dotmap with more than 1 food resource. With monarchy & slavery I can whip units and overflow into the GT. But that's a later concern..
I'm thinking of switching the lighthouse build in Corinth to a library and chop it asap to get the fish faster. I'm also thinking of putting a quarry on the marble soon to trade 1hammer for 2 commerce there and to sell/trade it to SB intermittently.
Sparta seems ideal to become my HE city (how fitting!) What do you think? Capital seems good for bureacracy as previously discussed, I've started the cottage spam.
The fifth city will be in the spot Dave proposed earlier and help out with the cottage work.
I have 2 scouts that are currently useless, perhaps I should disband them to save upkeep costs, though I could save 1 for scouting SB's lands.
Demographics is not looking good but I guess that's to be expected.
I'm dead last in everything.
There's many choices to make here. First let's consider cultural victory. It seems there's a consensus that you need multiple religions to make it work. Unfortunately SB has not been able to get one thus far. Getting him to pleased would be good as that guarantees I don't get any nasty surprises apart from his dreaded army of spies. Should I try to bulb Philosophy for taoism and spread it to SB, how could I get a prophet if I do?
Being isolated with SB means few tech trades but among the techs that AIs always trade you find monarchy and alphabet so I think I should avoid teching these myself and instead try to get techs to trade for them. On the other hand, monarchy might be important enough to disregard this, and SB might steal techs before I can trade them, what say you?
I'm trading my cows for gems from SB so MC forges would give +2 happiness as long as this can be maintained and give some urgently needed defense of my fishing fleet (currently there is no defense).
Aesthetics is also ever a trusted friend and companion and could be picked to beeline TGL and make sure I get it and get it fast along with the NE and HE.
With COL already founded and the tight placement of my cities as well as my current plan to let the barbs spawn in the east making courthouses unattractive that seems like a tech that can be delayed a bit to me. On the other hand it leads to CS and is good for trading.
Currency would be great as I'm getting +3 commerce per trade route with SB.
I'm currently leaning on long-term trying to go the classical rennaisance draft war approach. Cultural seems a stretch without religions and I've
never done it so it's a hurdle for me in any case.
Let me know what you think and what I've failed to consider, everyone's welcome to participate.
