Gliese's Deity game

Start with Animal Husbandry

With Horse: Agriculture, Pottery

Without Horse: Archery


I suggest Pottery before Mining to boost early research.
 
Why do people want agriculture? Not picking on you, Artichoker. Others have suggested this also and I'm just curious why. The flood plains are getting cottages and there's no farmable resources in sight. I thought the rule at deity was to get what you need when you need it and trim the fat.
 
Why do people want agriculture? Not picking on you, Artichoker. Others have suggested this also and I'm just curious why. The flood plains are getting cottages and there's no farmable resources in sight. I thought the rule at deity was to get what you need when you need it and trim the fat.


You have a point, maybe we can skip Agriculture here.

It's usually chosen as a prerequisite for Pottery, but in this case Greece starts with Fishing, which is an alternative to Agriculture as a prerequisite for Pottery.

The other benefit of Agriculture, besides farming, is reducing the cost of Pottery.
 
Thanks for all the replies.

Krick19: Thanks, I'll link to the posts then though I think Sisiutil uses some sort of bookmarks. :confused:

My thoughts about delaying archery was seeing as we have coasts both north and south of the capital, I will have to scout a bit more and see.. if barbs only come from one direction I might be ok without it.
What date do they enter borders on deity, 2200-2100 ish?

I'll probably start out Ag-AH and irrigate a FP first. I feel like the capital is lacking food and doing this ensures fastest growth. It also saves a worker turn and two turns of research. The cost is in production. AH should be up and running quick though since I'll probably spare the whip as much as possible here and rely on chopping and working hammer tiles.
Burn's suggestion of pottery is interesting. With the cow and the elephant and several forrested plains hill there is some production present. I don't feel comfortable going that route for this game though, perhaps try it in a shadow?

I will post a first round soon.
 
Thanks for all the replies.

Krick19: Thanks, I'll link to the posts then though I think Sisiutil uses some sort of bookmarks. :confused:

You need to use the url tag.

something like this

(URL="htttp://yourlink)this is the link(/URL)

just replace the curvey brackets with boxey brackets and you should get something like this...

this is your link

If you click the quote button you will see how its written out.

Well thats about it for my advice goes on this thread, as far as the game, I wouldn't have a clue! :crazyeye:
 
You need to use the url tag.

something like this

(URL="htttp://yourlink)this is the link(/URL)

just replace the curvey brackets with boxey brackets and you should get something like this...

this is your link

If you click the quote button you will see how its written out.

Well thats about it for my advice goes on this thread, as far as the game, I wouldn't have a clue! :crazyeye:

He was asking how to link his post in the context of the entire page (the URL I gave) not just his post (your URL, the one you get from the link on the post count number). :)

If you have the option "Automatically parse links in text" on (default) when you do you post, it will automatically link up anything that starts http:// . You can see this option in the Additional Options section under all the icons of the regular posting page.
 
I'll probably start out Ag-AH and irrigate a FP first. I feel like the capital is lacking food and doing this ensures fastest growth.

Are you thinking Specialist Economy for the capital or do you switch to cottages later?
 
Round 1, 4000 BC - 2920 BC (27 turns):

Tech order: Ag, AH, Archery

I researched Agriculture first, followed by Animal Husbandry and built a worker. He proceeded to irrigate the flood plains next to the cow and put a pasture on the cows after that was finished.

Meanwhile my scout explored what revealed itself to be an island I alone inhabit. I popped three huts getting another scout and 70 gold total. At the western end I encountered Sitting Bull's workboat in 3160BC coming from what appears to be his capital on another landmass just off my northwestern coast.

I pondered delaying Archery since the fogbust area and angles of attack are narrow for the barbarians, but opted to go for the safer route and picked Archery as third. I think I could have skipped it but it might have delayed my expansion somewhat. I've encountered three barbarians so far and all of them have been archers threatening unprotected expansions. After discovering the lay of the (rather poor) land I have to work with I have a feeling that I'll want to expand quickly here to make the most of it.

The western end:



The eastern end:



I have marked some proposed city-spots, they might need some adjustments. Our worker awaits his third job, another farm or elephants? I put a barracks in the build queue but it has no hammers yet, what should we build? I have one turn left on archery, what do we research next?

Being creative means we don't have to worry about production for culture and should consider all spots on their BFC merits only.
The question I ask is how to be competetive in this game with such poor land and (so far) only 1 contact. At least we have 5 health and 3 happy resources (2 of them early ones) which is pretty good given the small size of the island.
I'm afraid we'll have to expand however sooner or later though SB is one of the worst AIs to rush.

If we're playing on an archipelago type map with connected islands the GLH would naturally be huge but with no coastal capital there's no guarantees of getting it.
I think getting gold and fish to the northwest is important as we don't know the size of SB's lands and consequently how quick he will be looking to expand by sea. Also working gold is almost always better sooner rather than later.

This looks like a tough game, looking forward to your input! :)
 

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Thankyou Silverdawn and Groogaroo, I'll put up a link in the OP now.

Maxit: After seeing the land I have a feeling I'll be in desperate need of a superscience/production monster capital and Athens is well placed for that at least, so probably both specialists and cottages, I'll try to snag TGL certainly.
 
I would certainly make a go for the Great Lighthouse in the production city to the south near the marble. Even if there aren't any other AI's other than Sitting Bull, the Native American cities will likely be great in number have such high populations early on that trade routes will be lucrative. And overseas.

This is one of the most "hug the coast" islands I've ever seen.
 
i honestly cant see why you would go AH first
you have so many FP you can farm

BW is far better than AH, considering Phalanx needs bronze, and it allows you to chop and whip

i also see no reason why you would cottage ASAP
Pericles is PHI/CRE, with that FP, SE would be a better choice at the beginning

cottaging at deity is also very vulnerable to barbs at early game

after reevaluating the map, i would say, it would be much better if you settle 1E
you lost 1 turn, but you gain 2 grassland and you dont lose 1F (FP loses 1F if you settle on it)
but its not a big issue

i like your future city placement
 
Eek, tough spot to be in on this level.

I also like the future city placements.

I was pushing for AG to farm a floodplain or two, perhaps all of them. Being PHI lead me to think we would try to use the capital for our GP generation, at least early on. (Also use the farms to work more mines to boost production and worker/settler pumping)

We can tech sailing/mining/masonry next to try for GLH (also good for getting trade routes with SB). After that I would probably take BW to allow chops.

If you go for GLH, the only city that looks like it will have enough early production is the fish/marble site.

Third city should be the gold city, we need to boost our research rate as well as get a workboat (or two) up and scouting around SB's area.

Probably dump a turn into a worker while waiting for archery, then archers, and dump a turn into the worker again after the city grows (finish it when city at happy cap).
 
Check espionage screen to see if SB is splitting his EPs.

Getting ivory early would be good. More production/commerce and another happy and productive citizen. It looks like ivory should be connected by the river which would help.

Possibly worth going for an early settler for goldfish so you can start exploring beyond the island. Sailing for trade routes with SB would be useful regardless of Glight. On the other hand BW for whipping/chopping will speed up expansion. It's possibly quicker to go for mining/BW and growing up to happy cap while building couple more archers before fishing/sailing.

Not sure if you need a barracks this early. Couple more fogbusting archers are likely to be more use. SB should be less likely to rush if you're on a seperate landmass.
 
For the long term your land is poor but for the short term you are ok. You can get up 6 cities with one or more food resources so SE is the way to go. Run 2 scientist everywhere (except the marble city) and you will have your science and GP. That frees your capital for production. GLH is a good idea, focus on it, so some archers, extra worker, and a settler. Tech mining, masonry, BW, sailing.
Later beeline construction for a catapult / elephant rush for good land in the long term.
 
Hello, there fellow swede! Since I got some emperor wins under my belt (finally:mischief:) I think I dare to make my voice heard (but not counting on to be taken seriously :lol:). Really, that's some god awful land you got there. I would regenerate that map any day of the week, but hey that's me, a low life quiter. The Great Light House, as seweral others have allready said, would be a priority to finance your expansions out of that scourced piece of tundra infested land.
 
That's a pretty nice island.... for playing an isolationist game on a much lower difficulty. :D You need to fill it up and get that economy running at full speed quickly.

I rarely ever build GLH, even when I should. Accordingly, I'd worry more about settling your western fishes city and your northeast horse fish city in rapid succession. It would help you fill out the space and fogbust with cities while grabbing city sites that will grow quickly. Still, GLH looks good on paper. Can you afford the early investment in a marginal production city that won't be of much use for a long time?

You may also want to consider the Oracle for early metal casting to protect your seafood with triremes. It'll be extra cheap with the marble.
 
The consensus for SE emphasis appears wise. Since *all* of your dot mapped city sites are coastal, it would really suck to miss out on the GLH for long-term economy. Is there any chance of snagging it if the marble city isn't settled first?
 
It seems that SB has more EP on you than you have on him. This means (probably) that you are the only AI he knows.

This makes the game really tough because he will not trade with you unless he is friendly. Since he doesn't have a favourite civic that can be adopted early, it might be difficult to achieve (Although he does like bribes).

Another problem with an AI like SB is that he loves EP. He will have spies parked in your cities and steal techs from you before you have a chance to trade with him.

Considering all that, and the fact that you have marble, it seems to me that cultural victory is the only real way to win here.

I am not even really sure how to do that, I haven't done many culture games.

You have ivory, marble and gold, which means you have a chance to get all the Aesthetics wonders and get +10 culture for each of them. The Parthenon and SoZ will also contribute GA points. You can later go for literature and music to get the Sistine chapel (and a free artist).

The problem of course, is that it's hard to win culture without a few religions. Oracle would have given you CoL, but it's not a good match for the Greek starting techs and is too risky now. You could probably grab taoism, and hope that SB founds something. That gives you 2 relgions and after astronomy you should pray for another 1 or 2.

Anyway, take my advice with caution, I don't have much experience in Deity, and I definitely have bad experience with semi-isolation situations.
 
The consensus for SE emphasis appears wise. Since *all* of your dot mapped city sites are coastal, it would really suck to miss out on the GLH for long-term economy. Is there any chance of snagging it if the marble city isn't settled first?

I will be truly impressed if 3 legendary cities could be created on this map. Maybe SB will provide some prime real estate...
 
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