r_rolo1
King of myself
@frizzy
I do not disagree with you. My point was other ( and way OT ): show that the event that people think as the hallmark of non-state terrorism was considered by the governements of the NATO countries as a military attack to the United States by a third party. This implies that this third party governement and the actual perpetators of the event were considered a unity, in the same way we don't blame the ingame spy unit, but the enemy player ( whatever that is in this regard ) for the misdeeds the unit caused
@ PoM
Better said, there is no espionage mission called "Hijack civilian plane and crash it against city" . But 1 turn of anarchy is close enough
I do not disagree with you. My point was other ( and way OT ): show that the event that people think as the hallmark of non-state terrorism was considered by the governements of the NATO countries as a military attack to the United States by a third party. This implies that this third party governement and the actual perpetators of the event were considered a unity, in the same way we don't blame the ingame spy unit, but the enemy player ( whatever that is in this regard ) for the misdeeds the unit caused

@ PoM
Better said, there is no espionage mission called "Hijack civilian plane and crash it against city" . But 1 turn of anarchy is close enough

) there will be GW, regardless of how the player acts. Consciously or not, the coders made the game in a way that makes GW unavoidable in the long run, unrealistical in the effects and irreversible. That combined with other stuff in game ( like nuclear plants = nukes that give power and that will blow up eventually or the fact that the only living politician despicted in core game is Al Gore ) makes people wonder, with some reason, if there is not a political bias ....
) argued that this points to a political bias...
for pollution, and maybe an "environment" slider too.