Globe Theater

Runner

Chieftain
Joined
Sep 15, 2006
Messages
20
I cannot figure out where to build this wonder.

GP farm is not usually a good idea as that city is either also a high gold city (Wall Street) or research hub (Oxford).

Military production city might seem like a good idea paired with Heroic Epic but I prefer Ironworks there for late game supercharged output.

A cultural city does not make sense because culture generates a happiness bonus thus making the GT's benefit superfluous.

Perhaps build it in the secondary military production city along with West Point?

I find this national wonder very difficult to use properly. I arrives fairly early game but I find that I never build it until my empire is large enough for me to adequately plan out the placement of other more important wonders.

Any thoughts?
 
Put is with west point, and use it to draft. No unhappiness because of the draft and west point makes up for the fact that you only get half the experience you would for a built unit. Just make sure you have a good supply of food resources so you can quickly rebuild your population
 
As fed says, Globe in your GP farm can make a lot of sense. I wouldn't assume that your GP farm would be your money or science city. First, at least one of those you're presumably addressing with your commerce slider, so you'll likely be working a lot of commerce improvements (especially cottages) instead of farms.

One solution is to put globe in the city that is producing either money or science, whichever is NOT being addressed by your commerce slider. I do often like to put globe theatre in with my religion/money city. Even if I have a seperate GP farm, I'll often pair shrines with farms and merchant specialists in a religion/money city, and Globe helps with the happiness there. You could do the same thing with Oxford and scientists specialists in a science city if you have your commerce slider tilted toward gold. Of course, if your Wall Street city is also your GP farm (so that you have national epic there) you can't do this.

Also as mad says, Globe can be used in a military city, in conjunction with whipping and/or drafting military units.

Another thing to do with globe if none of those works is to put it in a front-line city that is fighting a culture war with your neighbors, for a culture boost.

Finally, if you're going for a cultural victory, Globe in a culture city (where you want to farm and rely on artist specialists) makes a lot of sense. The side benefit is that the artist specialists will generate great artists, which can be used to give a culture boost to one of your other two cities targeted for legendary status.
 
Barebones effective GT city:

Granary
Theater
Globe Theater
a few food resources and a few farms
Nationhood or Slavery

Here you are using the no unhappiness to avoid the anger penalties from quick and repeated drafting/whipping. If you are doing the slavery version, xp bonuses and production multipliers are good to throw in on top. With drafting, because of the xp penalty I consider the xp bonus infrastructure optional.

Regardless of how you plan to use it, GT city should always have some sort of abundance of food (either high overall total among all the tiles or a very large concentration among a few tiles). That above all things is its key distinguishing feature.
 
If you are running a specialist economy, put it in your highest food city and use it for drafting / whipping as others have described. Its extremely powerful.

If you are running a cottage economy, put it in your capital (unless its also a holy city). You aren't going to be running nationalism or slavery for much longer and putting it in your capital makes your most powerful science city immune to war weariness.
 
In a city with a few very high food tiles, and little else, so that you can whip and draft at your leisure.
 
I recently had it in a city with 5 seafood resources, so at size 6 it regrew imediadtly after I drafted from it. It worked well for me. It was an ex capital.
 
I find this national wonder very difficult to use properly. I arrives fairly early game but I find that I never build it until my empire is large enough for me to adequately plan out the placement of other more important wonders.

You're not alone. I also don't build it early, and usually by the late stage you still either have other priorities, or just don't really need it anywhere regardless. The Hermitage, (sp ???) actually has far more use than the GT , which is the sad part.
 
I try to build it asap for drafting 1 unit/turn, this is not that important late game but it can really boost military if you're able to build it in a high food city shortly after liberalism.
 
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