Going for Gold: Corporations

Are Corporations in a good state of balance?

  • Yes

    Votes: 6 27.3%
  • No

    Votes: 16 72.7%

  • Total voters
    22
Is adding the same ability from world wonders to a normal building impossible?
Yes. You can only give :c5greatperson:GPPs of a single type with buildings. If you wanted to give 5 different GPPs, you'd need to make 5 different buildings.

Another possibility is that Civilized jewelers' offices could give +10% of all yields during :c5goldenage:GAs.
If people think Hexxon is took weak, Maybe Hexxon offices could also give :c5war: Supply?
 
Yes. You can only give :c5greatperson:GPPs of a single type with buildings. If you wanted to give 5 different GPPs, you'd need to make 5 different buildings.

Another possibility is that Civilized jewelers' offices could give +10% of all yields during :c5goldenage:GAs.
If people think Hexxon is took weak, Maybe Hexxon offices could also give :c5war: Supply?
Ok, this code is so strange and limited...
Whats with switching the +1 GP points to the headquarter bonus for all cities? It works on Iconography too.
 
I wonder how much people prioritize Corporation over the other techs. I generally find that this tech isn't that important compared to the other techs I can get
I can think of a situation where I prioritize my corporation. Look below.
My other issue with Corporation is where, if I'm playing Tradition and have only a single Monopoly and the Corporation tied to that Monopoly is taken. Then I'm left with nothing? Should we address this issue or are people fine with this?
 
At the moment, resource boosting is inconsequential. You'll get a total of 5-8 of one yield, which is nothing by industrial. Maybe rarely you'll get a few more resources that match with your monopoly, but that won't add more than 5 on a normal game. The only aberration is Hexxon Refineries, since strategic resources are plentiful. Even then, there really aren't enough to matter. Hexxon offices will get roughly 1 yield per city?
 
If you are going Freedom, you are going to go for Corporation before Biology? I'm just curious if you'll prioritize it that much.
Not necessarily, but I don't think it is prudent to complain if you prioritize Biology and then lose your only possible corporation. You took a risk and now you get to deal with it.
 
I pretty much agree with pineappledan's assessment, plus major props to G for the punny names! *chef's kiss*

Another thing to keep in mind is the global bonuses one would be getting already in order to be eligible to found a corporation. If I have the monopolies neccessary to found 2Kay Foods them I'm probably already doing fine on food. So 2Kay is even less useful. Corporations come into play in the very endgame, and I feel the bonuses they provide should cater more towards endgame needs. Some already do; most, not so much.

In lieu of enough time for comprehensive suggestions, let me say this: Instead of just food, perhaps 2Kay could provide bonuses for specialists and happiness modifiers or other issues that come with the game in postModern eras?
 
At the moment, resource boosting is inconsequential. You'll get a total of 5-8 of one yield, which is nothing by industrial. Maybe rarely you'll get a few more resources that match with your monopoly, but that won't add more than 5 on a normal game. The only aberration is Hexxon Refineries, since strategic resources are plentiful. Even then, there really aren't enough to matter. Hexxon offices will get roughly 1 yield per city?
Really the tile bonuses should just be removed because the yields are too low to matter. It would be easier to balance without those extra numbers
 
I kind of agree. Either the yields on resources need to be tripled or dropped. They aren’t worth the ink to write them at that stage.
 
So far, I see two pretty well-agreed-upon changes:
  • Cut yields on resources (I'd personally rather not see these go - without this, many offices have no intrinsic bonus).
  • Adjust TRs - Giorgio and Centaurus down to 1 TR, and bump 2Kay and Civilized up to 2 TRs.
Any others?

G
 
Moving the +:c5food: bonus from 2Kay from Grocer/Agribusiness to Grocer/SomethingElse. Maybe Hospital or Aqueduct. There's just very little chance people will get much use from it since Agribusinesses are such a niche building.

Give Civilized jewlers something for wide play
 
Last edited:
Overall, I don't corporations are that powerful.Giorgio is a huge exception, its great in basically any situation. Sid's is good too if you want a ton of gold, I suppose it helps with happiness. The others really don't impress me.
Franchises are alright but they aren't easy to get.
Civilized Jewelers is basically the Leaning Tower of Pisa with a trade route instead of a great person. I suppose if you have tradition, and if you get a ton of franchises established, and if you have 10 trade routes from your capital going to those franchise cities, and if you don't go to war despite ideologies being in play, you would get an absurd amount of great people. That's a lot of ifs.

(I'd personally rather not see these go - without this, many offices have no intrinsic bonus).
An extra +3 gold isn't making the difference between an office being worth building or useless. A lot of those offices aren't worth building, depending on your social policies.
 
Was there anyone vehemently disagreeing with Franchises giving more bonuses (the buildings, so bonuses to the "host civ")? I think that change would make corporations more interesting. It would disincentivize ETRs to major civs in favor of TR to CS, though.
 
  • Cut yields on resources (I'd personally rather not see these go - without this, many offices have no intrinsic bonus).
Most offices already don't have an intrinsic bonus, because they aren't near a prerequisite resource. If you want to give them an intrinsic bonus, I'd suggest either adding a flat yield equivalent to the 'per franchise' yield, or adding something equivalent to Firaxite's +10% building production or Centaurus' bonus to coastal resources. pineappledan's suggestion about bonus resources may also work, but every resource buffed needs enough to actually matter.
 
Was there anyone vehemently disagreeing with Franchises giving more bonuses (the buildings, so bonuses to the "host civ")? I think that change would make corporations more interesting. It would disincentivize ETRs to major civs in favor of TR to CS, though.
I don't know how much pressure someone has to trade with a civ if they aren't going for a culture victory, but that might be a problem. From what I understand, franchises currently buff prerequisite resources as offices do, but that will rarely actually produce yields. Maybe give them the bonus that an office with one franchise would get, or maybe just the yields that the office with one franchise would get.
 
Was there anyone vehemently disagreeing with Franchises giving more bonuses (the buildings, so bonuses to the "host civ")? I think that change would make corporations more interesting. It would disincentivize ETRs to major civs in favor of TR to CS, though.

I’m not super opposed but don’t see the need either, it seems like s few tweaks can do the job here.

I think far too often we are throwing in new mechanics when simple adjustments can do the job.
 
I want to bring back the trade route modifiers to topic. Their strength varies exremly.
A single Giorgio Armenier Trade Route from capital can give 20-30 culture, more is also possible.
A trade route by Centaurs increase the science of a trade route, but this science is capped and will not generate more than maybe 6 science.
TwoKay food modificator by trade routes will maybe generate 10, but like maximum of 15 food.
Additionally, all trade route modifier are only working for external trade routes, unless you pick a specific tenet in Order. But this may be contrproductive, if you have less cities than your franchise limit would allow. And even then, centaur extractors trade route modificator is useless.
 
To be honest I'd prefer if the franchises were brought up to level of Centaurus/Giorgio rather than the other way around. It's so late in the game, I don't want it to be a whole feature that all have TwoKay tier-benefits which is a trade route and quite literally more food than you need or want.

I also think Ideological tenets that boost corporations suck. Autocracy's Syndicalism makes me reach the franchise limit twice as fast, but even assuming I took strong Giorgio, the benefit is negligible. So instead of getting 4 :c5culture: after 2 international trade routes are finished, I get 8:c5culture:. That's pathetic for an ideological policy of tier 1, let alone tier 2. Up to 10:c5culture: difference (max 20:c5culture: per franchise), except I'd get it all in the long run anyway because the limit doesn't change and at that point in the game you'll have 8-11 TRs anyway? I just get it all very slightly faster, but I have to waste an entire policy on that which is unpickable. Autocracy's tier 1 tenets beat this one, like the one with 5:c5culture:3:c5production: per Constabulary and Police Station with more production towards them, as well as a very nice -XX% :c5angry: Distress and faster construction of said buildings. Order has a niche if you want to ever send any ITR to CS or Cities, but that niche is very niche.
 
Top Bottom