Going for Gold: Corporations

Are Corporations in a good state of balance?

  • Yes

    Votes: 6 27.3%
  • No

    Votes: 16 72.7%

  • Total voters
    22
  1. Am I misunderstanding why this is beneficial for the corp owner? If I have a tea monopoly and choose TwoKay, why would I want to buff my neighbor's citrus with +1 food, and not my own tea?
  2. City that founds HQ will receive a free hospital?

1. People complained about stat bloat for Corporations, and that those yields weren't incentive enough to build Offices. They also complained that franchises were worthless. Now the bonuses are 'free,' so they're worth more net, and Offices are easier to build now.
2. No, it buffs hospitals alongside Agribusiness etc.
 
I would have just dropped agribusiness and left it at grocer/hospital, personally.

I was worried about feature/yields creep, but overall it’s not that many more stats. I worry that Giorgio got hit too hard though. I thought the 1:c5culture: was strong, but never really thought it needed to be changed.

The change to civilized and 2kay will bring them up to a better level; and I think that’s all that was really necessary.
 
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Also, do people build offices in their cities? I think its very rarely worth the hammers. Its one of those things where it will be extremely strong like 50 turns from now when you get some franchises in foreign cities from trade routes, but I find this strategy is so incredibly undependable and takes too long.
Yes exactly, it just takes too long. Thats why i suggested franchises appear on the start of Trade Route. I support making franchises appear faster

Another thing is that it is much better to have a trade route with a city that already has a Franchise. This is a problem because you have to loose yields from trading in order to get more Franchises. Usually this yields are bigger than what you get for offices and that makes offices even worse.
 
- Corporation resource tile yield bonus now given to Franchises (was formerly for Offices/HQs). So now foreign cities with resources benefitted by your Corporation now get the buff, instead of owned cities (easy way to buff Franchises and make them beneficial).
This makes absolutly no sense. This is a nerf to the corporation owner. Why should franchises have greater benefits from raw materials belonging to the corporation than the corporation owner. A franchise sells the goods that the corporation provides, so the raw materials are worth more to the ressource owner, not the franchise.
Sooner or later, every franchise will appear in every city, due to the random appearing ability, and sooner or later all my luxuries are generating extra yields from franchise ressource buff..... except my own? This makes no sense.

The buffs to Hexxon Refinery, Trader Sid and Firaxite Materials isnt worth a mentioning. Especially Hexxon is still awful. If my cities are already generating 150+ production, 3 more is a joke. Unless you have any happiness problems, TwoKay Foods buff result in having 5 more food, something the franchise is already generating and it was now said several times, food only is too weak. Only Civilized Jewelry looks now a bit better, but I have some concerns about having a lot of cities which could maybe push GA Length into a perma GA.

Edit: Trade routes and franchises are still useless in 80% of the game
 
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  1. Am I misunderstanding why this is beneficial for the corp owner? If I have a tea monopoly and choose TwoKay, why would I want to buff my neighbor's citrus with +1 food, and not my own tea?
This makes absolutly no sense. This is a nerf to the corporation owner. Why should franchises have greater benefits from raw materials belonging to the corporation than the corporation owner. A franchise sells the goods that the corporation provides, so the raw materials are worth more to the ressource owner, not the franchise.

Sooner or later, every franchise will appear in every city, due to the random appearing ability, and sooner or later all my luxuries are generating extra yields from franchise ressource buff..... except my own? This makes no sense.

If you'd read the thread you'd know that:
  • It's not supposed to be beneficial to the corporation owner.
  • The bonus is generally going to be zero or one yield per city, negligible in industrial.
 
If you'd read the thread you'd know that:
  • It's not supposed to be beneficial to the corporation owner.
  • The bonus is generally going to be zero or one yield per city, negligible in industrial.

That would require him to read the thread. Way more fun to pick out single lines and go on a diatribe, am I right?


G
 
Power level seems fine to me.

I think adding the resource bonuses to 1 bonus resource each would be good; it would make franchises a little more visible, and feel less region locked if they had a few more tile bonuses that weren't region-locked on the map.

There's 6 corps and 7 bonus resources in the game. Exclude fish and bingo-bango, 6 and 6
 
So the next question: I think the corps are dairy balanced with my notes above. Anything you’d like to see to boost all of their power relatively equally? More yields from offices? Bigger bonuses from TR to franchise cities?

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If they're dairy balanced, does that mean they all will buff Cattle for all that milk? It's pretty weird a decision to only focus on a single bonus resource unlike most or all of them like pineappledan suggests.

also how will syndicalism work now with the spread and tourism - if I get franchise in Tlatelolco of my Vassal, it counts as 2. With limit being let's say 10 cities max, does it mean I can only affect 5 cities instead of 10, or can I affect 10 but they will count as 5? That'd mean I won't be able to get tourism where I want it, to the strongest enemies, because only a limited amount of cities would be affected and it's possible they won't be those I want, or do I just get double tourism per franchise? In other words, does it halve the amount of cities I can affect, or can I affect as many as I would otherwise, just with them counting for two, effectively doubling the franchise strength? If the former, the policy is still useless, if the latter, it's going to be pretty good with bonus tourism.
 
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If you'd read the thread you'd know that:
  • It's not supposed to be beneficial to the corporation owner.
  • The bonus is generally going to be zero or one yield per city, negligible in industrial.
Again, if the yields are so negligible, they are not worth having at all. Better to just have a flat +3 gold on all franchises to just pay for the maintenance plus a bit more.

Is it possible to have franchises give yields only if the corporation owner is sending a trade route to that city? That would encourage friendly trading for the target civ, showing the power of corporatism over nationalism/millitarism that starts around this era
 
If they're dairy balanced, does that mean they all will buff Cattle for all that milk? It's pretty weird a decision to only focus on a single bonus resource unlike most or all of them like pineappledan suggests.

also how will syndicalism work now with the spread and tourism - if I get franchise in Tlatelolco of my Vassal, it counts as 2. With limit being let's say 10 cities max, does it mean I can only affect 5 cities instead of 10, or can I affect 10 but they will count as 5? That'd mean I won't be able to get tourism where I want it, to the strongest enemies, because only a limited amount of cities would be affected and it's possible they won't be those I want, or do I just get double tourism per franchise? In other words, does it halve the amount of cities I can affect, or can I affect as many as I would otherwise, just with them counting for two, effectively doubling the franchise strength? If the former, the policy is still useless, if the latter, it's going to be pretty good with bonus tourism.

Ha, phone autocorrect. Fairly*

Double tourism per franchise if popular. So it helps in the Popular-> Influential corridor.

G
 
Again, if the yields are so negligible, they are not worth having at all. Better to just have a flat +3 gold on all franchises to just pay for the maintenance plus a bit more.

Is it possible to have franchises give yields only if the corporation owner is sending a trade route to that city? That would encourage friendly trading for the target civ, showing the power of corporatism over nationalism/millitarism that starts around this era

It’s not negligible because you can have multiple franchises in each city. They’ll stack. Gotta be careful with that...
 
It’s not negligible because you can have multiple franchises in each city. They’ll stack. Gotta be careful with that...
Multiple franchises from different corporations? How do you find out which franchises not your own are in a city?
 
Multiple franchises from different corporations? How do you find out which franchises not your own are in a city?
The "Corporations & Monopolies" menu, tab "World Corporations", switch to "Franchises" in the list box.
 
The "Corporations & Monopolies" menu, tab "World Corporations", switch to "Franchises" in the list box.
Ah. If there's no other way, then you'd have to look at each corporation, look through the list of its franchises to find the city you're interested in, and if it's there, add it to your internal list of franchises in that city.

Six franchises in a city guarantees that every luxury and strategic resource controlled by the city gains +1 yield (generally 2-3 of the right corporations will do it, but 6 guarantees).

How many luxury/strategic resources does the average city (that you'd want to send a trade route to) have?
 
If you'd read the thread you'd know that:
  • It's not supposed to be beneficial to the corporation owner.
  • The bonus is generally going to be zero or one yield per city, negligible in industrial.
Ive read the threat, and nobody was ever claiming, the ressource yields for the offices have to go. They were there for a long time and nobody had a problem with it. It would be ok, if franchises buff the ressources additionally to offices, but not instead.

It’s not negligible because you can have multiple franchises in each city. They’ll stack. Gotta be careful with that...
Yeah, and each one buffs their own luxuries, but mine stay as they are, this make no sense.
 
Ah. If there's no other way, then you'd have to look at each corporation, look through the list of its franchises to find the city you're interested in, and if it's there, add it to your internal list of franchises in that city.

Six franchises in a city guarantees that every luxury and strategic resource controlled by the city gains +1 yield (generally 2-3 of the right corporations will do it, but 6 guarantees).

How many luxury/strategic resources does the average city (that you'd want to send a trade route to) have?

You can also just look in the city building list. I've considered adding a 'Corporations' tab (like Wonders/Buildings) to make things easier for organization in cities...


G
 
Ive read the threat, and nobody was ever claiming, the ressource yields for the offices have to go. They were there for a long time and nobody had a problem with it. It would be ok, if franchises buff the ressources additionally to offices, but not instead.


Yeah, and each one buffs their own luxuries, but mine stay as they are, this make no sense.

Then you misread things, quite a few folks agreed that the resource yields on the office were a waste. This is an elegant way of keeping the mechanic and buffing Franchises without adding new code.

If a Franchise exists, and they're buying/selling monopoly resources in your territory, why wouldn't those resources be worth more? The Franchise is interested in them. Makes as much sense to me as anything else in CiV.

G
 
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