Global changes to all Corporations:
- Increased the max Franchises slightly for all Corporations (30, was 25 - the formula alters this, so this isn't a fixed number).
- Every Corporation has a 10% chance each turn to randomly spread to a valid nearby foreign city. This does not replace the TR functionality; it simply accelerates the spread of franchises after founding. This number can be adjusted on corporation by corporation basis.
- All Corporations increase the Tourism modifier with a foreign civ by 2%x the # of your franchises in their empire. This value can be adjusted on a corporation by corporation basis.
- All Corporations now grant 2 free TRs
- Corporation resource tile yield bonus now given to Franchises (was formerly for Offices/HQs). So now foreign cities with resources benefitted by your Corporation now get the buff, instead of owned cities (easy way to buff Franchises and make them beneficial).
- Reduced Production cost of Offices to 900 (Was 1100)
Specifics:
- Trader Sid's:
Caravansary/Market now +3 Gold (was +2)
- Firaxite: Added University +3 Science
- LandSea: no specific changes
- Giorgio: now grants Specialist bonus to GWAM only, but bumped to +2 Culture per Specialist
Hexxon: added Wind Plant +3 Production
- TwoKay: Added Hospital, buff now +3 Food (was +2); Offices reduce all Needs Modifiers in the City by 5%.
- Civilized: now +4 GAP (was +2) from Customs House and Bank; Offices grant +3% Golden Age Length Modifier per Office
Policies:
Transnationalism now bumps random spread chance up to 25%, from 10% (Was formerly the ability that unlocked random chance). Also buffs all Corporation Offices by +2 Culture
Nationalization: +2 Science from all Corp Offices
Syndicalism: +2 Production from all Corp Offices. Also, this synergizes with tourism change above, as the bonus effectively doubles your tourism % per franchise once you're 'popular' with the civ (making it easier to get to influential!)