Going Viking 2

i gotta say this scen ROCKS! much fun.

one question for it creator. i am sure i missed it it somewhere. in the game, the raiders cannot be used to attack a city unless at war, but the nearby civ has it's raiders attack my city when we are at peace. confusing to me...
otherwise very entertaining!!

king stu
 
Plotinus said:
A human player can't use hidden nationality units to attack a city during peacetime, but the AI can. It's just one of those inbuilt things, I'm afraid!

Yup it's true but it can makes things interesting.
 
TopGun69 said:
I'm working on a scenario about medieval Germany, called Ostkolonisation ("Eastern Colonization"), covering the period when the German duchies expanded across the Elbe River into formerly Slavic territories, carving what is today seen as Germany's heartland. I'm still tweaking the map... unit pre-placement... impassable forests etc.
Sounds like an interesting topic although one I don't have much knowledge of. Look forward to playing it.
 
I liked the old one, and this looks even better. I will try it now and tell you what I think about it.
 
i am having a problem playing going viking 2.i get a load error file when i try to load it.it says: error loading file mising entry in "conquests\going viking\text\pedialcons.txt"TECH_Faith can someone please help me???:cry: :cry: :cry:
 
Um. Maybe you did not extract it? Is there two versions needed to dload? I just downloaded this and its working for me.
 
rahowa said:
i am having a problem playing going viking 2.i get a load error file when i try to load it.it says: error loading file mising entry in "conquests\going viking\text\pedialcons.txt"TECH_Faith can someone please help me???:cry: :cry: :cry:

Try this:
Copy the zip file to the Conquests\Scenarios folder, right click the file and choose the "Extract to here" option.

Did it help?
 
nope.same old.i dont understand ****.and i was realy looking forward to play it :( :( maybe my civ is fu**ed up.iam using winrar not winzip,but should that mater??
 
rahowa said:
nope.same old.i dont understand ****.and i was realy looking forward to play it :( :( maybe my civ is fu**ed up.iam using winrar not winzip,but should that mater??

Have a look at this image. You should have a similar set up on your PC.

The icons used for TECH_FAITH are TheoLarge.pcx and TheoSmall.pcx. If you don't have these icons then that's your problem.

http://img165.imageshack.us/img165/8707/folderstructure0jm.jpg
 
I have played it twice already, and the third time it has an error in TECH_Piracy. I'm going to check the tech icons folder now...

Edit: Hm... Funny I see now Piracy tech Icon. But I could have sworn that's what it said.
 
Hi KingArthur, its a really nice scenario and I had lots of fun playing it.
If you don't mind, I would have one suggestion though.

After the civs have researched the tech-tree to the end, they change their citygraphics to the modern era style. Its quite odd raiding those skyscraper cities ;).

You could simply replace the city-graphics of the later eras with the same that it used for the Middle Age, or add a Tech in the Middle-Age, that takes at least long enough to finish the scenario first. I tweaked the scenario in the latter way, and added Dominionship, a tech requiring all four high end techs of the Middle-Ages. I also replaced the graphic for Tin (added the one from TAM), since I found the Saltpetergraphic somewhat weird for Tin.
 
Sounds like an improvement. Could you post the changes please and I'll add a link from the first post.

And if anyone has any ideas for an update let me here them.

Mentat said:
Hi KingArthur, its a really nice scenario and I had lots of fun playing it.
If you don't mind, I would have one suggestion though.

After the civs have researched the tech-tree to the end, they change their citygraphics to the modern era style. Its quite odd raiding those skyscraper cities ;).

You could simply replace the city-graphics of the later eras with the same that it used for the Middle Age, or add a Tech in the Middle-Age, that takes at least long enough to finish the scenario first. I tweaked the scenario in the latter way, and added Dominionship, a tech requiring all four high end techs of the Middle-Ages. I also replaced the graphic for Tin (added the one from TAM), since I found the Saltpetergraphic somewhat weird for Tin.
 
Changes made as far as I remember:

1.) added one iron resource to iceland
2.) added dominionship as final tech (researchcosts 1000)
3.) added Tingraphic from TAM

1.) and 2.) are automatically solved with the new Biq.
3.) Needs some update for the Pedia, graphicfiles etc.

For this reason, I will simply post two versions.

a.) With old tin graphic
View attachment Going Viking2_dominion.zip
b.) With new tin graphic
View attachment Going Viking2_NewTin.zip

If you use variant b.) you have to alter the pediaicons and pediatext.
 
thanks for that Mentat. I will take a look at it later this week and post a link a from the first post. Thanks again.
 
I linked the first post of this thread to Mentat's modified biq which having finally got round to playing I feel improves the ending of the scenario.

I would like to hear how people find Going Viking 2 compared to Going Viking 1.

The biggest change is the map which is now much smaller in size. I did this to increase wars but the flip side is that it may be a bit easier to win a conquest victory. I never had enough time to perfect this scenario so welcome any suggestions. Not many viking scenarios have been made which is a pity as I love Vikings!
 
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