TheEvilCheater said:
A patch for the sub-bug maybe trip?
Well, you're not going to get it, so where does that leave you now? More bashing of Firaxis to make you feel better?
SirPleb said:
You seem to be suggesting that it is probably very hard to fix because if it were easy they'd probably have fixed it. If that is indeed what you are suggesting, I strongly disagree. Clear counter-evidence exists in the case of the Conquests barbarian bug, which many people have ranked in the top four bugs along with the sub bug for a very long time. It turns out that the barbarian bug can easily be fixed by changing a single parameter's default value ("NoAIPatrol") back to what it was before Conquests.
Come now Sir Pleb, I thought more highly of you than this.
You seem to be forgetting the first rule of debugging: discovering bugs is easy. Fixing bugs is easy.
Finding out what needs to be fixed is very very hard. Why do you think bugs end up in games at all? Because most of the programmers are stupid?
Why do you think it took so many months for the best and brightest of the Civ community to discover the "fix" for the barb bug? As you said, the fix was relatively easy. So what took so long?
And what I was suggesting is exactly what I said.
Nobody but Firaxis knows how difficult it would or would not be to fix these bugs.
There is no reason to assume that any of the other top bugs are any more inherently complicated than that. They might be, but the natural assumption that they must be hard or they wouldn't still exist clearly does not apply in the case of Conquests.
This is an extremely unfounded viewpoint. Assuming all bugfixes would be easy because one of them appears to be is completely ignorant. I really don't even know what to say in response to this because it's completely false. People who actually believe that have very little if any knowledge of programming, be it a "natural" response or not, it's not true.
You are a programmer, aren't you? How can you say something like this?
I disagree. Things are the way they are because they don't care. Maybe I need to qualify that to say "don't care much". Perhaps they care a little, maybe even enough to think "too bad". They don't care much though. They don't care enough to have made even the relatively small effort it would take to clear up the worst bugs. (And I do make the assertion that I know enough to say it would be a relatively small effort to fix ten or more of the worst bugs.)
I know for a fact working alongside the group that when people put 80+ hours (yes, that's an 80, yes, that's a +, and no, I'm not exaggerating) per week into a product they care
very dearly about it. More than "a little." Or are you saying that you know the intentions of Firaxis better than someone who has worked alongside them?
Who are you to say what pressures are making Firaxis switch?
I already explained above the relationship between developer and publisher. Firaxis is working on Civ 4 now. They have been for over a year now. However, Atari is the company that owns Civ, and they will require progress reports from Firaxis just like every other publisher. If Firaxis doesn't meet benchmarks then they could lose a lot of money. That could further delay Civ 4 and clearly hurts Firaxis on the whole. Even sending a single programmer off of the project for a couple weeks to make a patch might be extremely costly. That could be the reason why they're unable to put any people forward to make a final patch. I really don't know. And neither do you, so don't pretend that you do.
As far as the bugs requiring "relatively little effort" to fix, I think we've already been there.
Do they care? Yes, a great amount, I've seen it before my own eyes. Are they going to make a patch? Almost certainly not. The problem
is not that they don't care, so it must be something else. What is it? Would it be too much work to fix the bugs? Would it detract too much from their other projects?
My point is this:
NOBODY HERE KNOWS. As much as you "assert that it would be a relatively small effort to fix ten or more of the worst bugs..." - you really don't have
any idea unless you've seen the source code. So being critical of Firaxis under those circumstances is rather immature and disrespectful for a company that puts far more man-hours into its games than average.