eldar
ChiefTank
Reminds me, I should reset my autosaves to 1 before starting 4otMs.
And what's the official acronym, Ainwood? C4GOTM? 4OTM? IVOTM? C4OTM?
And what's the official acronym, Ainwood? C4GOTM? 4OTM? IVOTM? C4OTM?
I was misled by this all disabled. First, there are animals out there. Secod, my warrior was destroyed when collecting the hut ended up popping out 3 barbs.ainwood said:GOTM - 01: Pre Game Discussion
Welcome to the first pre-game discussion thread for the Civ4 GOTM.
This starting save was generated by Aeson.
Game settings:
Civilization: Rome (Leader: Caesar; Traits: Expansionist & organised)
Rivals: 6 (Random)
Difficulty: Noble ("even" level - the AI gets no bonuses, but neither do you!)
Map: Continents
Mapsize: Standard
Climate: Temperate
Waterlevel: Medium
Era: Ancient
Speed: Normal
Victory Conditions: all enabled
Other options: all disabled (Raging barbs would be fun... but not the first game. )
...
I guess he meant all special options were disabled (meaning everything at default values). But I can certainly see how you could read it the way you did.Amao said:I was misled by this all disabled. First, there are animals out there.
This is venturing into spoiler territory. We didn't need to know that in advance...Secod, my warrior was destroyed when...
jayeffaar said:I guess he meant all special options were disabled (meaning everything at default values). But I can certainly see how you could read it the way you did.
This is venturing into spoiler territory. We didn't need to know that in advance...
DaviddesJ said:So, if you settle on the hill, then a farm on the corn SE will only be +2 food, until Civil Service. But, if you settle 1E or 1S, then a farm on the corn will be +3 food as soon as you build it. Right?
If you don't have any more information then why open the save before posting in the pre-game thread? The pre-game thread should be a discussion on a level playing field. If the starting screenshot doesn't include resource details then you have to discuss what you can see.jesusin said:Regarding point 1, in fact I don't have more information, since I haven't moved units at all. I won´t comment anything anyway.
How could anyone prove anything else? It's just a game, mostly played on an honour basisRegarding point 2, I was more afraid of not saving, since it could be considered somehow "playing and going back" (how could I possibly prove that I didn't move any unit?). I won´t save in this situation in the future, thanks for the advice.
Certainly. It was generated by Aeson, and so I had exactly the same problem - rying to work out what the resources actually are. I am so used to playing with the resources flags on, that I actually struggle to work-out what the real graphics are without them - I wasn't sure whether it was silk or sugar in the starting screenie - and I'm not convinced that Aeson did either!jesusin said:Hi ainwood. I have a proposal to make.
I would like to see the starting screenshot with the options "see resources" and "see yield" turned on.
AlanH said:If you don't have any more information then why open the save before posting in the pre-game thread?
AlanH said:I see no reason to save the game before you have made any moves. That will simply put your reload level up by one notch, but otherwise the new save will be identical to the starting save.
DaviddesJ said:I don't think anyone has mentioned this yet: In Civ IV, cities spread irrigation, even without Civil Service, but not if they are on hills. And, you can build farms on resources that need farms, even without irrigation, but you don't get the +1 food for the farm until you irrigate the tile.
So, if you settle on the hill, then a farm on the corn SE will only be +2 food, until Civil Service. But, if you settle 1E or 1S, then a farm on the corn will be +3 food as soon as you build it. Right?