ok, aviator decided in 500BC to resign cause he felt he was in an impossible situation, Dynamic Spirit and I offered to try to finish it off for him, so here's my Write-up of that game.
Note: I've checked with AlanH to make sure I could post this up, as long as I mentioned what was going on
Now, I have already submitted my game, and so I did have some foreknowledge of the map, but the place that he's gotten to in the game is such that any foreknowledge I had really didn't make much of a difference, IMO.
500BC Situation:
Peace is apparently recently signed with Greece, as Sparta is about to come out of revolt, and I have control of 3 native Indian cities, Athens, and Sparta.
Economy is in the crapper: 204 gold in the treasury, losing 3 gpt at 0% science.
I checked the civics screen and notice city upkeep is 8 gpt, but I'm apparently spending 24 gpt because I have 21 gpt income.
So I came to 2 conclusions:
1) I had too many units
2) Agriculture(the science currently being researched) was not high on my priorities
So, I upped my science to 50% and changed to pottery, so I was losing 12gpt, but getting pottery in 9 turns...so I was safe, I had 15 turns before I went broke with my current treasury.
My first act then was to disband my least promoted axemen, and saved about 4 or 5 gpt. I also saw a barbarian city I could attack for some cash.
I did so, lost 2 more axemen(yay, 2 gpt saved), took Chehalis in 400BC, and kept it.
In the same year, Christianity was founded in a distant land. Wow, someone is really teching it up.
I move north to finish exploring and maybe find more barbarian cities, pop a hut and get a map showing exactly what I was hoping for...a barbarian city in the north that I can capture and get more plunder for.
325BC: Pottery learned, cottage spam begins, France met. I begin on alphabet so I can find out how far back I am in tech, and to hopefully gain some of those low end techs fast and easy.
150BC: Alemanni captured, 2 axemen lost again(and now I am nearly breaking even at 20%, but I push my science at 50% still)
1AD: I had an archer near Chehalis attack a barbarian and fail, so I decide to do what I had originally planned with the city...I traded it to Victoria to make her like me more.
25AD: The barbarians capture Chehalis from Vicky. Nice, two edged sword, now she lost the plunder cost AND didn't keep the city, yet she still likes me for giving it to her.
50AD: Vicky declares war on Alex, who still has just 2 cities, so I declare also. I send three axemen down to Delphi and the rest go after Thermopylae.
75AD: I lose one axeman, take Delphi and raze it down. Got some more cash for my science push.
100AD: Alemanni has never had defense, so when a barbarian approaches, I again trade it to Vicky for a relations boost. Two turns later she loses it to the barbarians as well.
250AD: Thermopylae is captured and Alex is gone.
275AD: I realize that while city upkeep while manageable at the moment, is higher than it could be, and will keep me at a lower science rate than I want for awhile. So I start building a Palace in Athens to lower my city upkeep.
Alex apparently tried to capture Chehalis while Thermo was under siege, but accidently razed it(that fool). So there is an open space on the coast for a city, and Saladin recaptured the city of Alemanni from the barbarians.
I have no religion right now, but Izzy still hates me(Alex was her friend apparently), but everyone else likes me so I'm thinking that if I can get my science to a decent level perhaps I can win a diplomatic victory.
325AD: Alphabet learned and Code of Laws started.
350AD: I find that three civs have not learned Alphabet yet(France, Arabia, Spain). Izzy won't trade with me, but the others are part of a Hindu block and trade me Agriculture, Masonry, Polytheism, and Animal Husbandry collectively for Alphabet.
375AD: Judaism is spread to me, and I begin spreading it, but don't convert yet. Athens is celebrated as the new Capital of the Indian Empire, bringing on a reduction in city upkeep of 3 gpt.
450-600AD: Buddhism and Hinduism spread to me and Taoism is founded in a distant land.
I'm still way behind in tech apparently, as I still don't even have Iron Working
760AD: Confuscianism is spread to my empire at the same time that I discover Code of Laws. Obviously, I start building courthouses in all 6 of my cities. I begin research on Literature.
900AD: Literature learned, research begun on Iron Working. Islam founded in a distant land now.
Note: As probably noticed, my research still is very bad...my hopes of living if anyone declares war on me is slim to none. All my chances of living depend on Victoria being willing to go to war to help me.
1010AD: Mathematics and Iron Working learned(Mathematics was a late trade for Literature).
1050AD: Egypt contacted.
1080AD: Currency learned and traded for Sailing and cash.
The cash enabled me to raise my science to 80% and keep it there for quite awhile while I finish my markets, which should give me the ability to keep my research around 70% and stay even.
At this point, my GNP is 2nd in the world, but nearly everything else is extremely low ranked.
1120AD: Monotheism learned(purely because I refused to trade currency for it)
1140AD: Theology traded for Currency. Bangalore founded on the ice to get the Fur, Deer, Silver, and Horses.
1180AD: Metal Casting learned.
1200AD: Monarchy traded for Metal Casting.
1230AD: Construction learned.
1280AD: Feudalism learned.
1310AD: Colossus built in Madras.
Now this was a surprise, Sistine Chapel was built in 400AD, Notre Dame in 1210AD, and Hagia Sophia in 1230AD, yet I was able to build the Colossus?
1330AD: Civil Service learned.
1390AD: Divine Right learned. I didn't care about anything that had to do with it, except that it is a tech that the AI highly covets, so I was able to trade it immediately with everyone that didn't have it.
1400AD: Traded Divine Right for Drama, Horseback Riding, Compass.
1430AD: Philosophy learned.
1450AD: Paper learned.
1515AD: Education learned, and I discover to my great surprise, that no one else knows it yet! I quickly decide to research liberalism and feel that I finally have a shot at maybe winning!
1545AD: Liberalism learned, and Nationalism taken as my free tech(it was on the way to cavalry and was the most expensive tech, also no one had it yet)
Also adopted Free Speech and Free Religion
1555AD: Music learned.
1575AD: Gunpowder learned.
1585AD: Machinery learned.
1590AD: Traded for Guilds, Engineering, Optics
1595AD: Banking learned.
1620AD: Printing Press learned.
1635AD: Taj Mahal built in Delhi. Golden Age begins.
From this point on, I was the tech leader for nearly the rest of the game, I'll only mention the important tech discoveries.
1735AD: Learn Scientific Method, Corporation, Steel
1750AD: Statue of Liberty built in Delhi
1775AD: Izzy declares war on me and lands a stack of 8 Conquistadors and catapults near Bombay. I've been building mass military for over 100 years though to attempt to get a respectable military to prevent war declarations.
1790AD: Vicky and Louis declare war on Izzy in exchange for a tech apiece.
1795AD: Replaceable Parts learned.
My cavalry and Grenadiers make short work of her troops, I kill all 10 without losing a single unit. But Izzy is only more enraged and refuses to speak to me.
1812AD: Rifling and Astronomy learned.
1818AD: I destroy another 10 unit stack of Conquistadors and catapults, but this time there was one rifleman thrown in. I don't lose a single unit again, and my first frigate destroys a portion of her navy...still she refuses to speak to me.
1830AD: Physics learned, and Izzy finally decides to peace me when Louis razes one of her cities.
1886AD: Railroad and Mass Media learned. I immediately cease all research so I can rush the UN.
1894AD: UN built in Athens. research is begun again on Rocketry(I hope for a diplomatic victory, but want to keep space race as a viable second option.)
1896AD: Eiffel Tower built in Delhi.
1900AD: Izzy declares war on me again. I had placed one troop on every single coastal tile I had so that she would have to unload troops into a massacre to land. Thus, she lost two artillery trying to kill a rifleman I had fortified on a hill before a third one killed it.
In my first volley, I kill 2 of her frigates and her entire stack again(this time 12 troops), losing 1 cavalry.
1906AD: Rocketry learned, and Izzy apparently upgraded her technology, as she comes after my fleet with a destroyer.
1912AD: I load 2 cavalry and a grenadier onto one of my last galleons, and drop them on Izzy's continent after having killed all visible frigates and destroyers(had to suicide three frigs to kill it though).
1924AD: I upgrade my frigs to destroyers, just in time to battle and kill Izzy's fleet again. She kills my raiding force, but not before I destroy 3 towns and 2 gold mines. Apparently, raiding doesn't make her wish for peace either, as she still refuses to talk to me.
1926AD: Nationhood adopted, because Izzy has killed my entire fleet and has 4 transporters full of artillery and SAM Infantry coming toward Bombay.
1930AD: Good thing I adopted nationhood, cause all but one of my defensive troops in Bombay managed to lose to her troops, so I have one injured Gunship defending against 8 damaged artillery. I draft 3 infantry, upgrade my Gunship, and bring in two defensive troops from Delhi.
1936AD: Industrialism and Communism learned, I finally kill off the last of her invasion and half of her visible fleet again. She finally is willing to get peace with me again.
1944AD: Plastics learned. Apollo Program built in Delhi, only Victoria has built the Apollo Program so far.
1949AD: Computers is finished, 5 SS Casings are built, and Laboratories are begun throughout the Empire.
1960AD: Robotics learned(was hoping to get the space elevator, but Victoria finished it in 1961)
1965AD: Satellites learned.
1974AD: Fiber Optics learned. SS Docking Bay and 3 SS Thrusters are complete. I'm closing in on Victoria!
1978AD: Victoria wins a Space Race.
And so the game ends. I managed a respectable(to me at least) 3131 in-game score and was second place in the space race.
My thoughts on it: It sucks to be bogged down in upkeep early on, but I managed to play catch up fairly well and even took the tech lead for awhile. I went from Iron Working to Liberalism in 300 years.
I should have been more aggressive in founding cities once I got out of the hole financially.
Izzy was a big pain, even after she adopted Free Religion.
I couldn't get voted as Sec-Gen because Victoria was my opponent, if I'd been more aggressive after becoming solvent, I could have prevented her from getting two city spots that gave her 3M population by the 1800s.
Perhaps then Izzy would have been my opponent. Everyone loved me except for Izzy and Hatty, Hatty was pleased with me, but friendly with Victoria.
I played my end game horribly. That is apparently what my problem is, because in both this game and in my game I was able to gain the tech lead eventually, but still lost the Space Race.
Anyway, this is a little bit of a long writeup, and it was still a loss, despite playing with some foreknowledge of the map, but as hopefully people can see...that foreknowledge was minimal as I never even used the iron near the starting position and didn't really do much exploring.
So, there's how it goes aviator99...if I hadn't blown the endgame, I probably would have won. Now I'm interested in seeing how Dynamic Spirit fared in the game
