JerichoHill
Bedrock of Knowledge
I think, unless Ainwood has really modded this...once I get axemen up, im just going pure military...pedal to the medal.
Maybe I'll try milking!
Maybe I'll try milking!
JerichoHill said:I think, unless Ainwood has really modded this...once I get axemen up, im just going pure military...pedal to the medal.
Maybe I'll try milking!
Drool said:Wouldn't think you would need any bonuses for a warlord game.
No. Palace=8 commerce, and I guess the unimproved grassland was on a river, too. That's 8+3+1+1=13. Perfectly normal.johnny_rico said:One more thing I thought was weird. My captial city grew to 2 in last night's practice game. I was working my city square (given), an unimproved grasslands and a grasslands with a cottage on river. To me, that's a total of 4 commerce, however, the city was generating 13 beakers. I'm not sure why but I'm guessing difficulty played a role.
There's a thread with details somewhere, but as a rule of thumb:And one more question for the masses: Earlier in the thread people were talking about settling on the plains/hill for the extra production. I thought every city founded had a city square producing 2F, 1H, 1C. Is this incorrect? thanks.
actually, if the start is similar to the one in the practice game (and it sure seems to be) ten all the cows make for great food/hammer resources early on to power some expansion...plus, you get free workers and settlers from huts...BUILD ANOTHER SCOUT!!Mooncusser said:Plains maps are a pain though - there just isn't that much in terms of interesting hills, features and resources to really build a diverse set of cities. Plus, if rivers are sparse, then city growth could actually be minorly problematic without the health bonus.
I have just opened one of the example games posted in that thread over there ->.johnny_rico said:Samson,
I was playing around on great plains warlord last night and it seems to me that we require less vs. the AI needing more of X (food, hammer, culture).
I had never played a game on warlord or epic, however, when going through the motions and evaluating requirements for new techs, production, city growth, etc. it felt like I was playing on normal speed, when in fact I was playing on epic. I did not check the numbers needed for said events. I suppose the easiest way to find out would be to hover over the hammers when making a settler. Do they cost 100 hammers or not? Or the first cultural border jump. Does it cost 10 culture or not?
Samson said:A settler costs 125. It is usually 150 on epic?