DaviddesJ
Deity
johnny_rico said:Thanks DaviddesJ. So the next question is, are the costs equal for the AI.
From the XML, I believe the AI, at Warlord, has +10% cost for units and buildings, and +10% food requirement for cities to grow.
johnny_rico said:Thanks DaviddesJ. So the next question is, are the costs equal for the AI.
johnny_rico said:Thanks DaviddesJ. So the next question is, are the costs equal for the AI.
Going to download the practice games and work through the oracle slingshot. It's something I've yet to accomplish but have only tried a couple of times on prince games. It seems like you need a lot of trees to get it done seeing as how you can't have marble (masonry/quarries) if your looking for Civil Service. Don't mean to digress but I'm curious how feasible this is in on warlord difficulty. Hoping to get alphabet and trade back for the religious techs.
johnny_rico said:Anyone know what an SoD is? It usually seems to be in reference to warfare posts so my guess is 'stack of death' or something along those lines.
pholkhero said:go BW first...w/the settlers you may pop (if there are GH's), you can found near copper very early
DaviddesJ said:Yeah, there's no reason you can't have Masonry and use the Oracle to get Civil Service. I think you're confusing this with the strategy where you avoid Masonry so that you can use a GP to give you Civil Service.
johnny_rico said:I got it, but didn't realize it was as easy as priesthood + writing to get code of laws. Does code of laws have to be finished researching before the oracle is built to generate CS as a free tech?
johnny_rico said:The trick is going to be working in metal casting and machinery as well early to get the macemen.
johnny_rico said:I am also considering a city of two in the mountains. You could build some cities with a number of forest squares in the teens. Hook up the cities with marble and stone and you could chop wonders all day long. The cities don't even need to grow. If you stagger tiles when chopping, you might even get some to regrow.
johnny_rico said:My biggest concern is the difficulty itself. I'm curious if I'm developing some bad habits with warlord.
johnny_rico said:dynamic spirit,
Playing one of the practice games had a ton of forests mixed in with the rockies to the west. It was more forest than mountain. Not certain our map will be like that but it could be.
culdeus said:There are lots of forest mixed in the rockies on all 3 of the test maps I've played. For a pure conquest I would not utilize those spots. Domination you won't have much of a choice.
At that point nobody would hold it against you if you went in to the world builder and "fixed" the problem.CliftonBazaar said:I played a practice map and the 4 squares in the top left hand corner were surrounded by mountains! (Would love to get a screen shot up)
In about 500 AD a barbarian appeared and every turn I got the 'enemy has been sighted' message - drove me insane. It wasn't until I got an attack helicopter that I could finally kill him.
DynamicSpirit said:If it looks like you'll finish the Oracle too early, you can always swap to building something else for a few turns.
ionimplant said:for example, we're building oracle, and want to delay its finishing date a few turns. so we put a courthouse to the top of the queue. after a few turn we get all the required tech and are ready to do the slingshot, how do we move oracle back to the top? i remember i always end up getting that removed from the queue instead to the top of the queue.