GOTM 23 First Spoiler

Sure, it depends on expansion strategy. In this game, I wanted Berlin to grow to size 5 as quick as possible, to enable 2 pop-rush. To do this efficiently, I wanted the granary completed when I reached size 3.5 (halfway to size 4). I can't remember if I managed this though :blush: so it's only a theory.
Now I'm even more convinced that BW first is superior to AH/Agri first. :mischief:
I chopped two forests while building the warrior, so my second worker didn't cost me that much. I could of course have chopped into the settler :crazyeye:. Still, this is only theories.
Let's parse this:
1. Priority: Grow Berlin to pop5 asap by producing granary at pop3.5
2. Skip agri <for growing faster at pop2>
3. Chop forests into worker <instead of granary>
4. Ignore when granary gets finished.
5. "this is only theories" [/COLOR]
EDIT: Can you help me understand your logic? (note: I deleted my stupid spam you see in Erkon's next post)

Just as an aside...your plan was to build lots of workers and 2 warriors for worker stealing. Isn't that too much of a focus on workers?
 
lol lol lol

Let's parse this:
1. Priority: Grow Berlin to pop5 asap by producing granary at pop3.5
2. Skip agri <for growing faster at pop2>
3. Chop forests into worker <instead of granary>
4. Ignore when granary gets finished.
5. "this is only theories" -- Next time, try ONE theory, Erkon..., and try sticking to it... :lol:

(sigh)

Erkon, as Captain of Murky Waters, you're...embarrassing. :joke:

No wonder we crashed and burned in SG5.


Just as an aside...your plan was to build lots of workers and 2 warriors for worker stealing. Is your middle name Gandhi???

Sigh, where is BP when I need him... Ok, I'll have to explain it myself then:

a) I could not chop into granary, since I did not have pottery on turn ~23.
b) Even if I had, it is a Capital Sin to chop into a granary instead of a worker/settler. The growth I gain by getting the granary earlier is lost because I don't grow while building worker/settler.
c) I skipped agriculture because there were other, more important tech I wanted. Such as... erm... well I'm sure both fishing and pottery was more important :crazyeye:

It should be clear to everyone that I had a concise strategy that I followed for at least 30-40 turns. Or at least 20 turns. Ok, make it 17 turns when I noticed the horses had escaped the stables :(

So, Mr Wiseguy, when are you going to reveal your miserable dates for city #2 and #3!

My plan was to build exactly two workers at the early stage of the game. Then I built a couple more, although most were stolen (Thank you Mao!)

Please don't mention Succession Game of the Month 5. It still gives me the creeps :hide::run::scared:
 
Settled 1W and built a worker and some warriors then a settler. Researched stuff and found no bronze, iron or horses. Research then headed to enable elephants and cats. First city was settled on the south end of the causeway to China. This was my main armory. I stole one of China's workers and settled the war quickly. I stole one of Rome's worker, but lost him on the way back. I built a few more cities and the productive ones built units for war. I used a small stack of elephants and cats to eliminate China and kept all cities. Surprisingly, the cities were quite well placed. In 500ad, the improvements to the former-China are moving nicely and a healthy stack is ready to invade southward. A few units in the east took two Roman cities on my side of the causeway, and they are developing nicely as well.

I've completed the game, and it pretty much went as planned. As usual, I over built my war units, but that's for the next spoiler.

And, BTS just arrived at home, so I'll need to explore it for a while.
 
lol lol lol

Let's parse this:
1. Priority: Grow Berlin to pop5 asap by producing granary at pop3.5
...

Ok, ok, I'm a blatant liar! I checked my autolog and the granary in Berlin was completed 985 BC, halfway to size 5 :blush:

Here's my build queue for Berlin:
Worker
Warrior
Warrior
Worker
Settler
Warrior
Warrior
Warrior
Settler
...
 
It looks like this thread has been hijacked by dangerous bloodthirsty warmongers :joke: , so here's a (quite) peaceful story for a change, if anyone cares.

My goal is a fast space race. I thought I would need no more than 2x my original ring slice to develop my building base. As I decided to send my scout counter-clockwise, Mao draw the short straw. ;) I met all AI's in the exact order of their position. Julius was met last, only in 745BC.

After searching for military resources (AH, BW, IW) for an early and short war, without success, I decided to use Oracle to get Construction, which I achieved 670BC. I got 3 Chinese cities by 65AD, gave him 10 turns of peace for Monarchy then razed his last city. I also captured 2 barb cities, and founded 6 myself, and by 155AD I had 11 total. I planned no more cities in the ring mainland, but would consider settling the inner frozen lands, depending on what I'd find there.

From then on, the overall plan involved playing nice with those psycho guys next to me, cottage-spamming (except for a GP farm using Beijing’s floodplains) and beelining to the science building techs (Education, Astronomy, Computers) but also using Liberalism for Democracy. But if this worked or not, we’ll see in the final spoiler thread.
 
jesusin, I tested wrk-war-war-set-wrk and it differs slightly from my wrk-war-war-wrk-set....

You win two turns of research
You win five turns on the second settler
I win X worker turns (i.e. roads)

Now I have to test the builder-path with AH first... :lol:
 
:lol: Maybe Jesusin? I think it's not an unrealistic date for the fastest conquest in this GOTM.

Me? No way! I am the cultural guy, remember?

I have already overcome my aversion to wars and won a conquest and a domination award, so I am pursuing the space award now (the only one I am missing :banana: ). I won't shed more blood (unless it is from my own people, of course, I love my whip).

Besides, it is much more challenging to be competing with Conquistador63 than with LC or Erkon! :lol:
 
I'm new to the boards, but I'm a long-time Civ I player who recently got into Civ IV.

I submitted a terrible cultural win, but a few funny things happened right up to the end:

1) I won by about 3 turns. Louis got mad about something and sent over a bunch of Cav after the Chinese had their way with Rome. Louis raised 3 cities already and was busy raising all the towns. Just as the Cav were at one of the legendary cities, the LAST GA spawns in Berlin, popping it to legendary. Close...

2) China built a railroad right through my southern coast and was last seen sending SAMs at Rome while I was researching Chemistry with the slider at zero. That was kinda fun to watch...

3) Toward the end, Rome asked for a Defensive Pact... heh

4) Iron popped at one of my mines just after I traded out for Civil Service. Of course, I never made Macemen. Oh, the IRONy!

-----

Victory spoiler edited out as suggested by veteran board members.
 
jesusin, I tested wrk-war-war-set-wrk and it differs slightly from my wrk-war-war-wrk-set....

You win two turns of research
You win five turns on the second settler
I win X worker turns (i.e. roads)

Now I have to test the builder-path with AH first... :lol:

Thank you for testing it. If your worker is roading then 'settler before 2nd worker' seems stronger. (:mischief: if only he was able to farm resources...:mischief: ).
 
Going for UN.

Screwed up my last two UN attempts; lost and a Alpha win. So this time it better happen....or....I will have to kick my own......;)

Settled on west desert and built a worker, warrior,warrior,, settler...rax ..settler worker....
Learned Agri, AH, BW and freaked out :eek:

Settled first city to claim gold corn and clams to the west. Third city was founded to the east to build as a production city.

By this time Fred decided to go for Construction sling and established the Ivory City even before going for IW because Ivory was the sure thing and a warrior that was popped from a hut near France decided to steal a Roman worker. The warrior survive a archer attack and escort worker home. By this time Fred the freeked out had learned Archery and was building a few to block the land bridge to Italy. Never needed them.

Germans learned construction for free in 505 BC (Rushed the Oracle for 2 pop) and built a stack of phants and cats to go claim Roman metal. Elephants did well against Preats and took Rome first to deny Ceasar any more Preatorian. The war was slow but easy since the two cities with copper was claimed within first 6 turns. Rome was gone just after 500AD.

In the mean time growth and tech lead was the priority but for a while monty stayed ahead and all of sudden America had several tech lead on the Germans.

Built one acadamy and are hording several GS for future use. Second City have GLib. It has 2 free scientist and 2 added Scientist. Settled three more cities and decided the get rid of Monty before soon (yet to be done) or Luise since he does not want to trade any tech while Monty has been a good trading Partner. As of 500 AD Germans are the score leader followed by Aztecs and French. Chinese are way weak but Fred want them to grow big for late plucking
 
I'm new to the boards, but I'm a long-time Civ I player who recently got into Civ IV.

I submitted a ...

Hi Kanidyen. And welcome!

There's something you should know, this is the first spoiler and nobody should tell if and how they won their game. Maybe you should edit your post and delete all references to things happening besides 500AD. In a few days a "final spoiler thread" will be opened and you will be able to post it all there.

By the way, thanks for wanting to write a spoiler. You will find you learn a lot when other people comment on your game. I promise I will suggest some alternatives to your game in the final spoiler. See you there!
 
Thanks, I edited it out. I intend on replaying anyways, so we'll see how I revised will work.
 
I finally got the long planned rush going when I declared on Caesar about 200BC and marched first on Rome mainly to get the iron out of his reach, and to get that piece of wonderland for myself.

Having just watched the replay of the completed game I realise my memory was incorrect at this point. It was 200AD by the time I finally decalred war for the first time, not 200BC. I was really slow getting going!
 
This is my first GOTM and I'm not too good. It probably stems from being a Quake player, I have no concerntration :P Anyway, I've gotten addicted to civ4 recently and instead of playing the same type of game over and over I thought I would broaden my horizons.

In the pre-game thread I saw Erkon's plan about stealing workers with warriors, so with no other plans I downloaded and started the game. I think for someone who isn't that good my starts are ok, but I still don't fully get all your fancy lingo.

I went warrior warrior worker (well I was going to steal workers :P never tried that before) Of course I see this is a mistake now and I should have gone worker warrior warrior doing the same thing I did. I researched BW/wheel/animal husbandry (I suppose I should have switched the last too) and sent off the two warriors.

I waited at both the border of mao and julius and was getting quite frustrated doing nothing waiting for a worker. julius was actually pretty easy and I walked away with a worker pretty fast, mao took ages to get to the cows but I eventually got a worker from him too.

I must say that in the early game this detrimented them pretty bad.. too bad I didn't make use of that :(

I founded my second city by the marble/gold/fish, I wanted to get my third to mao's island, but he got a settler where I wanted to go first, so I went for the clams and wheat on the bride. I then got my 4th at the other side towards julius and trying to pump out solders, unfortunately the best thing I could make was archers :( Before that I got stone henge, pyramids, pathanon and then started to lapse into my bad ways, which means generally doing a little of everything and following no strategy. (I had no idea how I wanted to win... um I still don't.)

I build another city on julius's isle and got construction and started pumping out cats and phats, unfortunately I put all of my phants on maos end and cats on julius's end. (not paying attention, I thought I was distributing them evenly).

This only became a problem when I got divine right and switched to islam... way to piss off my main friend louis. I think he insited julius to attack me and he followed soon. horse archers dammit. I lost a stack of cats, the latest city and barely kept them out of my island. I thought I was safe on that end so I attacked mao, got one city and then noticed I just didn't have enough to pull through and obliterate mao so I was a bit stuck. I also noticed my cities were not happy at all being at war with so many guys, so I started declaring peace.

I suppose that's what I get for not going for war from the get go. Now I pointlessly stuck, still the points leader, but I don't know what to do, I think it's too late for conquest because I will probably only get stronger units than the rest too late, I should have been going for culture from the start too so it's too late for that. My research is pretty good so I'm thinking of space race. I am going to load it up now and see :(

Oh I play pretty fast which is also my problem, I probably did all that in about 3 hours. No attention span :)
 
tBOnE, I want to congratulate on your most clever move: to follow my example! :lol:

As you may know, Horse Archers have bonus against cats, while war elephants have bonus against Horse Archers. One war elephant would have saved your entire stack of cats :D

And one cat would have helped reduce the cultural defense in Mao cities.

Anyway, good luck with your game!

jesusin, I have tested again with my original plan (wrk-war-war-wkr-set) and now I beat your sequence significantly (by proper play, and ignoring roads). I wish I had done this in my original game (which I have uploaded before I replayed).

LC - Liar, liar, pants on fire! I don't believe a word you write, and I've finished, so you can either tell us the truth or shut up until you have uploaded! :D
 
:lol: I'm :lol: smugly laughing :lol: at all these people who planned to go warring :lol: on a map that turned out to have no copper/iron/horsies. Going for the spacerace and guessing how far away the nearest civs would be on this map, I had no interest in early wars so really couldn't care less about the no resources. We had gold which was enough for me. I wanna know why Ainwood had to spoil it all by giving us ivory :mischief:

Anyway I settled on the hill 2W with the intention of peacefully filling my island, emphasizing science, and going to war after I'd done that (so mostly with catapults). (Of course this map is pretty bad for science too, with all the desert, so I guess there's scope for people to return the laughter ;) ). I admit I did research bronze working quite early, but that was only so I could start planning out cities better. And I was a bit upset at the lack of stone, since I'd been hoping to build the pyramids. I settled for the oracle instead for CS slingshot, but not wanting to commit too many resources to it, waited until I had the marble nearly hooked up. Since the marble was a looong way away and was only hooked up by my 4th city, that didn't exactly help my chances, and I got beaten to the oracle by 4 turns in the end. Did get in an early great library though.

Early build order was something like: worker-warrior-scout-scout-warrior-settler-worker. My map, just after 500 AD, looked like this (non-neighbour civs blotted out so I don't go too spoilerish).

 
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