GOTM 25 **Spolier**

Not too hard - just tedious. And tough to concentrate on when Solo is doing Early Landing over at Apolyton and Smash starts a Size1 OCC!
 
I didn't find it tedious at all.
Huge maps can get tedious in the endgame when hundreds of cities get built. In this game, the map is huge but the cities are not really numerous.
Thank you, DoM! :cool:
 
It's wasn't really tedious - as I said, I had just gotten a nice economy cranking- it's just time consuming. I've said before that I am a disorganized micromanager...a really bad combination! With the time I had available to play, It took me over a week (a few hours at a time every 2-3 days) just to get through about 10-12 turns of celebrations. Checking cash available, Checking cost of improvements in celebrating cities, prioritizing rush buys with that cash, then going around and buying the top priority items based on what I could afford, verifying that celebrations continue, reassigning the stupid AI placement of the new citizens, checking supply and demand in cities, maneuvering caravans appropriately, checking beaker requirements, etc. every turn. For me this takes forever, even with only 40-50 cities. Dealing with 100s of cities as anything bigger than ICS size 2 cities seems unthinkable to me.
 
I’d like to say that I’m feeling ElephantU & Timthe Enchanter’s pain -- although mine is similar, it is not quite the same. I’m in the early 1900’s, with Europe & Asia in hand; Africa & N. America untouched. I have about 15 future Techs, $27K, and 50+ cities, the Carthaginians have all the techs but one or two, $31K, & 19 cities and Spain has about 70 techs, 17 cities and a few $K. I’m at war with both of them (recent affairs, no real contact/actions taken place yet). We’re all fundy.

I’d like to take about 3-5 turns to preset the massed invasion forces for North Am, so that I can land four laden transports via Ship chain at the same site -- take a port, deny the partisan creation & follow through inland to say four to eight key cities in one turn. It took me a dozen turns to get the Mongols, one turn to get to the Vikes & two turns to get their dozen+ cities (about 4-5 conquests and the rest purchase, up to $2.7K)

I’m still delivering freight as often as I can to NA -- and had a truck generate $2.9K -- so my city acquisition expenses seem to amount to a truck or two each. (Carthage however, has units asking for 6.6K and a city far away was asking twice that -- too bad, it’s final offer came through some Howie barrels; a size 10 Carthage city taken from the Vikings is now a size 3 city belonging to the Russians.)

I’m not quite the perfectionist as the others & a little sloppy as well, but thanks Duke, I think the extra few days will make a difference for me. Turns are running about an hour + each, & I lost last weekend traveling out of town to attend the funeral of a long time family friend. I do intend to finish, just to show that an OCC start can still play a “regular game” if events don’t pan out as desired.
 
It is taking a lot of time for me as well, but I still hope to submit by the 9th. I had to concentrate on work and home for three weeks in February and am desperately trying to finish this awesome game!

I have the Mongols down to two cities (one being Karakorum), the Spanish down to four cities (one being Madrid), and am poised to discover machine tools and attack Carthage, which doesn't have conscription yet! They do not appear to have contact with any other civs. The Viking-Spanish-Mongol triumvirate has been a pain, but with two of the three reduced to shambles, I expect a full-scale invasion of Europe soon!

The Vikings are a Democracy, and have been for a long time. They've only switched out twice, and I pounced and bought two of their cities. They immediately switched back to Democracy (who says that the AI doesn't have a brain?). Looks like a long, city-by-city attack.

Went Fundy after building SoL, has been a great help with cash generation and building a huge military. Wish I had more veteran spies, though...
 
I started mine late and didn't get a very good start but I think I'll be able to finish in time.

I'm in Republic now getting ready for my first round of WLTK days. I have cities in Australia, the east indies, South America. I have 1 city about 8 squares from the mongol capital, and a city blocking access in Mexico and at the Suez canal. (Panama blockage and Suez Blockage respectively)

I have HG, Collosus and Marco's. Marco's has been pretty useless as the mongols took over all the Europe civs and the only ones left are the Carthiginians, Mongols and Spanish who all are enraged with me. :(

I'm starting to get trade routes set up too, also I should have done that earlier.
 
I finished in 1812, but the press of work made me wrap it up earlier than I would have liked, so my score won't be in the medal range this time. As usual, I got WAY bogged down getting from Republic to Democracy, and besides I was having too much fun developing South America. The lack of huts made it challenging to play an elegant game, at which I failed miserably. The actual final war was the classic CivII conquest - Fundy, with vet Dragoons taking out the capitals and vet spies buying all the remaining cities. I hadn't gotten to do that for a while, and it feels great!

This map was unusually fun.
 
Grigor, I agree. I finished last night, my typical “last minute with a couple more turns would add to the picture” finish. I ended in the 1900’s, so no prize to me, faced off vs Carthage -- we both had all the techs (they finally stole Theology from me) and significant war chests (both over $20K). First advanced battle I’ve had in a looooong time. Made my first carrier ever.

I changed to Democracy in 1871 (Republic was fine for the most part) and went Fundy in 1899. Exercised some new tactics -- My purchase of expensive Viking cities was predicated by the fact that Carthage (my primary customer for goods & services) declared war just as I was moving many trucks in their direction (only delivering a few per turn to maintain a stream of future techs). Since my commodities were en prise, I decided to cash them in rather than pull them back, so I went on a spending spree for Viking cities. Spent $13K for 5 Viking cities, and the following turn, took two cities, and bought 8 more (for about $1K each), but at the same time, delivered freight to the tune of $1.5K per truck, say $6-7K per turn so the Viking effort was cheaper with purchase (cost to rush build a truck for delivery was less than two or three howies, even with their reuse).

Since most of my military force was in Europe at the time, I wanted to go for the Spanish cities in Africa before the push on Carthage. In 1908, Spain had 18 cities, Carthage had 19 cities, & Russia had 78 cities. Spent a turn or two moving forces to Africa & baited Spain with little effort (they contacted me for a free tech, I said no, alliance over. A purchased city & demand for tribute later and we’re at war.) Picked up a couple of Spanish cities a year for a couple of years, then arrived in force -- in one turn we took 3 and bought 7 more after the capital fell. A few turns to travel to the fringes picked up the rest.

The invasion of Fortress America (yes I play that game as well from time to time) began ahead of schedule. While the Spanish adventure was underway, we received a diplomatic message that Carthage had started the last Wonder -- the Manhattan Project, followed immediately by a message that they were almost finished with it. Luckily for us, the effort was contained in only one city, and further, it was an accessible city on the Florida gulf coast -- only a bit away from our new city, Havana. One boat of Howies, Tanks and Jeeps later, the city was ours (with $2.4K to boot) and thanks to the UN in their hands, we’re at a cease-fire. Hmmmm we have a new target in the near future.

Unfortunately, we fumble our next chance -- We demand tribute, get war, take Tingus & get a cease-fire. Oops. Next turn, Carthage begins Manhattan again -- this time we do it better (more forces are ashore ) and we drop the flag in 4 cities before entry is pushed into the first -- four cities conquered and a dozen Wonders of the World exchange hands. (The UN was the first city, natch.) Huh? Our rep improved from Questionable to Excellent??! Maybe there is some sort of immediate effect for Eiffel Tower (not that we care too much). And with the UN, we decide to exploit it (since we have a number of Howies en prise -- another CF is in place (our doing).

Carthage starts Manhatten again, (we move our guns to heal), they’re almost finished (we don’t care, our guns are now ready), and they sneak attack (we’re soooo surprised!). They have 13 cities. My next turn, we take 11 of those and buy a twelfth. Time to say ‘thanks Duke’ & mail the game away.:cool:
 
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