- Joined
- Jan 24, 2003
- Messages
- 5,236
biny: I am not the trainer for GK2. I just designed the map. I do pass comment from time to time just because I can't help myself.
In this game I didn't get over the water fast enough, and I didn't notice the sea tile - though I don't know how that helps. Galleys sink at sea before astronomy. Conquest is doable at least 40 turns before I managed it on condition that map-making is reached in rather less than 80 turns and you get the lighthouse on that turn.
There is no secret to fast early expansion. In this case it was just a matter of setting up the settler factory, building an RCP ring in which you build a barracks and then warriors. As soon as you get 6 to 8 vet warriors, upgrade them to swords and go after your neighbour. Now you are settling towns every 4 turns minimum because of the settler factory, and you are capturing another town (or more) every turn. How well you do all this is mostly a matter of patience and attention to detail along with an economical battle plan. The battle plan is really just a route map of how to get from city to city in the fewest possible turns.
As I say, my plan fell over because at the point I conquered the starting continent I was not in a position to continue expansion overseas. It is difficult to express disappointment and yet claim victory in 940AD but that is the place I am at.
In this game I didn't get over the water fast enough, and I didn't notice the sea tile - though I don't know how that helps. Galleys sink at sea before astronomy. Conquest is doable at least 40 turns before I managed it on condition that map-making is reached in rather less than 80 turns and you get the lighthouse on that turn.
There is no secret to fast early expansion. In this case it was just a matter of setting up the settler factory, building an RCP ring in which you build a barracks and then warriors. As soon as you get 6 to 8 vet warriors, upgrade them to swords and go after your neighbour. Now you are settling towns every 4 turns minimum because of the settler factory, and you are capturing another town (or more) every turn. How well you do all this is mostly a matter of patience and attention to detail along with an economical battle plan. The battle plan is really just a route map of how to get from city to city in the fewest possible turns.
As I say, my plan fell over because at the point I conquered the starting continent I was not in a position to continue expansion overseas. It is difficult to express disappointment and yet claim victory in 940AD but that is the place I am at.