DaveMcW
Deity
- Joined
- Oct 8, 2002
- Messages
- 6,489
1.27f Open
Ancient Age: 4000BC - 490BC
This was my first game with the GOTM naval rules, and it really increases the usefulness of suicide galleys. You can launch from almost anywhere and find the other continent with only 1 turn at sea. Unfortunately I lost my first successful galley to barbarians.
I met Greece during anarchy and traded Republic for Monotheism. But I wasn't able to meet Germany in time to get their tech.
Also during anarchy I captured the last Iroquois cities on the continent and got a great leader. My citizens may not be productive during anarchy, but my army certainly is!
I abandoned Paris and my palace jumped to Salamanca in 350BC, the same turn I became a Republic.
The palace jump boosted my science enough to get Engineering in 7 turns. I traded for Literature, and libraries let me get Feudalism and Invention in 5.
I used the great leader to build Leonardo's Workshop, triggering the Pyramids and Colossus to start my golden age. This put me on a 4-turn tech pace for the rest of the middle ages.
I discovered Military Tradition in 280AD and immediately launched my cavalry invasion across the narrow eastern ocean.
The 4-turn tech rate made it difficult to upgrade many horsemen, so I only had 40 cavalry at the peak of fighting. But that was enough to conquer the second continent by 610AD.
As a few people guessed, I'm going to milk the rest of the game. I discovered Magnetism in 440 AD, finally giving my citizens access to the luxuries of the other continent. In 520AD I entered the industrial age.
Ancient Age: 4000BC - 490BC
This was my first game with the GOTM naval rules, and it really increases the usefulness of suicide galleys. You can launch from almost anywhere and find the other continent with only 1 turn at sea. Unfortunately I lost my first successful galley to barbarians.
I met Greece during anarchy and traded Republic for Monotheism. But I wasn't able to meet Germany in time to get their tech.
Also during anarchy I captured the last Iroquois cities on the continent and got a great leader. My citizens may not be productive during anarchy, but my army certainly is!
I abandoned Paris and my palace jumped to Salamanca in 350BC, the same turn I became a Republic.
The palace jump boosted my science enough to get Engineering in 7 turns. I traded for Literature, and libraries let me get Feudalism and Invention in 5.
I used the great leader to build Leonardo's Workshop, triggering the Pyramids and Colossus to start my golden age. This put me on a 4-turn tech pace for the rest of the middle ages.
I discovered Military Tradition in 280AD and immediately launched my cavalry invasion across the narrow eastern ocean.
The 4-turn tech rate made it difficult to upgrade many horsemen, so I only had 40 cavalry at the peak of fighting. But that was enough to conquer the second continent by 610AD.
As a few people guessed, I'm going to milk the rest of the game. I discovered Magnetism in 440 AD, finally giving my citizens access to the luxuries of the other continent. In 520AD I entered the industrial age.