Ok, I see the hidden text now - just hightlight the area like you want to copy it. Very devious - what's next, subliminal messages? You will move your settler 5 spaces....
Zulu: Militaristic + Expansionist UU: Impi (1/2/2) replaces warrior.
This is one lame civ. It simply removes the benefits of useful traits and UU's. Players who count on these things will have a hard time.
Rant on expansionist:
OK, this trait is the worst of the bunch. The only benefit is the scout unit for grabbing GH's and map exploration. Assuming you're not on an island, the map knowledge and contacts are nice. By far the biggest possible boost is from GH's, if barbs are on. By the end of the Ancient age the scouts have outlived their usefulness and you are stuck with a 1-trait civ. Of course the randomness of the GH benefits must be removed from GOTM, so we are reduced to map/contact benefits.
Rant on Impi:
The impi is a 2-move spearman. The retreat ability is an extra benefit, but there is no real offence capability against anything other than warriors. That means you must pump out impis ASAP and go attack your neighbors before they build spears. Of course if your neighbor already has BronzeWorking or has Jaguar Warriors then forget it. If you do defer your expansion for an attack then you will expend you GA with only a handful of towns making impis. Does this sound like a great idea to you?