GOTM 34 Pre-Game Discussion

Early GA? Oddly enough my last random game ended up as Zulu. I've just entered the MA, in a Republic, about to boot the inevitable Inca (hey, it's C3C...) off MY continent (after letting them build me the Pyramids and Lighthouse, of course), and still haven't triggered my GA. On Monarch. So if an incompetent-at-best player like me can make it that far without triggering my GA....

Neil. :cool:
 
I agree with Eldar, that avoiding an early GA is doable with the Zulu. Actually it's easier than with a swordsman UU like Rome or Persia. Just by building scouts for exploration and warriors for MP (and later upgrading), you'll be able to explore and have a viable swordsman attack force and still be able to save your GA until the early MA when all those yummy wonders are available. I'm thinking about a Wonder Triggered GA using Colossus/Great Lighthouse & Sun Tzu's to kick it off.
 
Zulu: Militaristic & Expansionists

UU: Impi A1 D2 M2 - fast moving defensive unit

In GOTM32 with Aztecs, I was able to avoid an early GA by building Spearmen. So I guess this time I will have to build warriors and upgrade to Swordmem for early defense.

At least with the scout we have a better chance to finding the breadcrumbs. Let's hope there are some breadcrumbs.

Xevious said:
... but I believe ainwood said this game will be on Monarchy (think it was in the COTM/GOTM difficulty thread), ...
Do we know it is going to be Monarch? I only remember ainwood saying it wouldn't be Diety. I am assuming that it won't be Emperor again. It could be Regent or Monarch.
 
Smells like a lot of free techs to me. Like the Hittite game. 3 scouts out of the gate I'm thinking.
 
Randy said:
I had the same problem, I uninstalled PtW then reinstalled with the Conquest disc. Then it worked.
This seems to be the solution. Or just running off the PtW CD. Txs for everybody's suggestions.
 
If you want to run PTW from the Conquests disk and need directions on how to do it go HERE . Scroll down to post #6 for complete instructions.
 
@ Denyd,dvandenburg:

Indeed, building warriors/swords (and later horses) instead of Impis is the way forward. I built a grand total of 2 Impis before Feudalism - now, where's an Incan Archer when you want one...?

Neil. :cool:
 
Aww, I was wondering what's all this talk about Zulus and I had to go back to Ainwood's posts and still didn't understand. Finally I noticed light gray zulu text. I have green forum theme and it was really hard to see.

Zulus make the start much easier. I really didn't know what to do with just a settler and a worker because the start pic was so open that you could move to any direction. Well, I don't like coast for the capital so I'm probably not moving east. Maybe scout south to the hill and worker west. But there's still river going north and I would like to follow it as well, but plains aren't so inviting.
 
I play this one AW and limit to OCC on regent, 3CC on monarch, 5CC on emperor. I have two fears either size is large/huge or Pangaea map.

Very likely I meet my first GOTM defeat ;)
 
Bonsaï said:
And do you have saved the game before or after pressing the 'd' button ...
Did you see the following line in that same post by ainwood? (in grey text):
ainwood said:
Yeah - that's sounds almost plausible...

I think this is an example of ainwood's "sense of humour" :lol:. What it probably means is that there will be the normal number of units at the start, and that the screenshot was changed just to keep us all guessing.
 
Zulu finally, I guessed wrong too many times when I picked Zulu. :lol:

Do I like them? No! But still the expansionist trait is kinda fun, so if there's any luck with huts I go for space. And trigger GA in Modern Age with a ******** Impi.

I most like move W inland (dunno if that's a lake or sea, and won't take any chances)
Roading both wines before mining them will give me a boast in commerce and research. After that? I have no idea.
 
Detlef Richter said:
If you ever say Zulu, sometime the time comes you are right. :lol:

:D:

This time there wasn't a Pre-pre-game discussion. But I would've picked Zulu for sure. :scan:
 
zagnut said:
If you want to run PTW from the Conquests disk and need directions on how to do it go HERE . Scroll down to post #6 for complete instructions.
Thanks zagnut. I assume I'll also have to update C3C to 1.22 after the reinstall and also reinstall any graphics mods (terrain etc.)?
 
gozpel said:
Roading both wines before mining them will give me a boast in commerce and research. After that? I have no idea.
You don't need to road the wines, they are already 2 gold with the river.
Which brings up the question, why Ainwood gives us such an extreme good commerce start. Maybe we are alone after all on an island with exactly zero huts for the scouts.
 
Ok, I see the hidden text now - just hightlight the area like you want to copy it. Very devious - what's next, subliminal messages? You will move your settler 5 spaces....

Zulu: Militaristic + Expansionist UU: Impi (1/2/2) replaces warrior.

This is one lame civ. It simply removes the benefits of useful traits and UU's. Players who count on these things will have a hard time.

Rant on expansionist:

OK, this trait is the worst of the bunch. The only benefit is the scout unit for grabbing GH's and map exploration. Assuming you're not on an island, the map knowledge and contacts are nice. By far the biggest possible boost is from GH's, if barbs are on. By the end of the Ancient age the scouts have outlived their usefulness and you are stuck with a 1-trait civ. Of course the randomness of the GH benefits must be removed from GOTM, so we are reduced to map/contact benefits.

Rant on Impi:

The impi is a 2-move spearman. The retreat ability is an extra benefit, but there is no real offence capability against anything other than warriors. That means you must pump out impis ASAP and go attack your neighbors before they build spears. Of course if your neighbor already has BronzeWorking or has Jaguar Warriors then forget it. If you do defer your expansion for an attack then you will expend you GA with only a handful of towns making impis. Does this sound like a great idea to you?
 
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