GOTM 34 Pre-Game Discussion

The advantage of the area we see is that it has a lot of shields to build barracks and units with. Settling on site gives us the BG and we can chop and irrigate, as well as keeping us on the river, letting us grow past 6 without Construction. Sending the worker to BG first will expose the southern area--maybe there will be more grassland.

I was thinking of going west but that could force our units to cross rivers a lot, which is a waste befoe we get Engineering (i.e., the quicker travel time on roads do not apply for crossing rivers till Engineeering)

We're playing PTW, so we can't launch boats till we discover Map Making, so I think coastal sites will be less important in the early going.

ainwood, like cracker before him, tends to give tough positions on Monarch and below. I expect to learn Warrior Code and start building Archers as soon as possible.
 
King Of America said:
The advantage of the area we see is that it has a lot of shields to build barracks and units with. Settling on site gives us the BG and we can chop and irrigate, as well as keeping us on the river, letting us grow past 6 without Construction. Sending the worker to BG first will expose the southern area--maybe there will be more grassland.

I was thinking of going west but that could force our units to cross rivers a lot, which is a waste befoe we get Engineering (i.e., the quicker travel time on roads do not apply for crossing rivers till Engineeering)

The BG is not as important initially, the wines are better. If only mined they are already as good as the BG mined and roaded.
So if settling in place you should first mine a wine.
But still I think moving the settler is better in the long run. If going W you don't loose any of the strong tiles. From what we see it looks like we could have a nice tight core with very strong cities. The only downside could be losing a strong tile in the fog. So one (or even two) worker moves may be justified.
The influence of rivers on moving will anyways only be seen, when you placed your further cities. It can turn out that it is the same or better, when moving.
 
I'm thinking about worker NW and if nothing interesting shows up settler W.

Without knowing what tribe we are, just a general discussion on wanting pottery for a granary is the probably research start, unless there are a couple of expansionist AI in the game.

As for game level, this could be a regent to give all of us who struggled on COTM 3 something to feel better about.

I'm hoping this is a builder game as after SGOTM 3, COTM3 & a couple of SG's I'm in, I'm getting tired of playing whack the AI, even when going for a space victory (Mursilis rides again)
 
There's a lot of gold around here. So many tiles are adjacent to rivers and the wines are a bonus.
 
This might be slightly off-topic; should you be able to play PTW from the C3C CD? I thought PTW came with C3C, but evey time I try to launch PTW, it asks for a PTW disk.
 
Wierd - are you using a new exe or the old PTW exe?

On Topic - I guess moving the worker SW in search of food is better, though I hate to found my capital on a coast.
 
Civgeek said:
This might be slightly off-topic; should you be able to play PTW from the C3C CD? I thought PTW came with C3C, but evey time I try to launch PTW, it asks for a PTW disk.

Which did you install last? Mine works with C3C CD. Did you reinstall PTW at some point? The only other thing I can think of is did you install them both to the same path (i.e. "Civilization III")?

ON TOPIC:
I tend to favor settling W. If I move the worker NW I don't see as much but I can get straight to work. However, there looks like grass E->NE, so maybe worker E and then Settler W if nothing good shows.
 
Civgeek said:
This might be slightly off-topic; should you be able to play PTW from the C3C CD? I thought PTW came with C3C, but evey time I try to launch PTW, it asks for a PTW disk.
I've been using the C3C disk to play PTW. I open up an Explore window, go to the Civ3PTW directory, and start the Civilization3X application (I think that's the name). No starting video - comes right up to the main PTW menu.
 
Civgeek said:
This might be slightly off-topic; should you be able to play PTW from the C3C CD? I thought PTW came with C3C, but evey time I try to launch PTW, it asks for a PTW disk.

I had the same problem, I uninstalled PtW then reinstalled with the Conquest disc. Then it worked.
 
@ Randy: Did the C3C disk contain the latest PTW patch, or did you download it?
 
ainwood said:
Don't be fooled by the colour! I'll tell you all the civ tomorrow. :)

We're waiting patiently, really! :drool:
 
ainwood said:
Would it be annoying to just give a clue? (Expansionist) :)

Well, that changes things a bit. I'm thinking scout S,E. Then worker N. And assuming nothing interesting after either of those moves, settler W. Then worker SW to mine/road wine, and then to BG. Although hopefully uncovering that much fog in turn 1 will find SOMETHING nice that will change things.
 
Never mind --- didn't see the whispered name.
 
Looks like researching pottery is no longer an issue. Ainwood wouldn't be so cruel to put us on an island with the Zulu, so it's either Continents or Panagea, which suits the Impis well. Hopefully, there will be a food bonus nearby to setup a settler factory.

Not sure about research now either The Wheel for Chariots; Alphabet to lead to Writing; Bronze Working for Impis; Maybe Ceremonial Burial (probably the cheapest available) if no religious in the game.

First builds will be a scout or two then either a granary or a settler.
 
Khhmm....Zulu.... and wasted GA......
I have a feeling it is going to be a monarch class game, or isn't it?
 
Yogurt, YoGURT, YOGURT! I HATE YOGURT! (spaceballs)

We're expansionist but all the nearby GH's are removed, aren't they? :cry:

Hey, there are only 2 units showing in the start sceen! :eek:

Would you rather have a worker or a scout?
 
Back
Top Bottom