King Of America
Warlord
The advantage of the area we see is that it has a lot of shields to build barracks and units with. Settling on site gives us the BG and we can chop and irrigate, as well as keeping us on the river, letting us grow past 6 without Construction. Sending the worker to BG first will expose the southern area--maybe there will be more grassland.
I was thinking of going west but that could force our units to cross rivers a lot, which is a waste befoe we get Engineering (i.e., the quicker travel time on roads do not apply for crossing rivers till Engineeering)
We're playing PTW, so we can't launch boats till we discover Map Making, so I think coastal sites will be less important in the early going.
ainwood, like cracker before him, tends to give tough positions on Monarch and below. I expect to learn Warrior Code and start building Archers as soon as possible.
I was thinking of going west but that could force our units to cross rivers a lot, which is a waste befoe we get Engineering (i.e., the quicker travel time on roads do not apply for crossing rivers till Engineeering)
We're playing PTW, so we can't launch boats till we discover Map Making, so I think coastal sites will be less important in the early going.
ainwood, like cracker before him, tends to give tough positions on Monarch and below. I expect to learn Warrior Code and start building Archers as soon as possible.