alamo said:
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Zulu: Militaristic + Expansionist UU: Impi (1/2/2) replaces warrior.
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Actually, the Impi replaces the Spearman.
I'm not big into building defensive units; a fast spearman doesn't thrill me, but it would make for a small mobile defense force for cities connectec by roads.
Also, a fast unit that costs 20 to build doesn't sound as good as a scout which only costs 10.
Main benefit of Impi (IMO) is to accompany Horsemen providing defense. The AI uses them to flood you out; they are a potent weapon for pillaging and harassing. You could use them to just pillage the hell out of your neighbors leaving them ripe for your follow up attacks.
I'd prefer to trigger a GA with Wonder's; should try to get Monarchy or Republic as soon as possible for early GA, then go on a rampage.
I haven't finished GOTM33 yet, and I'd really like to see if I can do COTM3, so GOTM34 looks kind of iffy for me. Probably have to do a very limited city build and fast game.
In the 'GOTM/COTM is too Difficult' thread, the discussion points to this being a low level game. Regent (maybe Warlord

). If so, I wouldn't expect any food bonuses to be evident; they shouldn't be necessary at this level. Also, the Wines spaces mean less Worker turns to get pretty productive spaces; early on all you have to do is mine them (although, you'll want to road them to get the Luxuries). I love high commerce starts; means faster research or lots of cash for upgrade - your choice!