GOTM 41: Pregame discussion

ionimplant said:
I wish Immortal could move a little faster and then maybe we could dominate the world even without knights.

My test game:
Continent easily dominated by Knights. So would world but I've decided to play it out as a Diplo win. Immortals hardly used, though that was due to Iron being a long way off and having to hack through tons of Jungle to get it.

If Iron's close, Immortals will rule - but expect Hoplites and/or Numidian Mercs to be next door. Ainwood's like that, y'see :D

Neil. :cool:
 
I agree there's definitely something 3NW. What, I couldn't say. My test game went well - UN win in 1320 :D
 
Okay, I just did a couple of test runs on the above start.

1. The Early Worker Gambit
Warrior-Worker-Warrior-Granary-Warrior-Warrior-Settler....

I popped my first Settler in 2430, and had 2 MPs, with the 5-7 factory ready to roll, and both Workers roading towards the next city location.

2. One-Worker-Only, Early Settler
Warrior-Warrior-Warrior-Settler-Granary-Warrior-Barracks-Settler....
2nd City: Warrior (to capital for MP)-Worker-Barracks....

The first Settler was popped in the 3150/3100BC inter-turn, and a first city in Ring 4 at 2900BC. The Settler factory was ready in 2190BC, with the first Settler produced in 1990BC. The timing and MM for the factory are pretty critical in this one.

I think the first sequence will prove more beneficial in the long run - the first Settler may be some 700 years down the line from the second start, but two more will be produced between 2430 and 1990, giving a total of 4; compared with 3 with the second start.
 
eldar said:
I think the first sequence will prove more beneficial in the long run - the first Settler may be some 700 years down the line from the second start, but two more will be produced between 2430 and 1990, giving a total of 4; compared with 3 with the second start.
Just a stupid question here...wouldn't the 700 year older city be better than two cities?

I guess that really depends if ainwood started us out in a crowded continent or if we have some room to easily grow. I'd think that the early city in the your second example could be providing warriors for scouting and escort duty. You'd also need some MP correct? How many content citizens are on Monarch?
 
If there is a food source to the NW as a few people have predicted I would want to get the early settler.

I haven't played a Persia game in a long time - this should be fun!
 
ainwood said:
70%. I've always got to forget something... :rolleyes:

Maybe you try a checklist next time?

But we would miss this traditional questioning. It's always like a small quest inside the quest. :mischief:

And it makes you somehow human :goodjob:
 
I thought that Industrious civs get an extra shield in their city center. But last night, when I tried a practice game, I only had 1 shield ihn my city center (upon founding).

I'm playing PTW, version 1.27 as supplied by the Conquests disc.

Is this OK? Is it the same if I play using the PTW disc?
 
eldar said:
Okay, I just did a couple of test runs on the above start.

1. The Early Worker Gambit
Warrior-Worker-Warrior-Granary-Warrior-Warrior-Settler....

2. One-Worker-Only, Early Settler
Warrior-Warrior-Warrior-Settler-Granary-Warrior-Barracks-Settler....
2nd City: Warrior (to capital for MP)-Worker-Barracks....

First, a big :goodjob: for sharing this with us. I have a couple questions about the Early Worker Gambit: when would you build a Barracks? -- that looks like a lot of Regular Warriors being made. Will you upgrade them all to Swords or keep them as MPs?

Thanks!
 
King Of America said:
I thought that Industrious civs get an extra shield in their city center. But last night, when I tried a practice game, I only had 1 shield ihn my city center (upon founding).

I'm playing PTW, version 1.27 as supplied by the Conquests disc.

Is this OK? Is it the same if I play using the PTW disc?
Never heard of such a thing. If the bonus exists, maybe it's just cities and metropoles that get the bonus.
 
King Of America said:
I thought that Industrious civs get an extra shield in their city center. But last night, when I tried a practice game, I only had 1 shield ihn my city center (upon founding).

I'm playing PTW, version 1.27 as supplied by the Conquests disc.

Is this OK? Is it the same if I play using the PTW disc?

The extra shield applies to cities with size > 6.
 
King Of America said:
First, a big :goodjob: for sharing this with us. I have a couple questions about the Early Worker Gambit: when would you build a Barracks? -- that looks like a lot of Regular Warriors being made. Will you upgrade them all to Swords or keep them as MPs?

Thanks!

Barracks would be 2nd or 3rd build in my first new city, depending on how quick a Worker can be built. Typically a first new city will be built by a Bonus Grassland or better (in this case, if the fog-gazers are right, a Plains Cow). So it'll get +2 food, growth in 10, and 2 shields per turn. So the order would be Warrior, Worker, Barracks.

Normally I'd disband Regular Warriors when becoming a Republic; they're a strain on unit support. However a 4/2/1 Regular is going to be quite a force in the AA, so I might keep them for upgrade this time.

Note that with sedentary barbs, there's no need for Settler escorts. The only barbs wandering about will be those popped from huts.

I've still not decided which of my two opening sequences I'll use. I guess proximity of AIs might determine it - an early contact before the sequences diverge might make the difference, if an Archer rush is going to be on.

Another thing - we're using Persia's alternate colours. The only other Civ in the game with the same main colour as Persia, is Greece. So Greece will most likely be an opponent, and I wouldn't put it past Ainwood to have made us neighbours ;) . Rome and Carthage would also be "fun" to have around.

Neil. :cool:
 
Yay! I've been meaning to try Presia. Never done it before. Now, if I can only slow down and take my time and also remeber that I am not playing C3C.
 
Eldar- Are you supposed to be talking about how you already started the game in this thread?
 
He can't, because it hasn't been released yet. He's playing a test game.
 
Semi-off topic:
It seems to me that the last few starts (lower difficulty) have been modded (changed map) to make them considerable more difficult than the actual level posted. Why? I thought that we were including the lower levels in this competition to keep from scaring the new lower level players away. Is this just my imagination or is this a trend I should expect to see continue?
 
I see where you are coming from Mistfit but I rather enjoy these challenging maps and wouldn't be able to even enjoy them at the higher levels.

I just started winning in COTM9 and am by no means a good player. Just ask some the teammates in my SG's. I wouldn't mind playing a normal map at a low level but would rather play the modded maps at a low level than at anything above Emperor.

Losing shouldn't discourage players from submitting. I submitted 5 consecutive losses before I submitted a win. I even got the red ambulance twice in a row in COTM8 and GOTM39 before the win I got in COTM9.

Also COTM10 wasn't too modded I don't think.
 
I'd rather a slightly trickier start, than an obvious and well-oiled Settler factory from the start. Okay, so we get one here - but an early bout of disease will throw someone off completely.

I also have an inkling (see above) that our opponents will be tailored to our UU.
 
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