GOTM 41: Pregame discussion

So, my plans (as squishy as they are):

Settle on the SE fur forest. Build warrior, worker, warrior, granery, warrior, warrior, settler. First 2 warriors explore. Second 2 warriors are MPs. First worker irrigates and roads 3 FPs. Second worker chops, irrigates and roads 2 fur forests. When the first worker is done, start road to second city. Second city location will depend on exploration. I plan a tight inner ring (always a good plan) with RCP 4 or 4.5 at the most. The 6 or 8 cities in the ring will build worker, barracks, then mostly immortals (if there is easy iron). Research pottery then iron at max.

I'm still thinking about settling on the NE hill, but not very hard any more.
 
There are two fur forests located on the river and are three squares away from each other. You could use these and get two settler factories going. Are you absolutely sure about the two shields in the city thing?
 
ainwood said:
I wish! No - it was a public holiday here on monday, and that seems to have thrown me. I spent all yesterday thinking that since it was my first day at work it must have been "monday". The irony is that I took advantage of the day off to get the saves finalised and the game release page (mostly) done. I'll take an early lunch today and upload the saves to the server.

On the bright side, in 3 days it'll already be week-end again... :D

Thanks at any rate for your efforts and superb work here!!!!
 
budweiser said:
There are two fur forests located on the river and are three squares away from each other. You could use these and get two settler factories going. Are you absolutely sure about the two shields in the city thing?

100% sure. Use the editor, make a quick scenario, and check for yourself. You won't get 2 Settler factories going - the second one would be slightly corrupt, and it needs the food bonuses.
 
I see. If you settle one square SW you can get three cities on the river all at three tile spacing.
 
is there a way to judge where the ocean is based on the river? i want to get the 2nd city on a tile next to sea and river square very early on. this means maybe i have to reveal the fog asap and my warrior needs to know where to go...
 
Not unless you can see the river's source (in which case you can tell which way is downstream, at least), or see signs of a delta.

Renata
 
Will the tile SW definitely have river access so no aqueduct will have to be built? Sometimes squares like that trick me. I think they have access, but do not. Another one I am not sure about is the tile one square E, then one square SE. Does it have river access?
 
Zelda's Man said:
Will the tile SW definitely have river access so no aqueduct will have to be built? Sometimes squares like that trick me. I think they have access, but do not. Another one I am not sure about is the tile one square E, then one square SE. Does it have river access?

Easy way to tell: right-click on the tile, and see how many Gold it gives. If it gives 1 Gold, it's on the river.
 
Markus5 said:
The 6 or 8 cities in the ring will build worker, barracks, then mostly immortals (if there is easy iron). Research pottery then iron at max.

One possible twist to the above, which works well when iron is not in the absolute closest vicinity, is to build hordes of warriors early on. These can then be upgraded at 40gp a piece.
I employed this tactics quite successfully in GotM 39 Germany, and in this game the swordsmen are even better. :)
 
Zelda's Man said:
Will the tile SW definitely have river access so no aqueduct will have to be built? Sometimes squares like that trick me. I think they have access, but do not. Another one I am not sure about is the tile one square E, then one square SE. Does it have river access?

Yes, and yes. Both tiles are on the river. :)
 
With the way the river has a split I would guess the sources are to the NE and the delta is to the SE. Getting a Warrior on the mountains to the east is probably your best bet. My first Warrior will probably head east, hitting the high spots, and then possibly south. My second Warrior will head NW to scout out the possible food source and then will probably head north. There is a chance of coast to the west without a river. If so, you may have to decide if you want the cow (or wheat) or the river. Coastal 20k dilemma: Cow and Aqueduct or river and possible disease? All speculation until we actually explore the area, of course.
 
Sabre said:
With the way the river has a split I would guess the sources are to the NE and the delta is to the SE. Getting a Warrior on the mountains to the east is probably your best bet. My first Warrior will probably head east, hitting the high spots, and then possibly south. My second Warrior will head NW to scout out the possible food source and then will probably head north. There is a chance of coast to the west without a river. If so, you may have to decide if you want the cow (or wheat) or the river. Coastal 20k dilemma: Cow and Aqueduct or river and possible disease? All speculation until we actually explore the area, of course.
good points!
for me, i think i'll have a great focus on my culture city, which means disease shouldn't matter too much since the lost population will be filled with workers elsewhere. i am thinking about whether it's worthwhile to build a granary after building the 1st settle (which will build the culture city) in the capitol. will that generate more workers faster for my culture city? or should i build a 3rd city and let both of them be the worker pump until the culture city reaches size 12?
 
Sabre said:
With the way the river has a split I would guess the sources are to the NE and the delta is to the SE.
Now that you mention it, it seems the river does become narrower as it goes up NE and broader to the SE.
 
Look at the mini-map: we're in the SW corner, so coast is more likely in those directions. However SE, at the end of that river, is promising.
 
ionimplant - With the capital being a nice place for a 4-turn Settler factory, I'd look at a 3rd town as a Worker farm. If you are placing your Wonder city to the east you should have a floodplain or two to work early on and will be growing fairly quickly. By the time your growth starts to slow you could have a 3rd town built dedicated towards Workers. The Settler factory will ensure you are big enough to research at the pace you desire and minimize the effect of limiting an early important town to Wonder building. Being the continent's big bully will make your 20k run easier and safer.
 
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