GotM 69 Spoiler

molesworth said:
Still playing GOTM 69. I have noticed something about trade and science in this game. I delivered two freights to two different cities in the same turn, each giving me over 600 Gold (they were silver and oil to size 20 Egyptian cities). I looked at my science bar before and after making the deliveries. I was making discoveries every 3 turns. Before the trade the science bar was near the beginning, after the trade it was nearly completed! I think one more freight worth 600 gold would have got me the discovery in that turn. I think I saw a post somewhere saying 600 gold is the critical amount - 600 gold = 1 science beaker. If anyone else reads this I would be grateul if you could confirm.

When you deliver a freight/caravan you get a science bonus of the same number of beakers as the gold you receive. So a van that gives a 100g bonus will give you 100 beakers too. 600g isn't a magic number or anything, but you will notice the larger deliveries more. The key is to time your deliveries so that you fill up the beaker line (F6 key) but not to overdo it, as any excess beakers don't go towards the next tech - they're lost. You can then set your science rate to a lower percentage for the next turn (could be zero as long as you have at least 1 scientist in a city somewhere - you need to be doing at leat 1 beaker's worth of science to discover a tech). This therefore means you can earn more money that turn and still discover your tech, and you could use the gold to help buy more vans etc.
 
Thanks Sharkbait, that helps explain things.
 
Playing for Blue this time (probably the first and only time). My last few turns have taken 1-2 hours each, probably closer to 2. :crazyeye:

Most Blue players don't seem to post logs. Maybe they don't want to get passed, or maybe Blue logs just aren't interesting. I may post some details later. For now - I launched a ship in 1170AD with 255 fairly big cities... maybe 60% of them still growing. So, I think it is a decent Blue effort.

The game went thru fairly distinct phases planned in advance: Monarchy - Republic - Fundy - Demo. I never built a factory, an airport or a spy. I didn't put much effort into trade, but did get plenty of 500g-1000g bonuses. Got 2 techs in a turn once (just to finally see this for myself) but didn't really try for FT points. Since I was so tired by 1170AD, I built a fast 5.7 year ship, worth only 100 pts. At 1172AD, I have about 60 extra food vans, so I'll probably deliver them and start banging on the spacebar.

Didn't realize the Environmentalism tech would (almost) stop pollution, so I probably wasted some time and resources on about 40 Mass Transit systems. Most cities have harbors, aqueducts, marketplaces, sewer systems and supermarkets. Not sure anything else is needed, though I also built lots of courthouses; and a few temples, superhighways, banks and offshore platforms.

I don't really have any regrets about the game, except maybe the huge RL time costs. Can't really see that there's a right or wrong way to play for Blue... you just keep going until you drop, I guess. Maybe with experience, one can get those big Blue points more efficiently.
 
Its 700 For me.....as far as I remember got DEMO on 230 and got 2 Techs per turn since then.
Launching before 1000 will be impossible...Hoping a launch by 1200 a 40.000 Ship plus all the Wonders ..and maybe 25 . 30 .000.000 population.

Was lucky , got 2 cities of Huts at 3200 BC.

Wondered when the game started If I should bring back the Purple Civilization, the realized it was Prince level,it could have been done but then I will lost several turns to get Marco and the Lighthouse.. and then Find the key Civilizations to be destroyed .....( Green then Blue or Yellow depending on size )
) I wondered IF I could have started a OCC style and then switch to a Massive growth... but I had to locate and destroy the Opposite Civilization ).....was not worth it.
Built my SCience city in the Small Island NE of starting Point..Hides were a big deal to trade.
I was confused about OEDO years..so I decided to built SOL as soon as democracy was discovered.
AS usual I fought my wars on Democracy with 6 Ironclads/ Destroyers..and 4 Caravels....with one Diplomat each..buying stranded Warriors, wich in turn will become " None " Musketeers
So Far I have lost 2 Phalanxes....( I hate losing any military units ) ..and Leonardo will do the trick.
So Far I have 38 cities....and 56 TEchs.
 
URUWASHI said:
I was confused about OEDO years..so I decided to built SOL as soon as democracy was discovered.
In this post DoM has attached a few images with oedo years for every level and map size http://forums.civfanatics.com/showthread.php?t=649

URUWASHI said:
Was lucky , got 2 cities of Huts at 3200 BC
That's really nice!! I had one myself, but I think that was later. Two huts in 3200 BC is a really nice boost, that should probably double your city count.

URUWASHI said:
Its 700 For me.....as far as I remember got DEMO on 230 and got 2 Techs per turn since then.

It's ~50 turns from 230 to 700, that would be 100 techs :eek:

Sorry for writing that, I just had to :D

Seems to be a nice game for you. Only 2 lost units is great! I hope you can succeed in doing that 1200 landing.

Should finish my own game but, I'm short on time :(
 
Just be sure to take into account the mention I made in the main thread:

Duke of Marlbrough said:
This game has 520 turns. An issue with game turns expected versus what actually happens has been found when using the map editor on games.
So, you should be able to use the 520 turn chart and be fine. :)
 
URUWASHI said:
Wondered when the game started If I should bring back the Purple Civilization,
In my game (i was playing OCC) the Greeks captured Paris causing a French civil war France and India emerged. At the time France was the only one close to me in tech. Their destruction made the game a walkover after that.
 
CHOFRITZ: " It's ~50 turns from 230 to 700, that would be 100 techs "

Is actually 470 years from 230 to 700...or 47 Turns....one Tech Per 2 Turns is = 23 / 24 Techs as I mention I had 56 by 700....

I calculated that I should get 5 and 7 Techs per century depending on trade.
I think 86 Techs are needed to land a Space Ship so Im guessing by 1000 I will have them.

I will start buidling a 600 Wonder ASAP and turned into Apolo when the time comes.

Since 99 Caravans are needed to Built a 1.1.1.16.33 SS landing in 5.7 Years, Will start builing Food Caravans this Century I need to build and stash 3 to 4 caravans per turn


CHOFRITZ: "Seems to be a nice game for you. Only 2 lost units is great! I hope you can succeed in doing that 1200 landing."

I like to fight wars in Democracy. And is very easy to me.
First I build my Science city in a very close continent , if possible.
I also build 4 or 5 cities within 3 to 4 tiles.
Afert I built shakespeare...and Iron Clads are discovered...those 4 cities will build 6 to 8 Iron Clads, then will be relocated to SCience city.
By then Navigation is discoverd, so I build 4 Ships in 4 other cities ,and a diplomat and maybe a Explorer.
Im in Democracy so Leo and SOL are both either built or Near construction.

I sail the Armadas in groups of 2 Iron Clads and one Caravel.
I look for Huts and hope for Barbarians ....or buy a Warrior for 38 Gold coins from another Civ...enough tiles away to insure " None " warriors or None Horseman....sometimes I get a " None " Caravel.

I scout others Civs...looking for their Capital city ..or the one with wonders....and wait usually for Electricity and Gunpowder.

By the time Im ready to attack , I have Either a Galleon or a Transport, thanks to LEO , and 2 or 3 NONE units....Musketeers or Crusaders...

2 Destroyers will get near another CIV capital city if Possible , on the last move of the turn , I will start a revolution ( thanks to SOL ) and I will ask for Gold....If they refuse , I will wait until the beguinning of next Turn Switch to soft Fundy and Declare war.
DEstroyers will attack Capital city....Musketeers will take it...Diplomats will land , now I can bribe the Near cities....change goverment to Democracy in the same turn.

I generally lose by using this style about 6 to 10 units per game, mostly explorers to Barbarians, thats one of my pet peeves .........hate losing units !!
 
URUWASHI said:
Is actually 470 years from 230 to 700...or 47 Turns....one Tech Per 2 Turns is = 23 / 24 Techs as I mention I had 56 by 700....
I'm aware of this ;) But one tech every two turns is quite different from two techs per turn :D

URUWASHI said:
I sail the Armadas in groups of 2 Iron Clads and one Caravel.
I look for Huts and hope for Barbarians ....or buy a Warrior for 38 Gold coins from another Civ...enough tiles away to insure " None " warriors or None Horseman....sometimes I get a " None " Caravel.

I scout others Civs...looking for their Capital city ..or the one with wonders....and wait usually for Electricity and Gunpowder.

By the time I'm ready to attack , I have Either a Galleon or a Transport, thanks to LEO , and 2 or 3 NONE units....Musketeers or Crusaders...

2 Destroyers will get near another CIV capital city if Possible , on the last move of the turn , I will start a revolution ( thanks to SOL ) and I will ask for Gold....If they refuse , I will wait until the beguinning of next Turn Switch to soft Fundy and Declare war.
DEstroyers will attack Capital city....Musketeers will take it...Diplomats will land , now I can bribe the Near cities....change goverment to Democracy in the same turn.
This is a great way to fight the AI civilizations but what do you do if their capitals are landlocked and have walls? I like to fight my wars much earlier, taking control of the whole world as soon as possible. Crusaders usually are very effective early, but a city on a river tile with walls defended by a few units will stop me for quite some time (until I get better units or enough money to buy it). I, just like you, hate to lose my units and sending in 5 vet crusaders to take one phalanx out is something I can't stand to do, because often there will be another one that will take a few more rounds of attacks.
 
I apologize , YES I typed 2 Techs per Turn..instead of 1 TEch every other turn....
I explained the logistics when I said I had 56 or so by 700.
Im sorry.

And Again...I agree with your method..but having 2 DEstroyers attacking any city ..Walls or not...( Unless Musketeers are Defending ) is pretty much a piece of Cake.

A destroyer has 6 moves.....it can attack 4 times Max in one turn...2 destroyers can attack 8 times....more than most AI cities have defending

AND if the capital city is not on the Coast I will attack their most populated city or the one/s with Wonders as I stated, AND IF is near the capital city.
I think is 900 + by now I have 9 or 10 NONE - Dragons and Musketters
 
I decided to play OCC this month. It was a wise choice; anything else would have not gotten done in time. I played one sitting to Marco a couple of weeks ago and a long session last night to mid +500s.

I founded Beijin on the swamp in -3950 and quickly built 2 warriors for exploration. Monarchy was first tech choice and government was switched in -3450. The combination of Monarchy as first tech, Prince level not needing a temple anytime soon, and the first hut giving me an Archer (instead of a tech) meant that I had nothing useful to build after the second warrior. So I started on a settler till I discovered Bronze Working and could switch to wonder building.

Next two huts gave 50 each. The last one on my homeland was a barbarian horse which died in attack on my warrior. Marco got done in -1700 and resulted in some tech exchange but no alliance and no tribute due to geography. I did get everybody's map though.

With happiness well under control because of the prince level I immediately started building caravans. After the second one was ready I considered for a moment building a trireme and delievering them but quickly decided against that in favor of Colossus. Only one of my 3 comodities were in demand and the largest city that wanted it was size 2! Colossus got done in -1100.
Code:
[B]Status at -1000[/B]
City Size: 5	Government: Monarchy	Gold: 37	Techs: 11	Trade routes: 0
Structures: 
Wonders: Marco, Colossus
Units: 1 None Settler, 1 Warrior, 1 Archer
Zulu:		3 cities, 8 tech;  
French:		2 cities, 7 tech;
Egyptians:	4 cities, 8 tech;
Greek:		2 cities, 9 tech;
Next came two more caravans and a trireme. Still only one was in demand but I sent two away anyways. Research moved on to Philosophy and Republic which was established in -425. After building a diplomat for defense building focus went on to infrastructure. First delivery came in -75: Beads to Heliopolis for 203.
Code:
[B]Status at +0001[/B]
City Size: 10	Government: Republic	Gold: 150	Techs: 20	Trade routes: 1
Structures: Temple, Library, Marketplace, Aqueduct
Wonders: Marco, Colossus
Units: 1 None Settler, 1 Archer, 1 Trireme, 1 Diplomat, 4 Caravans.
Zulu:		7 cities, 11 tech;  
French:		5 cities, 15 tech;
Egyptians:	6 cities, 13 tech;
Greek:		4 cities, 11 tech;
In +70 I accepted French offer of 100g to ally with them against Greeks and in +110 Egyptian offer of 50g to ally with them against Zulu. Second and third deliveries came in +90 and +100 to Paris and Orleans. Beijing stalled at size 12 for quite some time till I discovered Sanitation in +120. My allies were quite stingy and would not gift. In fact French cancelled the alliance over my gift request in +210.

Starting in +0210 and repeated with astonishing frequency since I have had barbarian landings near Beijing. Thanks to a decent treasury I have managed to buy some and kill others. So far my only loss has been a couple of irrigations. I have not managed to capture any leaders either. Either they did not show up or I had to kill them with their unit.
Code:
[B]Status at +0500[/B]
City Size: 23	Government: Democracy	Gold: 380	Techs: 40	Trade routes: 3
Structures: Marketplace, Library, Aqueduct, University, Bank, Stock Exchange, Sewer, Harbor
Wonders: Colossus, Marco, Copernicus, Shakespeare
Units: 1 None Settler, 2 Archers, 1 Trireme, 1 Diplomat, 6 Caravans.
Zulu:		8 cities, 16 tech; War with me & Egyptians; Hanging Gardens
French:		5 cities, 22 tech;
Egyptians:	6 cities, 36 tech; War with Zulu, allied with me; Pyramids
Greek:		5 cities, 23 tech;
 
I finished a few hours ago. Got slowed down by my power hitting Supreme and had to change the Apollo to Eiffel to buy time. Lost my only alliance near the end but no one attacked me. Landed in mid 1400s.
 
4000 BC to 2000 BC


Beijing Built at starting Spot.
2 Warriors Built to explore Island, NONE Settller Exploring
Warriors Discover Advanved cities 65.13 ( Shangai ) and 69.21( Canton ) by 3200
Beijing , Building Settlers..that will " Irrigate " starting spot

2000 BC to 900 BC
Monarchy-14 cities- 13 Techs- No Contacts- Population 480.000- No wonders
Science City Built at 77.7 Island 2 ..perfect location 3 squares from Main land ...3 Specials

900 to 500 BC-- Monarchy - 21 Cities- No Contacts - 16 Techs-( 3) Wonders- Hanging Gardens- Collosus- Pyramids- Population 870.000

500 to BC 1 AD

Republic- 23 cities- 24 Techs- 2 new WOW- Marco Polo and Shakespeare ( 5 ) WOW
Population 1.690.000- Copernicus Been finish

Zulu, 4 Cities- 10 Techs......... Despotism
French 7 cities - 10 Techs - Despotism
Egyptian 4 Cities- 7 Techs- Despotism
Greek 5 Cities- 8 Techs- Despotism

1 AD- 100 AD
Republic -
Units-8 Settlers- 2 NONE - 3 Warriors- 3 Phalanxes- 1 Trireme- 2 Caravels
Population 2.400.000 -26 Cities- 27 Techs- 6 WOW ( Copernicus)


100-290 AD
Republic-Population 4.110.000
WOW- ( 8 )Newton and SOL
Units 6 Settlers - 2 Warriors- 7 Phalanxes- 1 Trireme -2 Caravels
Zulu-Hostile
FRench - Icy
Egyptian- Icy
Greek=Hostile


290- 400 AD
Democracy-Discoveries - 2 Turns- 38 Techs- Population 5.270.000
WOW 9 - MIchelangelo - ( Greek Lighthouse- French -Great Library )
Science City ( Einsteintown ) Population 17
Units- 6 SEttlers- 4 Warriors-9 Phalanxes- 1 Trireme - 2 Caravels- 3 Iron Clads


400- 600 AD

Democracy- 50 Techs- Discoveries 7 per Century- 31 Cities - Population 8.000.000
WOW 11- Leonardo and Bach
Units-7 Engineers- 15 Musketeers- ( 4 None ) 1 horseman ( None )- 2 Crusaders ( None ) 1 Caravel -
3 Galleon - 6 Iron Clads

600-810 AD
Democracy- 59 Techs- Discoveries 5 /6 per century- 43 Cities
Paris , Rheins , Tour, Lyons, Zimbawe , Mpondo , Hlobane, Athens , Delphi, Thermophilae-ALL Conquered
LH , Great Library- GReat Wall - Taken
WOW- 14 -
Units Lost - 2 Phalanxes
Researching- Conscription


810-910 AD
Democracy- Researching Roketry- Discoeveries - 6 - 7 per Century
52 Cities- 64 Techs
Swazi-Sparta- Memphis- Helipolis - Thebes -Conquered
Units Lost- 2 Phalanxes

901-1000
Democracy- 70 Techs-
REsearching Computers-Population 17.220.000
53 Cities

1000 AD
Democracy- Researching- Robotics-
15 WOW
Space ship- 15 Structurals
-Propulsion and Fuel-16
Habitational . Life and Solar - 4 Each
Population 40.000
Close to launch

Beyond 1010-Launching Year
Democracy- Population 21.790.000
70 Cities- 80 Techs

WOW- 17 –
Zulu’s Destroyed- ( Japanese ) – 1 City Tokyo
French- 1 city ( No Capital )
Egyptians – 1 City ( No Capital )
Greeks Destroyed- ( English ) – 1 City London

SS – 33 Structurals – Propulsion/ Fuel / Habitational –24 – Life Support / Solar Panel Modules 8

Space Ship arriving to Alpha in 11.5 Years- Population 40.000

*************************************************************

10 Turns Later-
Democracy- Population- 25.540.000
73 Cities- 84 Techs
Japanese – 1 City
French- 1 City
Spanish- 1 City
English- 1 City

WOW-28
UNITS LOST-
2- Phalanxes - 1 Pike Man 4- Rifle Man - 2 Knights- 1 Freight
 
I posted some general remarks on my game already. I'll post some statistics/etc now that the submission deadline has passed [IMO posting earlier would be just asking for trouble, if playing for a Blue Star].

This was my first Blue Star attempt, and I wanted a plan, but I haven't seen any threads about Blue Star strategy. In hindsight, that's probably because a strong player can get a Blue Star by just playing the longest. You mainly need 255 cities, a few hundred engineers, and about 20 turns of growth in Democracy. Your cities need a few crucial improvements, like aqueducts/etc but IMO you have lots of good choices there. You can pay for these easily with a Fundy phase. I got thru the tech tree with an SSC and moderately strong trade, but I doubt that is necessary - probably a tech every 2-3 turns is good enough. Anyway, I started with just a few tips that I could recall from CFC threads (heavily paraphrased):

LaFayette - Playing for high score requires more patience than skill.

Ali Ardavan - the constraint is real life time, not Civ2 time.

Ace - It's about making 255 cities of approx size 20... using lots of engineers until they have no work left to do.

I also looked over some GOTM saves by others (DoM and Starlifter IIRC) and especially Andu Idorin's GOTM60 (earth map) save, which got over 8000 points. I practiced a little with growth methods from my own GOTM58 save - my biggest game so far. I decided to focus on getting my population score over 6000 - enough for a Blue Star in most GOTMs. I didn't worry much about Future Tech or peace points. I have never built many large cities and didn't know whether to think more about food, happiness or pollution. The main constraint for this map at Prince level turned out to be food.

Here are my pre-game plans compared to waht happened:

Plans: 4000BC to 1AD (100 turns): Play ICS, but with 3 squares between cities, until I get about 40 (and then think more about spacing). Aim for about 4 WoWs, 20 techs, a decent SSC. Don't be a perfectionist - aim for about 6hrs or less...

Results: Almost exactly as planned - 41 cities, 4WoWs (MPE, Pyr, LH, Col), 25 techs, Republic, SSC = size 11. About 7 RL hours.

Plans: 1AD to 500AD (50 more turns): Grow to about 240 cities, with 10 WoWs, 45 techs, enough boats to access the whole map, 50 engineers, about 8hrs...

Results: Slower growth than expected, partly because this map does not conatin 255 good sites. About 155 cities, with 11 WoWs, 50 techs, Fundy, SSC size 20, about 95 engineers. I have conquered the French for their land. They respawn, and a lonely Viking appears on a forested peninsula, with no good city sites, and my troops nearby. Later, I destroyed the other civs, but let this guy wander forever in the forest. Actually, I cleared most of the forest for myself and built cities around the him. The map was already getting crowded and I was even building my cities between Greek and Zulu ones, daring them to attack. Not sure, but I guess this phase took about 10-15 hours.

Plans: 500AD to 1000AD (50 more turns): Fundy phase to prepare Demo growth (255 size 3 cities, with harbors and aq's at least, a road/RR system, almost all the WoWs, 70 techs) about 4hrs...

Results: About 220 cities, roughly 70 techs. Fundy is easy to play - lots of gold for whatever you want. I switched to Demo in about 900AD, so most cities grew to size 12 by 1000AD. Pop 188m. I had over 255 engineers for a while [which confuses the Defense Minister], and converted about 95 percent of the map's terrain to farmland. Eventually I noticed that Andu didn't terraform so much in GOTM60 - also that keeping a few forests, or mined hills, is good for production. I didn't exactly copy him... for example, he built 200 airports, but I didn't see the point, and built none.

1000AD population score = 4100, with 15WoWs. The SSC maxed out at size 29 and became a support center for lots of engineers. The later turns took well over an hour, so I guess this phase took 30-40 hours, WAY over my 4 hour estimate. I didn't realize how long it takes to build 1500 improvements, or to adjust after a revolution, for example. Also, I spent (wasted?) a lot of time moving city workers around, and rehoming engineers, trying to keep most of my cities growing.

Plans: after 1000AD Grow cities to size 21+ from demo-celebration. Handle pollution, food shortages, etc. Maybe add a FCT phase to pump up the score.

Results: This phase only lasted about 20 turns, because I could see my cities reaching their peaks, and I was too tired for much more (eg making lots of food vans just for score). The Zulu's finally declared war, and I wiped them out in one turn. Communism ended lots of celebrations. Hoover Dam helped with pollution in Offshore-Platform cities (I had no factories). I switched to Anarchy/Fundy for one Oedo turn (1060-1070) to wipe out the Greeks and Egyptians [leaving only the Lone Viking alive], then back to Demo.

I built a 5.7year ship in 1170AD for 100 points. I didn't want the 400 spaceship points anymore. Also I was thinking about finishing up for better chances at Gold. I built the last 8 WoW's after launch, and still had about 70 food vans left over [cities with nothing better to do had made these] to raise my population further. But the effect was tiny, and I never actually used the FCT (AFAIK). LOTS of engineers were also disbanded (making this ICS player cry).

END 1175AD (222turns): Citizen score 8172 + 560 for WoWs + 100 for the ship + 45peace + 15FT + 25barb = 8917pts. Pop = 320,000,000. I still had about 50 boats and maybe 100 other units (many were disbanded). About 50 of the 6400 squares were still forest/etc... the rest were ocean or farmland.

Ideas about Gold Medal strategies: There is a saying that GOTM scoring favors quick games... partly true. For players with time and patience, this kind of game gives pretty good chances for both Blue and Gold. Probably better chances at Gold than early conquest. I was not really trying to finish early this time (in fact, I was fighting against my EC habits). But the lateral growth under Fundy and the vertical growth under Demo both kept my GOTM score rising pretty steadily through most of the game. I probably got many more GOTM points than I usually do [and my games usually last about 100-120 turns, not 220].

For fun, I still prefer a shorter game. For a challenge, I still prefer EC.
 
Interesting log and very good result for 222 turns even at prince level.

A typical high-score-seeking player would have gotten another 1500 points by getting all 255 future techs and building a full space ship but that would have taken longer both in game turns and in real life time. The techs become very expensive. I have only tried pushing this far once at Emperor level (GOTM 55) and my empire's science output maxed out about 1.5 techs per turn by the time I was deep into future techs (past 100). Since you cannot get more than 1 tech from trade it takes a long time to get to around tech 168 where techs become cheap again.

If I ever try this again, I will only consider doing it playing the purple civ.
 
Ali - That makes sense, except that I can't imagine playing such a long game myself. I wanted a good shot at Blue, meaning a score over 4000 or so. After 40 or 50 hours, with declining returns, and a 90% chance to win Blue, it seemed time to stop.

Near the end of my game, my score was still rising about 100 points per turn from mostly-natural city growth. So, about 100pts per hour. When that ran out, I could probably get about 30 points per turn from food vans, and maybe 10 per turn from FTech and peace. I guess those turns would be very monotonous, though they might take less time - not sure since I didn't try.

But is +40 points per hour worthwhile when you already have 9000? Maybe if you want a HOF score, or if you are enjoying that phase of the game. But I doubt 40 points increases your chances at Blue by 1%, so you'd have to want it pretty bad!
 
I too played a One City Game -- but this game was played Kev style. Yup a One City Conquest.

Short log for the Weakest Conquest (in a while).

3950 – Work to irrigate the swamp; found Beijing.
3600 discover Monarchy, revolt and change gov’t next turn.
3200 – swamp is now grass
3100 – Temple complete
2550 -- Discover Writing
2500 – Library complete
2300 – Discover Myst
1750 – Discover BW
1250 – Discover Currency
(1150 – Start Xinning off & on for a while)
1000 – Discover Lit
875 – Discover Phil
800 – Hut = 100G
775 – Hut = 3 Barb Horse (buy 1; get to buy another next turn)
750 – Dooh! Just now discover that taxes = 70%, no wonder we’re slow! Reset.
650 – Hut = 50G
625 -- Hut = Barbs (Dip dies)
575 – (now at size 6; discover Republic next turn)
500 – Complete MPE – have 12 techs; others have 8,9,6, & 7. Conduct trades – walk away with maps with all, alliance with Egypt (which stays throughout the game until close to the end), 23 G and 4 more techs. 15 other cities exist in the world.
350 – Become Republic
250 – Disband all military units to regain shields for production
200 – Discover Med
125 – Gain 25G from Egypt
25 – Start WE Love even as Barbs land.
1 AD -- Reach size 8.
10 Sell the MKT, buy boat (but buy the MKT back in a couple of turns after the boat (my only military unit right now) slays a barb leader)
60 – Discover Wheel
80 – Load Hides Camel onto boat (end up making several Hides camels this game – and have a nearby customer for them as well.)
170 – Complete Col
200 – Demanded hides in Paris pay 294 G; discover Mth
260 – Discover Univ (buy a Granary & Aqueduct over the last couple of turns)
270 – (Egypt builds the Pyramids) Hut = 50 G; barbs land
290 – (France builds HG)
300 -- Buy Univ
310 – Start We Love again
320 – Buy Bank, now size 9
330 – Coffers down to 7 coins
350 – Now at size 12, end We Love, give Univ to Egypt, gain 50 G from our ally
380 – Discover Astro; Beads & Wine to Paris (both non demanded) = 336 each
400 – Discover San
430 – Buy Harbor (bought sewer a couple of turns ago)
470 – size 13
540 – Salt (D) to Orleans = 350)
550 AD – We have 28 techs, the other nations have 19,22,19,22; all are Republics and they have a total of 19 cities Complete Shakes. Discover Inv, start We Love
620 – Discover Dem
640 – Out of food, size = 21 End We Love Shift to 4.2.4 (size = 21)
660 – Demanded hides to France = 378. Swap Inv to get Chem from E.
680 – Disc TG
700 – Hides to Paris (D) = 406, Disc Eco
720 – Disc Gun (bought a boat last turn, still too few boats, but with hides still available and demanded close by, hides camels get the top priority for production.)
730 – Buy a Stock Ex.
780 – Disc Metal; deliver a couple of Hides
800 – Disc Explosives, buy Leo’s (have a few lower level units (None) & want to upgrade the boat collection while in the field
830 – After a couple of Hides, disc Cons
860 – Disc WC on my own (didn’t want to trade away some of the high powered techs that folks want – some civs don’t know gun & I’d like to keep it that way if at all possible. Land barbs pop up. It’s a dozen of them …all too close to my 18 camels on the road waiting for boats.
890 – Make a Gems camel & from here on out (for a long while) make food camels.)
910 – Disc Feud. Also get a vet Rifle from nabbing a Barb leader From the second outbreak in just a few turns. Deliver some camels.
920 – Disc Chiv
940 – Barbs land
950 – Disc Lead; Complete Copes with a few food camels & $.
960 – Complete INC with a few camels & $
970 – Disc BB
990 – Disc Tactics
1010 – Disc Mono (postponing Nav, thinking that I’ll get more $ from deliveries.)
1030 – Fundy
1050 – Nav More Barbs land
1080 – Phy
1100 – AW
1120 – Mag
1140 – SE (and Supreme with my one city as well as spotless.)
1160 – Elec1
1170 – AT (Barbs coming) Have about 9K in funds.
1200 – Ref1 start the supermkt & We love, and begin farming
1230 – War w/Greeks; Beijing goes to size 23
1250 – RR; size = 25 buy a greek settler (next turn he becomes a NONE Eng.) Barbs land in 1270
1290 – Ind.
1320 – Corp. Also have popped a few huts the last few turns, all for cash.
1360 – Steel. Size = 30.
1370 – Complete Darwin’s; disc Commy & ESP.
1380 – Complete the UN (it is so much fun playing with money!)
1390 – Elec2 (know 60 techs so far)
1430 – MT, cash in camels & $, next turn get Hoover’s.
1450 – Min. Watch as my rating shrunk from the last few turns down to Strong, and finally this turn, moderate. Guess all those camels are equated with power…
1460 – Finally begin the active assault. The Greeks have 10 cities, and the poisoning spies go to work.
1470 Raze Knossos. Revolt (Rats, a turn too late!)
1480 Raze Pharsalos
1500 Raze Delphi (this was a size 12 city reduced to ashes; the other two were size fives at start.)
1505 Go Commy. I figure the Vet spies may be consistently more successful at poisoning and surviving, a key variable with this effort.
1510 – GW
1530 – Ref2
1545 Raze Corinth (8) and Therm (11)
1550 – Comb
1565 Raze Herak (3)
1570 Auto
1590 MW
1600 Raze Athens (8)
1615 MP
1625 Raze Sparta (13), Greeks gone. Carts appear! Carts die from Barbs. English appear!
1635 Computers (Peace with English, Swap maps – hey they’re close by, but we’ll just leave a few guys hanging around for a century or so…)
1650 Robotics (deliver a truck to Lyons & new map of France – they have another city, total of 9.) French discover Tactics, and two turns later discover that we don’t like them very much; lose the spotless rep in the name of expediency.
1665 Chartres (6) goes away, costing me 5 spies
1670 NF Deliver a truck to Pi Ram (Need to think about switching my trade routes – have a couple with French cities.)
1685 Raze Orleans (8)
1690 Labor
1710 Raze Avignon (4)
1715 Raze Besancon (1)
1720 Recyc
1730 Raze Rhiems (8)
1740 Complete JSB
1745 Laser; Raze Tours (8)
1752 Raze London -- English gone
1756 Flight
1758 Raze Marseilles (8)
1764 GE
1772 Start the Zulu War
1774 Complete ET for vanity & points.
1776 Radio
1780 Raze Tugela & Mpondo
1784 AF
1792 Raze Bapedi
1794 Rocketry
1796 Raze Zim
1802 Raze Ishy, Uluandi (Guerilla Uprising, and yes, they can appear on roaded terrain!)
1804 2nd outbreak of guerillas, on same space!.
1806 Manage to smack Guerilla center, 19 destroyed !?! was there a 3rd outbreak?
1810 Raze Barbarian held Ngome (just for completeness sake.)
1812 CA
1814 Raze Swazi (France is now back to four cities – also get a gift from our Egypt ally)
1824 Raze Paris and Grenoble (and feel some remorse as we lose a trade route, but a new opportunity opens!)
1828 Raze Umtata, (dissolve Egyptian alliance)
1830 Space Flight; Raze Rouen
1834 Raze Intombe (drop off a truck to Pi Ram, now back to three routes)
1836 Raze Lyons – 10 French cities & their dreams all gone.
1840 Raze Helio (17), the first of nine Egyptian cities.
1844 Complete the cure for Cancer.
1846 Raze Hlobane, the last of the Zulu 10 cities. Discover Plastics
1850 Raze Alexandia (13 – all the other cities are less than size 12) & Byblos
1852 Raze El - Al & Thebes
1854 Raze Memphis
1856 Raze Giza
1857 Raze Elephantine
1858 Complete Apollo
1859 Wear Pi-Ram down to size one…and it is all over.
 
Back
Top Bottom