GOTM 7 ((SPOILER)) discussion



Here is my 1000 AD update.

Gov: Democracy (est. AD 700)
Tax: 40% (883 gold)
Sci: 30% (653 beakers - 2 turns/advance)
Lux: 30% (Growing)
Mfg: 421 Shields
Pol: 170 tons
Pop: 30.9 Million
Cities: 43 (one 25, one 20, two 18s, one 17, three 16s, two 15s, two 13s, four 12s, ...)

Wonders:

ANCIENT - Pyramids, Hanging Gardens, Colossus, Lighthouse
RENAISANCE - Sun Tzu, King Richard, Marco Polo, Michelangelo, Copernicus, Shakespeare
INDUSTRIAL - Leonardo, Isaac Newton, JS Bach, Adam Smith
BUILDING - Magellan (switch to Darwin later)
ENEMY - none

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1000_PG.gif" border=0>

General Timeline & Advances (AD 500 - AD 1000):

AD 0980 Tactics
AD 0940 Steam Engine
AD 0900 Physics
AD 0880 ADAM SMITH'S TRADING; Killed Cardiff & Founded Carlisle (Joined to size 3)
AD 0860 Leadership
AD 0820 Chivalry
AD 0780 Conscription
AD 0740 Metallurgy
AD 0760 Bribed Cardiff
AD 0720 Celts Moved Capital to Carmarthan (location unknown)
AD 0700 *** DEMOCRACY Established ***; JS BACH
AD 0700 Gifted Mongols all tech again (except Explosives)
AD 0680 Democracy (discovered), Revolution
AD 0640 Economics
AD 0600 Theology
AD 0560 Banking; SHAKESPEARE'S THEATRE
AD 0520 Bridge Building

Hut Stats 500 AD - 1000 AD:

Advances - 0
Barbs - 3
Units - 4 (approx)
Empty - None
Advanced Tribes - 1
Nomads - 0
Gold - 8 (est.)


<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1000_Map.jpg" border=0>


Comments...


Science and growth have been my primary emphasis, along with gold. Even my "normal" havy use of trade caravans has taken a beating in recent centuries, but except to the switch to Democracy, I've kept the science rate at one every two turns at all costs. In another century, that will be cranked up to one per turn, using freight and Railroad. But for now, I have not yet discovered RR, though that will occur next turn.

It looks like my Industrial Revolution will begin soon, and the sprint will be on for Electronics & Mass Transit to control the pollution my larger cities will soon spew. I plan to hit refrigration before Industialization, but that line of research (thru Magnetism and Electricity) has been denied of late.

The Celts unexpectedly (but smartly) moved their capital to some location I have not yet located. Shortly after they did that, I bribed Cardiff (size 2), then let the 2 units (Phalanx and Warrior) upgrade to Rifleman, and disbanded those to rush buy engineers and kill Cardiff so I could move it one square. Carlisle became an instant size 3 city when I joined 2 engineers to it, and immediately celebrated to size 8.

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1000_London.jpg" border=0>

London has had lots of pollution Icons for 100s of years, but I have yet to see the first polluted square. I have engineers patiently waiting in England to clean up any pollution... in AD 1000, they are asleep, since no more imporovements can be made and I have no nearby ships to move them. I have no extra time to make a ship, as almost all resources are dedicated to wonders and increasing population.

BTW, King Richard's Crusade has really paid off well in GOTM 7, returning over 730 shields by 1000 AD (cost = 300 shields). I will likely terminate King Richard within 5 turns (100 more shields), since the world is relatively peaceful and no civ is a real threat. Though I normally eschew the Hanging Gardens, I must admit they have been worth from 150 to 220 gold per turn and allowed me to keep my taxes at 40%. Next turn, RailRoad will deny the HG, unfortunately.


<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1000_World.gif" border=0>

In exploration, I have three packs of units that are hut-popping... my dips and mounted units have been controlling them. Australia is a problem, since there are too many units attached to my single city down under. That last hut will have to wait until a new city is founded, in case barbs pop out.

On the Military front, all civs now are reduced to one city, for the moment. The Celts escaped somewhere to found a new city, and I will have to track the bums down in a couple hundred years. All other civs are surrounded. My Mongol Alliance is shaky, but they always demand an advance when I contact them... which is fine because I contact them to gift them advances
smile.gif
!! I will keep the Mongols alive until the end of the game to assist research.

If I play GOTM 7 to completion, my target is approxiately 800 engineers to clean up the nasty terrain around the world. Right now, I have only 52 and lots to do,
frown.gif
... But perhaps when I have built a military in the Americas, I will just wipe everyone out, and kill all the respawners.

In AD 700, my score was almost exactly 700... and in AD 1000, it is just shy of 1000. So does this mean my score will only be 1900 in AD 1900, LOL?

The planned strategy for the next 500 years is to expand, particularly in Asia and the Americas. Short term, I need refrigeration to support hordes of Engineers, and the Corporation to start a strong supply of gold and science. I'd like about 5,000 gold per turn by AD 1500, and 20,000 gold per turn by 1800. In addition, I'd like to have all science completed 1750... we'll see how it goes by AD 1500
wink.gif
.
 
Has anyone found a hut in the poles? I scoured almost the entire north pole and never found a single hut. I may not bother with the south pole if all the huts have been pre-cleaned from them. I know the AI has not made it to the poles, and I doubt the barbs did it. I have a caravel at New Zealand, but don't think I'll waste it's time seeking out the south pole huts which probably don't exist
frown.gif
.
 

WHAHAHAHH GAGAGAHAGAGAGGAGA

How did you do that starlifter, WOW i mean really WOW

------------------
Never underestimate the power of stupid people
 
Comments on some posts in the thread (catching up after a 5 week absence
smile.gif
):


By RJP posted August 06, 2001 02:32 PM:

Your posts don't usually include enough to duplicate but give me something to shoot for.

The GOTM is a good place for learning new things, so I usually give lots of details that might be of help the newer folks. Last month, I posted some .SAV files for reference; if it will help, I can post some .SAVs of my game. BTW, this month's GOTM is deninitely one that early Republic serves well.

By Noughmaster posted August 08, 2001 04:16 AM:

It's now 700AD. I've got Railroad, > 50 cities and control all of Eurasia. I've got colonies in Africa, east US and northern South America.
There is a lot of luck here: the Spanish and the Babylonians kept each other pinned down, as did the Mongols and Chinese.

In 700 AD, I had just switched to Democracy, and had 37 cities. The Spanish never met the Babylonians in my game, but the Mongols and chinese had a long destructive war that left them both weak and easy to bribe when I finally started to arrive in the AD 600's. I did not get Railroad until AD 1010
frown.gif
.

By Shadowdale:

I wonder if Starlifter will play this month he hasn't been at the forums for some time now, ...

I was not even able to play Civ II due to schedule and vacation since mid-July. I will get caught up on the Forums in a few days
wink.gif
.

I don't know if I'll have time to finish this month's GOTM at this late date, but I think I'll have time to finish GOTM 8 for sure.
 
More Catch Up Comments:


by goodbye_mr_bond posted August 10, 2001 03:41 PM :

I'm out this month too--my second in a row. Hopefully I'll be all set up and ready for September's game.

Hope to see you in GOTM 8, Bond!

Chofritz posted August 10, 2001 05:03 PM :

My game keeps going, it's A.D. 1120 and I am a fundamentalist now. My goal is to take everyone down to 1 city, and keep it so until south America and Australia is settled which will make the comp restart on small islands when I kill them. And then I can concentrate on improving the terrain around my cities.

Right now I have 67 cities and I'm still slowly expanding. Do you think it's possible to get all the 254 cities? I've never played this map before so I don't know really.

Fundy seems like it will stunt your growth on this map. Like you, I have almost everyone down to one city. The Celts now have 2 cities, though. And now I'm working on building cities and terrain and not so much expansion, as I just discovered Electronics in AD 1200 and need money and shields to fund about 700 more engineers.

I've never personally played this map either, though I helped someone on it last year. For comparison, I had 51 cities to your 67 in AD 1100.

GenghisK posted August 14, 2001 10:49 AM :

Oh btw, they are stupid. They knew that my capital, Londres had SDI defence but they keep on trying to nuke it when the break the cease fire.... Stupid.

Hey Genghis! Congratulations on your GOTM 6 successful finish!

I have a question. Are you saying the AI has actually launched a missile against one of your cities that actaully has a completed SDI in it? I have run several hundred tests of the AI nuking algorithm, and at least in Civ II Gold, the AI should never launch a nuke against a city with an SDI. If you have found a case where the AI will attempt to nuke a city with an SDI in it, can you send me the .SAV (zipped)? I'd like to test it to determine some things.

BTW, I have been able to get AI civs to waste over 100 nukes (in one turn) against a city with no SDI that is protected by a nearby SDI.
 
And still more comments:


Chofritz posted August 15, 2001 08:01 PM :

From: Stockholm, Sweden

This isn't going that good,

It's too much terrain to clear, I realize that I'll never get those 7000 points, or whatever will be needed, in time. I'm in 1470 and have about 1200 points, 150 settlers, 100 cities and lot's of techs until spaceflight. I am pretty sure I'm going to win the game though,

Hi Chofritz! Are you in Stockholm proper? You doubtless know where Uppsala is... I spend a few months almost every year over there, and my sister works for Ericsson in Stockholm. I'm not Swedish, but have lots of relatives in Sweden
smile.gif
.

Civ posted August 17, 2001 11:17 AM:
Well , hello everybody This game realy takes a lot of time :/ Hope i'll finish it soon Kev , you realy scared me a bit I already thought that i am not going to be the #1

What about a game , soory but i restarted it once :/ Hope it will be forgiven , because i spent loooooooots of time already. Now it is about 1300 AD and i am in republic , 100+ cities . Heading to Communism , hope to get my civilization even bigger .

Hope it will be nice result for me

Your results sound very good! I've got about half your cities, and if you get (or got) into Democracy quickly, you'll have huge cities pretty quick, too!

by Agni Neres posted August 27, 2001 01:36 AM:

In 1800 AD, I have about 40 citys, all of Eurasia west of China tied by rail, Hoover Dam, Democratic govt (can't seem to pull the Communism trigger...not sure why!) and an easy win, but of course not with the kind of scores GOTM is looking for.

What do you mean "communism trigger"? You should be set with Democracy, LOL... If you're in a stable Democracy, you're in nirvana already!
smile.gif


About the scores, don't worry, just have a good time... the GOTM is a good forum to learn "new tricks", and high scores are mainly a function of the amount of time one has to make a big population.
 


Graeme the mad Warrior posted August 28, 2001 05:30 AM:

WHAHAHAHH GAGAGAHAGAGAGGAGA

How did you do that starlifter, WOW i mean really WOW

?? Do what? My score is not that good yet (but it will be better later in the game), and my start was rather slow (as usual). I'm a mid to late game player, so the best is yet to come, assuming I have the time to finish the game, LOL...

CornMaster posted August 26, 2001 07:18 AM
Wow....I don't think my London looked like that in the 1800's, LOL!!!

My empire spawned great distances....but it wasn't large, that's for sure.

If you liked the way London looked in 500 AD, take a look at the way it looked in 1180 AD, just before industrialization KO'd King Richard...

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1180_London.jpg" border=0>

My shields peaked at 45, but could have gone up to 51 if I had the time and engineers to construct RRs quickly enough. On the next turn, the loss of King Richard dropped the shield output to 19. It will take a factory, powerplant, and offshore platform to get my shields back up to those levels...

Like you, my empire is scattered, but not large in terms of number of cities (yet). I do have some big cities, however, and they crank out the science and gold that keeps the empire humming along.

EDIT: Typo

[This message has been edited by starlifter (edited August 29, 2001).]
 
Might as well make a mini-update...

Barbs are the story of the last 200 years. The moment I hit 1000 AD, the map seems to be crawling with barbs, both in huts and all over the world. I hardly saw any barbs before 1000 AD, but at times there have been so many that they actually manage to pillage some irrigation in places before I can kill them.


Huts have not been too kind of late, with 50% having barbs. Here is how I pop huts in mid-game... I like to have at least 2 dips and 2 to 4 units, and position them around the hut. If barbs result, I bribe some and kill the rest, making vets out of my attackers.

<IMG SRC="http://forums.civfanatics.com/image_uploads/BarbTrap1.jpg" border=0>

In this example of the hut in the extreme northeast of Russia, I bribed 4 barb knights (which later became NONE calvary, and make 4 vet Calvary by killing the remaining barbs.

<IMG SRC="http://forums.civfanatics.com/image_uploads/BarbTrap1_Sprung.jpg" border=0>

The downside is the effort, and gold (82 per bribe) that it takes. But in a Democracy, NONE units are very valuable.

Another thing I've been doing is bribing Viking, Spanish, Babylonian, and Chinese warriors and settlers that venture out. A NONE warrior becomes a NONE rifleman.

In South America and Australia, I had to stop hut-popping because I did not have enough shields in the lone nearby city to support barb bribes or military units that might result.

BTW, it turns out the poles had no huts at all, at least that I could find.

Hut Stats 1000 AD - 1500 AD:

Advances - 0
Barbs - 4
Units - 1
Empty - 0
Advanced Tribes - 0
Nomads - 0
Gold - 3(500) (est.)


General Timeline & Notes (AD 1000 - AD 1500):

AD 1200 DARWIN; Corporation; Steel; Start-Electronics; 103 Engineers
(928 gold, Silver to Shanghai; 308g, Beads to Mongols)
Gifted all but Fundy to Mongols; got 100g in tribute (Mongols=0gold!!)
AD 1190 Industrialization
AD 1180 Sprung Barb Trap in photo
AD 1160 Lots Barbs coming
AD 1140 Raised Taxes to 80% (2280 gold); Delay Indust to fund improvements
AD 1130 Fundamentalism; More Barbs in Asia; Pillaged Irrigation
AD 1120 Hordes of Barbs in Scandanavia; Found Celt Location (Greenland)
Discovered my Aquaduct was sold in old Trondheim (E01) - No growth for 300 years!!!
AD 1110 Refrigeration; MAGELLAN'S EXPEDITION; Hordes of Barbs in Siberia
AD 1100 Gifted Mongols all tech
AD 1090 Atomic Theory
AD 1080 Chinese Sneak Attack; Lots of barbs in Africa, Asia
AD 1060 Hordes of Barbs in Central Africa
AD 1070 Electricity
AD 1050 Amphibious Warfare
AD 1030 Magnetism
AD 1010 Railroad; End Grow; Taxes to 50% (about 1150 gold)


In 1200, I have just started a 30% growth cycle, and almost all cities will begin growing. The Lux setting will likely remain at 30% for the rest of my game to allow the newer cities to grow uninterrupted.

Science is 0%, and will likely not exceed 10% for a long time once I get factories online with the Hoover Dam in the next 4 turns... that's because it is time to begin the great Freight Exchange... factories of core cities will soon provide over 1,500 gold per turn with their freight, which will result in one advance per turn. In essense, my Super Science City is now obsolete and unneeded until very late game, when gold is unnecessary and FT can be liesurely researched. In AD 1200, 70% tax yields about 2,300 gold (minus 500 for expenses).

I now have 103 Engineers, but the ammout of work to be done is mind-numming and has a very long way to go. The number of engineers needed to transform the world (on schedule) as I would like to see it is calculated to be about 1,300... which is not going to be possible for me in "real time".

As for the bonehead award so far, I recently discovered the reason old Trondheim (renamed E01 in my city notations) has remained at size 9 for over 300 years... sometime in the 800's I accidently sold it's aquaduct, LOL. It would be nice to be able to click a "lock" option to prevent any selling of improvements by accident.

Well, that's it for now
smile.gif
...
 
Oh yeah, here are the demographics and world map of 1200 AD...

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1200_Demographics.gif" border=0>

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1200_World.gif" border=0>

 
By Noughmaster posted August 08, 2001 04:16 AM:
It's now 700AD. I've got Railroad, > 50 cities and control all of Eurasia. I've got colonies in Africa, east US and northern South America.
There is a lot of luck here: the Spanish and the Babylonians kept each other pinned down, as did the Mongols and Chinese.

By Starlifter:
In 700 AD, I had just switched to Democracy, and had 37 cities. The Spanish never met the Babylonians in my game, but the Mongols and chinese had a long destructive war that left them both weak and easy to bribe when I finally started to arrive in the AD 600's. I did not get Railroad until AD 1010 .
I realised where I was as soon as I met the Celts because I have played on the world map before. I knew I had to settle Euroupe and just keep moving East: phalanx, settler etc.
I usually play 80 x 125 maps and my tactic is to spread as much as I possibly can in all directions, but concentrating on a couple at the one time.
I've actually played pretty well and had some luck with other civs fighting each other. I could have landed a SS b4 1500AD, but I kept going for the score.
I'm currently in 1760 and I think I'll launch soonish, but I'm still getting > 100 civ score points per go. It depends if I have to do anything on Saturday.
I know what you mean about the engineers. I had about 150 at one stage, but it gets a bit tedious. The best strategy would be to make about 4 per large city and keep 3 to improve terrain, using luxuries to grow the cities back, but it just got so tedious.
I've got about 210 cities now and will finish with around 230 - 240, so I think that's enough. Having said that, it would be nice to come in the top 3 GOTM scores, since this probably won't happen very often.
I don't mind playing large worlds on Deity because the other civs have already improved a lot of the terrain for you (and grown large cities) by the time you conquer them. Lower levels can get a bit boring because you have to do it all yourself.
I suppose I should experiment with gifting techs a bit more.
 

By Noughmaster:

I realised where I was as soon as I met the Celts because I have played on the world map before. I knew I had to settle Euroupe and just keep moving East: phalanx, settler etc.

I usually play 80 x 125 maps and my tactic is to spread as much as I possibly can in all directions, but concentrating on a couple at the one time.

You and I have similar strategies. Next month, I am going to conduct a careful analysis of my early game starts, and in particular the mathematics of boosting my power curve in game turns 40 to 70. This is the area where many people have a far superior curve to mine, in particular Shadowdale...
smile.gif
Almost all my power curves don't separate from the AI curves until somewhere around AD 1 or so, LOL...


I've actually played pretty well and had some luck with other civs fighting each other. I could have landed a SS b4 1500AD, but I kept going for the score.

That's impressive! Even at King level. I just played to AD 1270 for an hour this morning, and have just reached the 5,000 gold per turn with one tech per turn, so it looks like I'll easily have all techs researched by 1500 now. My expansion has taken a beating, as almost all cities are producing caravans for now. I may just launch a SS to finish the game, even without all cities founded, since the end of the month is coming fast.

I'm currently in 1760 and I think I'll launch soonish, but I'm still getting > 100 civ score points per go. It depends if I have to do anything on Saturday.

As long as your GOTM score is going up, just keep going as long as you can
wink.gif
.


I know what you mean about the engineers. I had about 150 at one stage, but it gets a bit tedious. The best strategy would be to make about 4 per large city and keep 3 to improve terrain, using luxuries to grow the cities back, but it just got so tedious.

I have about 110 now, but have not even started on the swamps, transformation, etc. yet. Because of the good pace of my science in recent decades, I now estimate it will take over 1,400 engineers to do the job on schedule, and I don't have the "real time" to make that many
frown.gif
.

I've got about 210 cities now and will finish with around 230 - 240, so I think that's enough. Having said that, it would be nice to come in the top 3 GOTM scores, since this probably won't happen very often.

If you can get your cities to grow to average sizes (20-28), you'll even have a good shot at the Silver Star, I would think. This morning, I calculated the cities this map could support, and came up with about 215, plus of course, junk cities as fillers. But it will take lots of engies to make many of those cities work, however
wink.gif
.

Lower levels can get a bit boring because you have to do it all yourself.

The worst part of the game (to me) at any level is when the enemy is beaten and the real growing begins. The hundreds of engineers and couple thousand freight (cumulative) really bog everything down.

I suppose I should experiment with gifting techs a bit more.

That is most important in mid game and very late game, since once the era of "Power Freight" dawns, all univeristies and libraries are useless, and you only need 10 or 20 beakers per turn to get an advance.

Also, tech gifting after coprporation is normally worthless until "researched" science can yield an advance in one turn, since all beakers would otherwise be lost. So now I'm back to 0% science until the end of the tech tree. Then I'll give the mongols everything, including stealth... but only after choking their last city to size 1 or 2.

Well good luck in finishing your game!
 
Guess who decided to go for a high GotM score?
wink.gif


If you get gold..you'll have certainly earned it
wink.gif


<IMG SRC="http://home.accglobal.net/~sroy/images/gotm7pg.gif" border=0>

 
Starlifter!!!

You gave me an awesome idea!!! An animated gif of the mini map showing the conquest of the world!!!!

I'll upload mine shortly.
wink.gif


------------------
<IMG SRC="http://images.honesty.com/imagedata/h/207/85/32078598.gif" border=0> <FONT COLOR="red">I AM CANADIAN!</FONT c> <IMG SRC="http://images.honesty.com/imagedata/h/207/85/32078598.gif" border=0>
CivFanatics Moderator and Tech Support
CornEmpire Owner/Operator
 

By Smash posted August 29, 2001 02:43 PM:
Guess who decided to go for a high GotM score?

If you get gold..you'll have certainly earned it

You know, I don't think I've ever had a PG reversal. I wonder what, precisely, triggers the reversal.

If I had two more weeks (at a couple hours a day), I'd join you guys in going for a max score. In all likihood, I'll settle in around a GOTM of about 120; in AD 1320, my GOTM is 80.4. I'll have to either launch a SS way early (due to end of the month), or just go track down and kill the respawners.

It looks to me like the horse race will be Smash, Kev, and Noughmaster, based on posts. I don't mind at all if folks outscore me, and I'll keep a mini-narrative so you'll have a target to beat, and so the newer guys (and gals) can have a more detailed look at how (for better or worse) relatively high scoring games go.

BTW, it seems to me this map should be able to support a 14,000 score without using the food caravan trick (e.g., no "super-size" cities... cities that are supported or created on their "natural" food supply, including airbases).

 
Here it is....my conquest of the world.
biggrin.gif


<IMG SRC="http://forums.civfanatics.com/uploads/CornMaster/Civ2animation.gif" border=0>

------------------
<IMG SRC="http://images.honesty.com/imagedata/h/207/85/32078598.gif" border=0> <FONT COLOR="red">I AM CANADIAN!</FONT c> <IMG SRC="http://images.honesty.com/imagedata/h/207/85/32078598.gif" border=0>
CivFanatics Moderator and Tech Support
CornEmpire Owner/Operator
 

CornMaster posted August 29, 2001 04:12 PM:
Starlifter!!!

You gave me an awesome idea!!! An animated gif of the mini map showing the conquest of the world!!!!

I'll upload mine shortly.

Hey, that is a really cool idea!!

let me know what software you find easiest to creat animated GIFs with. I have not done that before, but probably have the right software. One is called ULead GIF Animator, but I have not yet used it. I've been learing/using HyperSnap-DX4 to create the graphics for these posts.

BTW, here is my AD 1320 map:

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1320_World.gif" border=0>

Expansion has been slow due to making frieght, rush-buying Superhighways, Factories, Mass Transits, etc. But the cities have been growing in size like crazy. Within a century, I'll probably pop the cork on the engineer genie and switch to massive expansion as the core 40-50 cities get perfected. Taxes (at 70%) yield over 5,000 gold per turn, plus about 2,000 frieght gold. Science is still 0%, with one advance per turn. I'm delaying flight as long as possible because London is so valuable, and the one third drop in freight value with flight's discovery.

Looking forward to seeing that animated GIF... what a great idea!
 

Smash posted August 29, 2001 05:38 PM
Have you not seen Andu's powergraph explained ?

Thanks, Smash... yup, I've seen it, but I've never experienced a 4,096 rollover (dip in the powergraph) before, including the 15,500 game that's in the HOF. I'm running Civ II MGE, 5.4.0f, Mar 1999... so maybe it has something to do with the version
smile.gif
. no biggie, just wondering what is the exact trigger mechanism. BTW, Andu did a great job with that article on the PG... everyone should have a look at it if they have not already.
 

CornMaster posted August 29, 2001 05:40 PM:
Here it is....my conquest of the world.

Your animated GIF is quite good! I think I'll start keeping about every 5th or 10th turn, and in GOTM 8 try making one
smile.gif
. It looks like a fungus spreading over the world as you grow, LOL...
 
Originally posted by starlifter:


It looks to me like the horse race will be Smash, Kev, and Noughmaster, based on posts.

While I appreciate the vote of confidence, Starlifter, I have to say that I bailed out of this game pretty early. I just could not stand the tedium and had no desire to put together a massive engineer corps. I doubt I'll be in the top 5 to tell the truth.

I think you may be going by an earlier post where I gave a huge score and a date in the 1600's. I'm not sure if you noticed, but I was kidding there....

A lot!
smile.gif


Anyway, I am looking forward to GOTM 8 and I hope I have the energy to put into it.
 
Back
Top Bottom