GOTM #9 *Spoilers* Thread

Bad luck Philippe.

When my games all started to get mixed up, I switched to saving my GOTMs in a seperate folder using the same naming convention as required to submit it.
 
Yes, in the GOTM9 the game milking gives best result because early finish is so difficult (may be Valeri Kouznetsov will break this words?). I hope to reach domination around 1300-1400AD and think the score will be ~8000-9000 (in 1000AD I have ~3000).
 
Serg, I've been holding off a domination victory since 1300. Since I have not been playing to achieve domination I'm pretty sure that some one will have pre 1200AD domination. I'm not playing conquest either so I'm sure that the early conquest win will before 1400 AD because that is about when I will have finished off all my wars. The early spaceship victory will probably be in the 1500's cause they will benefit from AI research much longer than those that are fighting big wars.

CB
 
Cartouche Bee!
Unfortunately I play for domination because havn't enough time to milk the game. I will not have the big score but will get satisfaction from force win not from surviving. May be early war is better then early spread on the world and I could be get the domination earlier. My science stopped many years ago and I can't get the cavalry for boost the war. Other civs don't follow in that direction. I got out Aztecs and prepare to conquer the Persian. I'm in 1000AD and have 48% of the map.
 
Serg,

I know the time involved with milking. :(

Since there was so much unclaimed land on the map, early expansion like you did would be better than heavy war. You had much better positioning than I did for a domination.

Because milking involves domination, conquest and sort of a space race combined; that approach may have actually benefited both my domination and conquest aspects in this game. Cavalry was my war ticket after the Japanese.

CB
 
Cartouche Bee!
I was keen for capture the new unclaimed territory and collected money for upgrade the war chariots to knights but forgot for science. Now I'm easier to use many knights then be trying to learn the Military Tradition (at least 24 turns for 3 discoveries). This fact is my main strategy mistake. But I'll win in any case though it will not so fast. The main thing is the pleasure from the game. Although to get the earliest finish should be great.
I think you are the main condidate for 1 place in this game (based on info from this thread).
 
Well the game is definitely going slower for me than expected. I am now up to 860AD and am taking a break from the war with Japan. I need to regroup and try to switch to Republic. I am just not sure if I can afford it? I have to really sit down and analyze my troops. Because of my rapid expansion I have over 70 warriors at the moment and about 70 workers to look at. It would cost too much to switch without getting rid of some of them.

The Japanese are slowly dying, but their culture is killing me. I managed to get a leader out of the war so far and moved my palace over to their Island. This helped corruption (My FP was right next to my Palce before). I can't seem to take over the cities and reduce the resistance fast enough, so I decided to stop and regroup to get more troops over to help. The japanes will be gone within the next 20 to 30 turns. I will have Calvry by about then to assist if need be.

I have to agree with Sergs comment above about CB. It does seem like you will be 1st again this month, but some of us are trying to catch up. Here is an image of my mini map at 860AD. I made a few mistakes along the way or I would be further along than I am.
 

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Last 5 turns I fought with Aztecs and drew attention in each of my cities for some reason was added 1 happy sitizen. I thohgt I did mistake and have send additional sitizen on work to tiles. But now when the next turn after the end of war comes I'm receiving many mesage about rioting. Additional happy sitizen disappeared. :mad: Hence my people is saluting for the war!? My government type is Monarchy. May be I missed something in the rules of game?
 
Hi Serg,

Left click on one of those unhappy people to see what the problem is. This may give you the clue you need to understand what happened.

My unscientific observation:
I have noticed that under Monarchy, that if another civ starts a war with you then you end it fairly quickly with diplomacy that can lead to some unrest. I don't know the circumstances of your war but short wars without a real positive outcome seems to lead to some unsupportive citizens. Starting the war up again can make those malcontents happy again. Then give you a chance to end the war in a more positive position.

CB
 
Well I finally got a chance to get back to my game. It's 1400 AD and the Persians are the only ones left. They have one city and are basically corralled. I'm at war with them right now but when they are willing to talk we will sign peace and I'll switch to democracy.

Although I though the Americans were going to be the hardest battles they seemed to have been the easiest to finish off. The Americans had a good rating on the power graph but they were wimps. They only had a few cavalry and riflemen. I started out razing cities as I went but they were so weak I stopped that practice because it slowed my advancements too much.

It will take to the early 1600's to get to ecology and by then I should have rearranged my cities to better locations. The game should go alot faster now that the number of units I have to manage is reducing.

CB
 

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Cartouche Bee!
You have good density of cities. Especially on the big jungle island and old Aztecs map. You are balancing on the domination edge. Your cities havn't have any cultural the buildings. How percent of luxuries are you using?
 
Hi Serg,

Actually I did have culture up in the old Aztec lands. As the Persians defeated the Aztecs I built cities and then temples to press the Persians with my culture. After that the small cities supported the war effort, even if they only produce 1 shield, 50 of those corrupt cities produce 50 cannons in 40 turns. ;)

As for luxuries, I use 10% as my normal setting but that varies depending on war conditions. Now that I have gone to democracy I have dropped my luxuries to 0% so that I can research and purchase improvements. Lots of small cities really only require the 8 luxuries to be fairly happy. I guess if I was really pressing for points I would raise them but for now I'm looking at development issues.
 
well finshed my game compleatly, 17000+ not to great could have been better, don't like micro managing. Could have made sure none of my big cities had unhappy people, and all happy or specilist, but too tedious. Could have been much better if I had done so, any way great play CB You beat my expansion to a one city hold by 90 years.
 
...and I'm totally shocked about it!

I thought I was going to get squashed like a bug - my first game on Emperor - but by being VERY conservative I seem to have survived. (so far!)

It's now 1770AD and I'm a solid third - the Aztecs got wiped out by the Persians, and the Germans/Americans/Persians have been squabbling for about 50 years now. The Japanese are most powerful, but I have a MPP with them which has kept them off my back I think (it's cost me 1 or 2 gpt).

I've been adopting a vulture tactic. When the Aztecs died there were gaps between the 0 culture captured cities. So I rushed some settlers over to their island and grabbed some spices. When the Germans had some cities destroyed I swept in and claimed some ivory. And I've been chasing Japanese resources around. I rush-built a pile of culture improvements in a border city in order to try to flip their coal (I have none :() and it worked - 2 turns after the damn coal ran out. :( Then I noticed the Japanese only had one iron - right on my border, but a couple of tiles from their nearest city. They don't have any iron now, I flipped it from them. Now I'm selling them their own iron at a very reasonable 100+gpt. :lol:

Everyone seems to like me - even though I'm gouging them with my monopolies of furs, gems and dyes. :) The question is, do I go for the UN and hope I'm popular enough for diplomatic victory, or cut off the strategic supplies to Japan (Iron) and Persia (rubber ) - the two leading civs - and build up for a war? Just entering Modern Age right now. Decisions decisions. UN is probably safer - but I'd hate to lose my first Emperor game at the UN!

And what are the Americans doing with all their silk - they never have any to trade! Grr. It's the only lux I don't have by ownership or trade. Mind you, they'll want an arm and a leg for it.
 
Finished in 1715 with a domination victory in what was - for my playing style - a rather unusual game.

My early expansion was somewhat hampered by the fact that due to poor exploring i missed the cow to the southeast of Thebes until my fourth city and i got barbs from almost all the goody huts.
However my opponents seemed to be pretty slow in developing as i managed to get the Great Lighthouse in 650 BC, the Great Library in 90 BC and the Hanging Gardens in 90 AD.
I had already contacted the Japanese on their island by that time and was trying to delay their expansion with my exploring warrior as long as i could. They were pretty poorly developed so i managed to colonize most of the small islands before they got a few settlers over.

I contacted the Aztecs and Persians around 200 AD and got a load of techs from them through the Great Library. By now the Japanese finally had enough of my warrior and declared war. Since i don't have much experience with archipelago type maps (and thus with island invasions) i decided not to try and wipe them of their island but to go for republic instead.

It appeared the Japanese had more bark than bite because they only managed to land a single warrior near one of my island cities during the entire war, wich i killed using a rushed war chariot.
The resulting golden age really helped as i managed to get a huge tech lead over the others and all medieval wonders except sun tsu's and leo's.:yeah:

Around 1100 AD the Japanese again declared war on me and razed a poorly defended city on the jungle island. Too bad for them i just finished completing factories in my core cities AND they didn't have iron nor saltpeter so my cavalries made quick work of their main island, using the great leaders i got in the process to rush the universal suffrage and a palace on their island.

Everything looked set for a space ship victory (i almost always win via space ship as i find the extremely long turns during modern age warfare not very enjoyable) but out of nothing the Persians attacked me. As i had a huge tech lead over them this wouldn't had to be a problem but a weird thing happened: although i had acquired 7 out of the 8 luxuries and had universal suffrage and police stations in most cities i could not keep my cities happy. :confused:

As i had already seen that i controlled all the world's rubber sources i changed to monarchy and decided to go for domination instead. As they only had riflemen to oppose my tanks it was an easy though time-consuming war wich led to victory in 1715 AD. :)

Not a very high score (4000+) in comparison with some other players (see above) but a very nice game nonetheless.
 
TO ALL OUT THERE THAT HAVE NOTICED THIS AND HAVE ANSWERS FOR ME, why does the AI always get it's bonus units whenever building its first city? Even if they have built it five times? This is the first milking game where I made it a point of keeping the AI with only one city for around 600 years. I used about 60-90 cavalry surounding their border to keep them from building other cities, unitl thier culture spread three tiles then i had to go to war to stop them from building cities. I noticed that every time I killed them down to only one unit and one settler the next turn they built a city wherever the settler was placed and then got all their bonus units again. Is this a bug or intentinal. Either way I don't like just plain annoying.
 
I started on the GOTM early this week, and only after the patch came out I decided to try to finish my game quickly. :)

The early game was pretty conventional. I spread out to the small islands northeast of my main island and founded a city on the Japanese mainland. Since my main island was pretty small, I decided to go for a purely domination game. I built no improvements and instead crancked out settlers, swordsmen and later war chariots and horsemen. I tried to get the Great Lighthouse but missed it. I managed to get the Great Library, though. The Pyramids were built on the other side of the world in Washington, which was a big setback.

Before I was ready the Japs declared war and got one or two cities. A few turns later I got knights, made massive upgradings (about 50 chariots/horsemen) and invaded Japan. He had only spearmen so it wasn´t too hard, but with my noexistent culture the culture flipping was insane. :mad: At least a dozen cities flipped, with Satsuma even flipping 3 times. I got a leader which I used to rush the FP in the middle of Japan (an earlier leader had rushed Leonardo´s). I only wiped out the Japs a few turns before I got Cavalry.

I quickly continued against Germany, but only managed to get 3 cities before everybody had Riflemen. I decided it was time for Democracy and preparations for Tanks, so I switched and started building marketplaces, libraries, aqueducts and later factories.

It is now 1600 AD, I am the tech leader with 3 techs ahead of the Persians. The other civs are stuck in wars against each other and are far behind. I am gaining 427 gold/turn from trades with the Persians, which means they are broke and I can get techs every 4 turns and still keep a nice positive income. The Persians have no oil but chance to 1, so I think I will kick them out first when I get tanks. After that probably the Americans (have 3 oil) and then the weak Germans&Atztechs. They are both out of Rubber, too.

The map shows the situation in 1415 AD, just after I signed peace with the Germans:
 

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This is my first GOTM on this site, and my first game not playing with eight civs on all-standard settings. As a result, I took a different approach from most of you, which led to pretty obvious problems, and some solutions I'd never tried before. The result is a still-ongoing game that has been very challenging, and consistently fun.

OUTER SPACE OR BUST

As soon as I realized that I was alone on an island, I made the decision not to go for a domination win, and focused instead on the space race. The idea of building the FP in a totally corrupt city without a Great Leader also didn't appeal to me, and I had no horses, so I made a second, more fateful decision to limit most of my expansion to my home island, and build a small, low-corruption civ. As you probably guessed, this led to a game where my strategy was dictated by an almost-total lack of homegrown strategic resources.

I spaced my cities for maximum expansion, filled in the island, and built infrastructure. Aced out of the Colossus and the Lighthouse, I settled for the Great Library. I encountered the Japanese around 400 BC, and established contact with all of the civs by the time I entered the Middle Ages. At this point - 100 or 200 AD - I was already second from the bottom in points, a republic with about 15 cities, but was even in tech and second to Japan in culture.

MIDDLE AGE SAG

The Middle Ages led to very limited off-shore expansion: one city to bring in horses, another to snag the dye cluster, and a few other random ones. I managed to build Bach's and Newton's, but started to fall behind in tech. In the meantime, Japan was pulling out in front of everyone, Persia steadily ground down the Aztecs, and the Germans and America began what would be a long, inconclusive war. Egypt avoided all war except one with America where not a shot was fired, occasionally paying tribute.

The downside to not being expansionist on a large map with a low number of civs became painfully obvious as I entered the Industrial Age around 1040. Egypt lacked both saltpeter and coal. I considered invading the far-off Aztecs for saltpeter, but found some unclaimed on the dye island. More problematic was no coal. At this point, only the Germans had it, so trading for it was impossible. But a small civ like mine virtually required it both to generate a competitive number of shields, and to employ a small but mobile defense force. Unfortunately, my army consisted of about 20 spearmen led by two archers, and it would be a long time before I gained the ability to send back the saltpeter to the homeland for cavalry.

IF I CAN'T TRADE FOR COAL...

It was time for Egypt to make a bold move. I loaded one settler and seven freshly-built vet riflemen onto two galleons, sailed over to the German coal tile - conveniently on the coast - and plopped all eight units atop it in 1140. I allied myself with the Americans, built a city on the coal tile one turn later, and hunkered down. To my surprise, that the Germans ignored me, moving past to defend the cities to the north against the invading Americans. I quickly built a harbor, temple, and barracks, then waited for an opportunity to make peace with the Germans, so that I could ship the coal back home.

Peace with Germany came a century later. I spent that time trading luxuries for tech, falling no further behind, and researching straight for Scientific Method. I reached that first, and sold it at a fairly safe point for lots of everything. On the military front, I decided that there was no point to building cavalry, as infantry would soon be a more useful all-around unit. So I built enough riflemen to guard all of my cities (and two cavalry, by mistake).

THE GLORIOUS CENTURY

By 1300, everything started to come together. I switched to democracy, killed a rare German longbowman with my lone War Chariot to launch a Golden Age, and - most importantly - built the Theory of Evolution in 1320. This gave me enough of a lead in one tech branch to catch up where I was behind, and take the overall tech lead for good. It also gave me a huge supply of gold which, combined with the three luxuries I controlled, allowed me to trade the Americans for oil, and the Japanese for rubber. (Yes, I lacked those resources as well.)

While I couldn't build Hoover's - no rivers - my revved-up workers cranked out one railroaded grassland tile per turn each, while my cities built factories and coal plants. These focused mainly on airports and tanks. In 1375, Egypt entered the Modern Age ahead of all the other civs, and its four tanks were the only ones on the globe. By 1400, when the Golden Age ended, Egypt was still second-worst in points and fourth in size and population... but it was first in productivity and mfg. goods, second in income, and third in gnp. My war chest had 3500 gold, and rising. And every single tile was mined and railroaded.

WHAT DOES THE FUTURE HOLD? ALUMINUM AND URANIUM, I HOPE

Things look good, even though I've never played a game like this one. As a rule, my forces consist almost solely of fastmovers, but in this game I built almost none entering the modern age, and used only one offensively: the War Chariot that launched my GA. My war totals are one city built on foreign territory, and one chariot killed, to about four of the enemy. In the end, this is a very contained builder game that turned around on two key successes: the taking of the German coal, and the building of the TOE.

The plan for the end game is to build a force of about 20 tanks, and enough airports to have instant global deployment in case of attack. One settler is en route to claim some available oil on a tiny northern island that the dying Aztecs haven't quite filled in. This leaves only rubber as something for which to trade, so whatever gold is left over can be fully applied to maxing the science rate.

What lies between Egypt and the stars? Well, call it a hunch, but I expect to find no aluminum or uranium on any of my tiles. And the AI will close on me in tech, even tough I expect to build SETI. That said, I doubt the AI will beat me to space. I'll let you know how it turns out.
 
Stopped playing in 750 AD, so I could install the new patch.
Egypt was already far, far ahead of the competition but I could not see me finish the game in time.
We controlled most of the islands plus parts of the three other continents. Five luxuries had been secured (Furs, Gems, Dyes, Silks, Ivory) and the following wonders were ours:

Pyramids (950 BC)
Colossus (710 BC)
Great Lighthouse (450 BC)
Great Library (150 BC)
Great Wall (150 AD)
Hanging Gardens (380 AD)
Forbidden Palace (580 AD)
Heroic Epic (720 AD)
Leonardo's Workshop (750 AD)

The Sistine Chapel was almost complete.

Scores: Egypt 1865, Japan 1418, America 1331, Germany 1180, Persia 1159, Aztecs 691.
Culture of Egypt in 750 AD: 12516
 
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