KingAlbert
Chieftain
I have some remarks concerning the difficulty levels of the COTM.
COTM01: regent level
COTM02: monarch level
COTM03: demigod level
So I predict that COTM04 will be at least on deity level. Perhaps that for the experienced players on this forum, this is a fun challenge, but for a regent level player like me, getting my butt kicked by the AI is not my definition of a fun CIV3 game.
Off course their are the conquest entries for the COTM which are supposed to even the odds for the warlord/regent players but those additionnal units and gold don't add up for the increased AI-capabilities.
I believe that creating COTM-games with such a "high" difficulty level, turns players down. Would it not be better to include an addittional class which can be played on regent-level (without the artificial extra's to compensate for the higher difficulty-level).
In any case I have decided to stop playing COTM's since getting beaten by the AI cause more frustration and takes away all the fun out of playing CIV3
COTM01: regent level
COTM02: monarch level
COTM03: demigod level
So I predict that COTM04 will be at least on deity level. Perhaps that for the experienced players on this forum, this is a fun challenge, but for a regent level player like me, getting my butt kicked by the AI is not my definition of a fun CIV3 game.
Off course their are the conquest entries for the COTM which are supposed to even the odds for the warlord/regent players but those additionnal units and gold don't add up for the increased AI-capabilities.
I believe that creating COTM-games with such a "high" difficulty level, turns players down. Would it not be better to include an addittional class which can be played on regent-level (without the artificial extra's to compensate for the higher difficulty-level).
In any case I have decided to stop playing COTM's since getting beaten by the AI cause more frustration and takes away all the fun out of playing CIV3