Originally posted by GrandpaCat
I am very impressed by the addition of an installer for all the graphic files. Even though it is a simple procedure to follow the readme directions and extract needed game files, I always found it to be a pain in the ass. Sometimes it is the little things that matter.
Thanks cracker.
I must agree the installer is a step in the right direction. I only have one nick-pit:
1) Play and submitted gotm#20
2) Not played #20
At the time I got the download, I was still playing #20 and didn't fit either category. I felt the first was closer, but I wonder it it will cause questions.
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This will be my only post for this discussion. I verified late last night that I got the game, and can load it (NO turns played yet).
I plan to move the worker west to work the resource (lambs?). Unless I see something unreal, I don't plan to move the settler. The initial challenge will be where is the fresh water? I want the chop credit from the forest, so I won't go there to auto-clear a square. There are hints are grassland least two directions, but with fish, lambs and the other goody, I suspect enough food for now. A granary / settler factory will probably appear from the 2nd city if I find a good spot. It looks like expansion will be a challenge.
With restless barbs, an early barracks will be in order. It looks like 40-turn gambit on writing with the possibility of map-making being critical, and it paid very well for me in GOTM#20.
The early question to be answers is what effect does naval action have? My gut feeling is that it will be important.
I saw negative comments about less scientific civs. I ran a game of deity with all science civs. Trust me; you should be happy to have less scientific civs. It creates an insane game pace. In addition, if PTW players have multiple scientific civs around the fastest UN / Space race is almost guaranteed to someone playing PTW.
The one thing I am not sure of is what purpose there is in hiding the new civ traits. Cracker, any comments on this one?