Goverments

@Olli513: :hmm:

On Topic: I like Republic, have used Democracy only when I was religious, and Monarchy if I happen to get that way before Republic.
 
Like many people in here have mentioned, I still fail to see the big freakin' deal with Republic. (Turner, I hope freakin' isn't a curse in your book? J/K :D )
I might be missing something since my version of Conquests got jacked up before I got a chance to play it twice, but I don't think Rep has unit support. If it does in 'quests, could someone please post the amount of support up here so I can mod it into my game? Thanks.

But anyway, I think that the advantages of Democracy far outwiegh those in Rep. Higher tax and worker rate equals kick-a....I mean really good gpt net. I think I'm missing something.
 
T-Money said:
I might be missing something since my version of Conquests got jacked up before I got a chance to play it twice, but I don't think Rep has unit support. If it does in 'quests, could someone please post the amount of support up here so I can mod it into my game? Thanks.
Free Unit Support in republic
Town (size 6 max): 1
City (from size 7 to 12): 3
metro (from size 13 and up) : 4
Unit Cost: 2 GPT
 
It's seems like there is a republic - democracy thread in GD every other week :( I have given my point of view on this a couple of times before, but for the people thinking that Democracy gives you more income than Republic, look at the last posts of this thread. In this game we had a huge empire. After our win I switched governments to see what the differences between the government types are for this type of empire. Communism is the best (as expected - with Secret Police Headquarters), but Republic is almost equal to Democracy. For me Democracy isn't worth the anarchy period. Imho they did a bad job with the Democracy government. It should give you a real benefit (faster workers aren't enough). Instead it is even worse than Republic when you are at war a lot.
 
I think demo rules just because of the increased worker rate
 
Democracy is never on anyone's tech path. Why?

You have to research a dead end tech for it, but...

- You won't bother researching it because you want Steam Power and Industrialization asap.

- After that you want Medicine & Sci Method for TOE and Hoover

- Then Replaceable Parts is right there so you'll go for that. BTW now you have double speed workers so who cares about 50% increase workers?

- If you're a war monger, Communism is a much higher priority. Even if you're not, Police Stations are really nice.

- So is Espionage

- At this point, you're just a fews techs from all the really juicy industrial units: destroyers, transports, bombers, battleships, tanks.


So who has the time to research Democracy?
 
interesting, since conquests i follow the feudilism to facist route. (usually pick up republic in trade and if in fuedalism will make a switch or not depending on the pop size of my cities)
Emperor/(next one up) huge , continents ....Facism is the gov for war and while i read much about the virtues of communism it does not seem that i can total war as well-
the secret police headquarters is a nice bonus tho. The other forms of gov are a bit boring.
 
I can never argue against boringness of governments (troyintheface). Luckily we are talking about a game, not a science. However, Communism IS the war government. Far better production than Fascism (with the SPHQ). It's even the best government production wise for a large empire. See the link in my previous post. Only drawback is a 2nd anarchy, but that also is true for Fascism.
 
gunkulator said:
Democracy is never on anyone's tech path. Why?

You have to research a dead end tech for it, but...

- You won't bother researching it because you want Steam Power and Industrialization asap.

- After that you want Medicine & Sci Method for TOE and Hoover

- Then Replaceable Parts is right there so you'll go for that. BTW now you have double speed workers so who cares about 50% increase workers?

- If you're a war monger, Communism is a much higher priority. Even if you're not, Police Stations are really nice.

- So is Espionage

- At this point, you're just a fews techs from all the really juicy industrial units: destroyers, transports, bombers, battleships, tanks.


So who has the time to research Democracy?


hehe I agree.. I certainly don't... And If I am ahead in tech like my last emp game I am not going to give the AI good techs to get it. Besides what fun is the game if you decide to go and crush another civ only to have your people nut up on you?
 
Democracy. I hardly ever go for conquest or domination victory, so I can afford to keep my wars short. You can do a ton of damage quickly once your railroads are built, so who needs long drawn-out wars. Your powerful economy allows you to move the luxury slider without crippling your research if you do get stuck in a war for a while. As far as coming from behind--at least on Monarch level, it's relatively easy to come from behind as a democracy. The AI research seems to stagnate during the Industrial era.
 
gunkulator said:
Democracy is never on anyone's tech path. Why?

You have to research a dead end tech for it, but...

- You won't bother researching it because you want Steam Power and Industrialization asap.

- After that you want Medicine & Sci Method for TOE and Hoover

- Then Replaceable Parts is right there so you'll go for that. BTW now you have double speed workers so who cares about 50% increase workers?

- If you're a war monger, Communism is a much higher priority. Even if you're not, Police Stations are really nice.

- So is Espionage

- At this point, you're just a fews techs from all the really juicy industrial units: destroyers, transports, bombers, battleships, tanks.


So who has the time to research Democracy?

You don't know how badly I want to agree with you. I've found Democracy to be such a waste of a government. I can usually get all the productivity I want out of Republic and still be able to go to war.

But at the same time, I love being the great commercial empire of the world and, unfortunately, two of my very important techs (Banking and Economics) are sitting right there next to crappy ol Democracy. Oh well, at least once I get those two techs, I'm on my way to buying my way to the industrial era.

Yay cash!
 
OK, I am in an interesting situation. I have been at war for about 20 turns. It is still the ancient age, I have the GL, dropped my tech down to zero, but only have two choices of government: Despot and republic.
So i have 3 choices:
1) continue as despot until I finish my war and claim half a continent
2) switch to republic (I'm religeous so no anarchy)
3) up research to get monarchy and switch (1-2 techs away)

any suggestions???
 
Option 1 is almost certainly the worst. I would say, in most curumstances I would go to republic no matter what, but I guess it really depends on the situation. Some important points -

1)How many WWP have you accumatated? I do not expect you to know exactly, but have you lost loads of units, esp. in enemy teretory. Have you lost any cities, even if you captured them back straight away?
2)How much of your army will be covered by the unit support. Just in case you do not know, that is (number of cities size 1-6) + (number of cities size 7-12)*3. Any unit over this will cost 2 gpt.Will this cripple your econommy? Remember you get an extra commerce per tile worked.
3)Do you have any luxs?


If the answer to 2 is that your economy would be completey crippled by unit support,then I guess you cannot afford to change to republic. If the answer to 1 is over 120, and the answer to 3 is none then it may be difficult. Otherwise I would say get into republic ASAP.
 
-i really like Communism if i'm playing a warmonger game. try it with the Russians :thumbsup:

-otherwise i flirt with Democracy if i can manage it.
 
Thanks Samson, that really helps, I actually have a fairly small army, and have lost less than a dozen units, while taking 3 of there cities. I was in no way ready for war but since they started it I will continue until it is over. They haven't come close to taking one of my cities (for some reason they go past my closest city to attack the second, and get pelted with cat's along the way :) ).
I was just worried about the duration of the war causing undo WW. I guess as long as I am winning this shouldn't be a prob.
Oh yes, i do have 2 lux, but no markets as yet...
 
With a small army, and with them starting it, and with cats, so hopefully you soffened up most units before attacking so took few casualties, I would not hesitate to change to republic. The 2 luxs shoudl sort out any WW you end up with.
 
Democracy is worth it when you have only a small empire. Here, unit support is much better compared to Republic (I have 80 units, with only 30 free, and this won't improve much), the lower corruption helps, and the faster Worker speed is good because it essentially helps with unit support. In my current game (Deity), I aim for 20k culture, thus the AI did heavily outexpand me; despite overrunning my only weak neighbor, I'm stlll stuck with about 20 cities. There is no free land anywhere, and any war would be suicidial - all other AIs do nothing but fighting on my soil since ages, and drawn in units. I hesitated quite long if switching is worth it (losing 2 turns of culture), but it did help a lot.
But true, if I wouldn't play with a REL Civ, it never would have been worth it.
 
warmongering mode=despotism-monarchy-communism
Peaceful mode=despotism-republic-(maybe) democracy
total destruction mode= fascism
 
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