1475 BC (1) - I am not exactly sure what the min run on Bronze Working is going to accomplish. Up it to max that we can afford, so we can at least build a decent military unit with our variant. Afterwords, will pursue something at min that we at least have a chance to get at a monopoly eventually.
1450 BC (2) - Hittites learn Philo, CoL. Worker chopping forest outside Salamanca to get granary build finished just before growth instead of with it.
1375 BC (5) - Our curragh finds China, who is just as far ahead as everyone else.
1325 BC (7) - Oops, misremembered my chopping rules, and the 10s go to Grand River instead of Salamanca. Switch tiles to delay growth. Also, Bronze Working comes in, and start on Literature at min.
Nothing else really happened. Settler headed somewhere east. Next player can make the decision as to the exact whereabouts of the next city. Since the fifth worker completed after the fifth city, it sort of seemed to me that we weren't really doing a great job of sticking to the variant. As a result, we now have a surplus of military and workers, and are even losing money to unit costs until the next settler builds a city. That seemed more in line with the original intent. No screenshot, since everything looks virtually the same.
1450 BC (2) - Hittites learn Philo, CoL. Worker chopping forest outside Salamanca to get granary build finished just before growth instead of with it.
1375 BC (5) - Our curragh finds China, who is just as far ahead as everyone else.
1325 BC (7) - Oops, misremembered my chopping rules, and the 10s go to Grand River instead of Salamanca. Switch tiles to delay growth. Also, Bronze Working comes in, and start on Literature at min.
Nothing else really happened. Settler headed somewhere east. Next player can make the decision as to the exact whereabouts of the next city. Since the fifth worker completed after the fifth city, it sort of seemed to me that we weren't really doing a great job of sticking to the variant. As a result, we now have a surplus of military and workers, and are even losing money to unit costs until the next settler builds a city. That seemed more in line with the original intent. No screenshot, since everything looks virtually the same.