Goz11- 5CC-Deity

Commercial trait increase OCN to 125% from default. So we will get 25% less rank corruption.
OCN on standart map is 20. Deity level cut it to 12 (or 15 if commercial).

Rank corruption for cities with rank = 1,2,...,5:
1 >> 0.042
2 >> 0.084
3 >> 0.126
4 >> 0.168
5 >> 0.210

With commercial trait:
1 >> 0.033
2 >> 0.066
3 >> 0.099
4 >> 0.133
5 >> 0.166

Corruption difference = 0.63 - 0.497 = 0.133

So we will get 10 more gpt from center city squares before Sanitation, and 15 gpt after. Not as much as Beorn said :p, but it's nice economy boost. Also corruption will be 13.3% less. Sounds good, lets try India then :)

Btw, Stock Exchanges increace tax output, like markets and banks, but not research ;)
 
lurker's comment: I would love to play this game, but I am only a monarch player, I would recommend Greece.:D
 
gozpel said:
We never had a goal or a plan.
It seems to me that you guys are already planning this time.
How about random?
That would be the epitome of not planning.

If you are planning then what about Rome, Greece or Korea? Sure Rome requires iron for the UU but I am guessing that we can trade for that if we don't own it outright. The hoplite sure helps with early survival should wars be needed. If you are going conquest then get me some leaders and lets play Rome!
 
Mathias are in to and the roster is full:

gozpel
zerksees
Smart
Own
Mathias

I haven't played with any of you before and I hope I can keep up to your standards :)

When I said no planning, it was the full picture, like conquest and so on.

Of course we have to plan for builds and stuff, we are not totally without brains and ideas :lol: I hope.

I painted 2 people into my corner and we will play as India.

Starting to roll some starts now, I'm not overly fussed with food bonus and stuff. But I want a river and land enough to expand to.

Just a couple of basic rules in MY games. Don't stress with a granary right away, I lost a couple of XCC's because we couldn't found all cities in time, but we could dance around our pretty granary.

And most important, never tickle the AI's nerves. We are meek and humble, we grovel in the dust and we pay tribute. Embassies are a must.

Skimming through the posts above, I see we have a few calculators here. It was never my interest or strength and in the long run I wouldn't care less about a lost shield or coin here and there, just as long as we get 5 cities that doesn't overlap and can grow freely.
 
lurker's comment: And remember...
needpics.gif
.Good Luck all.:)
 
I felt generous and found some food for us:

Somehwere in the middle of the WM:

Gandhi-1.jpg


A bit north:

Gandhi-2.jpg


And a bit south:

Gandhi-3.jpg


Make your pick :)
 
The cows aren't on the river, but they can be immediately irrigated. My first pick would be #3, then #1.
 
I like them all. 1 and 3 are potential powerhouses.

1 for the forests, that can be quite useful.
2 for what seems like a long river and the goldhill.
3 for letting us build a curragh.

I'll wait to see what zerksees says before I cast my vote.
 
I'm actually leaning towards 3 too, just because of the dingies. Still I want zerksees input as he plays second.

Another good thing with 3 is that we have the back against the water, still it's always a gamble because we don't know what land there is around us. It might be tight, but hopefully there's enough land for 5 cities. :)

If it's tight, we can always relocate cities later, but that's a difficult approach as we have to do some warfare for that.

What do we do for research? Writing is always good, but if we choose that or whatever, do we want min or max research?
 
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