grahamiam
In debt to Mr. Geisel
Preflight check: lots of cities on the verge of rioting so I go thru and MM a bunch. Also build some temples and such for happiness reasons. Hire some CEs in Hittite lands to speed builds along. Spanish rubber is south of Toledo. Cannot find the zulu MDI??? We should go after the Zulu as they have spices galore and we could use them for happiness reasons alone. Too many cities are rioting or need entertainers right now. Find 4 arty and load them onto a galleon to send to the large stack outside Spains capitol. Use our cannons to redline a Zulu Galleon outside of Richmond
Trades: Hittites: WM, 77gpt, 395g for Sci Method
IBT:
T1: 1455AD Pillage, move infantry army to salty mountain. RR some stuff, clean up some pollution
IBT: deal with Korea for our incense expires. They do not want to pay gpt now so they dont get any
Dutch offer peace and pay us 1gpt
T2: 1460AD Land about 8 artys, 2 cav, 2 inf, and a cav army onto Spains homeland. Pillage rubber and salt.
IBT: Hittites and Spain declare peace.
T3: 1465AD Bombard Madrid to see if they have a barracks. Pillage, build, etc.
IBT: Hittites declare war on the Spanish
T4: 1470AD All of Madrids defenders are redlined by Arty so I take the city, losing 2 cav but capturing Magellans and the Colossus. Barcelona becomes the new capitol but it is completely isolated.
Trade: Sumeria: Espionage, WM & 1055g for Electronics; Dutch: 7gpt, 13g for Medicine
IBT: Sumeria completes US
T5: 1475AD Move a couple of Galleons towards the south. Steel due in 4T so I want them down there so they can be upgraded to Transports and then move the 4unit cav armys off the Hittite island. Try to minimize potential flip loses in Madrid by moving all but 6 units out.
Trades: Korea: 14gpt, 418g for Sci Method
Notes: I have set research so we get steel in 4T @ -77gpt. This can be lowered if desired but I felt that the need to get combustion was high. There's a couple of Zulu galleons and frigates that snoop around our eastern shore. I've been using the arty in Richmond to make then turn around and go home
Trades: Hittites: WM, 77gpt, 395g for Sci Method
IBT:
T1: 1455AD Pillage, move infantry army to salty mountain. RR some stuff, clean up some pollution
IBT: deal with Korea for our incense expires. They do not want to pay gpt now so they dont get any

T2: 1460AD Land about 8 artys, 2 cav, 2 inf, and a cav army onto Spains homeland. Pillage rubber and salt.
IBT: Hittites and Spain declare peace.
T3: 1465AD Bombard Madrid to see if they have a barracks. Pillage, build, etc.
IBT: Hittites declare war on the Spanish
T4: 1470AD All of Madrids defenders are redlined by Arty so I take the city, losing 2 cav but capturing Magellans and the Colossus. Barcelona becomes the new capitol but it is completely isolated.
Trade: Sumeria: Espionage, WM & 1055g for Electronics; Dutch: 7gpt, 13g for Medicine
IBT: Sumeria completes US
T5: 1475AD Move a couple of Galleons towards the south. Steel due in 4T so I want them down there so they can be upgraded to Transports and then move the 4unit cav armys off the Hittite island. Try to minimize potential flip loses in Madrid by moving all but 6 units out.
Trades: Korea: 14gpt, 418g for Sci Method
Notes: I have set research so we get steel in 4T @ -77gpt. This can be lowered if desired but I felt that the need to get combustion was high. There's a couple of Zulu galleons and frigates that snoop around our eastern shore. I've been using the arty in Richmond to make then turn around and go home
