Pre-turn - Not much, find a couple of extra coins and swap 2 towns to workers.
Wake up the forted warrior in Maya-lands.
975bc - Babylon settler -> settler.
950bc - Our warrior by Maya sees a orange galley and get kicked out ebfore he can say hello.
Whip temple in Samarra,
925bc - Orange galley shows up again, it's the Dutch. I buy the Wheel for 200g, bot no horses to be seen. Spain have a source somewhere though.
Zariqum founded -> temple.
Samarra temple -> barracks.
900bc - Egypt completes HG and Portuguese the Lighthouse.
We learn WC -> IW at 70%, due in 7t.
Ellipi worker -> barracks.
We meet America, no trades available. Spain knows Monarchy too.
875bc - Both Spain and Maya boots our units.
Nineveh barracks -> settler.
Ashur worker -> barracks.
Eulbar temple -> worker.
Eridu hit by disease, I whip the temple for 9 shields instead of losing another pop to the disease.
Whip temple in Nippur.
Our warrior that trespassed in Spain got kicked all the way home
850bc - Eridu temple -> worker.
Nippur temple -> curragh.
825bc - Babylon settler -> settler.
775bc - Whip temple in Akkad.
750bc - Nineveh settler -> bowman.
Eulbar worker -> barracks.
Sippar founded -> temple.
I buy IW for 28g, to have that out of the way and I wan't to see where the iron is. Sure enough, no iron for us and Spain got a couple.
Set research to Masonry for now, feel free to change.
The Squeeze, yeah right. We are the ones that are squeezed.
I built a few workers, but we need a lot more. Our best chance is to improve our lands quickly and start building some bowmen. We need a plan on how we're going to sort this out.
What the heck is wrong with the map-generator, in almost every game I've been playing lately, we miss either horses or iron...or both.
Deity variants are quite hard already, lacking vital resources makes it pretty impossible.
And on top of that, we have crappy terrain, which makes me wish for a restart.
But then, I'm just depressed.
