Goz7 - The Squeeze Rematch

Early – Babylon: granary=>temple
Nineveh: settler=>warrior

Middle – Found Ashur up by the spices.
Nineveh: warrior=>granary
Alphabet=>myst Go with max sustainable.

Late – Babylon: temple=>settler

After Action – Not much to report. Babylon will expand in three or four turns.

Sitrep:
Goz7_-_1750_BC.jpg


Save: http://www.civfanatics.net/uploads8/Goz7,_1750_BC1.SAV
 
Roster:

gozpel
Greebley
Sir Bugsy
LKendter (currently playing - got it)
Bedhead (on deck)
Kaiser Berger
 
1750 BC
We picked a lousy spot of this Pangaea. It looks like our only war choice is Spain when the time comes. We won't have enough land to win without several wars.


1600 BC
Mysticism has completed, but it offers no trade value. :(
I start on Polytheism as it is the ONLY tech visible that the other civs don't know.


1550 BC
Ellipi is formed. Would you like to guess what it is building?

==========================

Summary:
Not much of anything happened. I am working toward connecting spices.

We need to find some more civs. At this point that is main thing we need.

Gozpel
Greebley
Sir Bugsy
LKendter
Bedhead (currently playing)
Kaiser Berger (on deck)

http://www.civfanatics.net/uploads8/GOZ7-1500BC.zip
 
Ellipi is shield poor. I forget to mention in my report, but it should whip the temple when it hits size two. After that build a couple workers until the shield situation improves.
 
1400 AD (4) - Akkad founded on the coast. Awful position, but there is nothing better that is available and adds to our territory at this point and is also coastal. It is building a curragh first, believe it or not. Of course, that can be changed. Actually, a settler will soon be in a slightly better position on the coast.

1325 AD (7) - Uruk founded in that better position in the desert.

1300 AD (8) - Eridu founded a tile off from where gozpel suggested. It is river, and opens up just as many tiles for settling once temple is built. Pop rush temple in Ellipi.

Dots to follow are rough ideas. I suppose I ought to have settled south, Uruk, first, as it would have given more options sooner. But it would have wasted one turn on settling the northern one had switched the order so I decided to go north first. Plus, the northern one could be a curragh place while the southern one needed a temple fast.
 
bed_head7 said:
Kaiser_Berger? Or anyone else?
It is KB.


Gozpel (on deck)
Greebley
Sir Bugsy
LKendter
Bedhead
Kaiser Berger (currently playing) OVERDUE, not sure when Gozpel hits the skip point.
 
Preturn- We look alright.

T2 1200

Samarra and Eulbar founded.

T5 1125

Nippur founded.

T6 1100

We get the FP message. Not sure where we should build it though.

T10 1000

As we get Polytheism, I start us on a quick trip for Warrior Code so we can at least build our UU. I think we'll need to :hammer: Spain sometime in the near future if we want to have a chance.


Summary

We gained some new cities. We're running out of room quick though and will require some warring fairly soon to trim the Spaniards.
 
Kaiser_Berger said:
As we get Polytheism, I start us on a quick trip for Warrior Code so we can at least build our UU. I think we'll need to :hammer: Spain sometime in the near future if we want to have a chance.
Lets call that far future. 9 warriors for 11 cities isn't a war in the next 20 turns.

Kaiser_Berger said:
We get the FP message. Not sure where we should build it though.
With the layout of our empire I am not sure what direction will make the most sense. I think we have to simply go with where to build it fastest. That makes in Nineveh in 38 turns before growth comes into play. With the cow and nearby forest that is our best city outside of the capitol.


Our #1 problem is lack of contacts. Why do we have a warrior simply fortified in Mayan territory? If it is trapped - disband it. Otherwise, we really need it out exploring. I would also build a second ship and send it down the other coast. For a "pangaea" I can't believe the horrid lack of contacts. We should have been playing an AW game...


The other problem is 4 workers to 11 cities. We need to squeeze some more in after the temples complete.
 
Greebley said:
As you may know if you place a city too close to an enemies city, they will declare war several turns later.

It turns out that this 'danger zone' is equivalent to the 20 squares that a civ can work. If you place a city that blocks them from placing one of their 20 citizens, they will declare war (at least with very high probability).

If you place your city outside these 20, in general you are "safe". I can't say difinitively that it doesn't change the chance of war, but it is a small effect if it is one. I have placed cities just outside the 20 squares and not gone to war.

Note that the suggested square is E-E of Zimbabwe. This is not within the 20 working squares of the city.

I tested this specific case in a COTM that had "gone wrong" My initial placement was within the 20 and war was declared. Since the COTM was wrecked for me, I went back and tested what would happen if I put the town S-S of the city. For that case no war was declared in the 50+ odd turns I played.

So the result of the tests was that you can place you city in any squares that are 3+ moves away, OR S-S, E-E, N-N, W-W of the city and the Civ will not attack in the next 5-10 turns. If you place your city in the other squares that are two moves from the city, then they will declare war in a short time (an exception might be when you have already beaten them down).
The above quote was in LK82, but is VERY usefull here. This shows us the safer areas to build cities once we are forced to overlap with Spain.
 
I want more workers before we build fancy FP's, our tiny empire? needs to be improved and cleared.

An early war is out of discussion at this stage and I don't think a despot GA is that great.

I've got it.
 
Pre-turn - Not much, find a couple of extra coins and swap 2 towns to workers.

Wake up the forted warrior in Maya-lands.

975bc - Babylon settler -> settler.

950bc - Our warrior by Maya sees a orange galley and get kicked out ebfore he can say hello.

Whip temple in Samarra,

925bc - Orange galley shows up again, it's the Dutch. I buy the Wheel for 200g, bot no horses to be seen. Spain have a source somewhere though.

Zariqum founded -> temple.

Samarra temple -> barracks.

900bc - Egypt completes HG and Portuguese the Lighthouse.

We learn WC -> IW at 70%, due in 7t.

Ellipi worker -> barracks.

We meet America, no trades available. Spain knows Monarchy too.

875bc - Both Spain and Maya boots our units.

Nineveh barracks -> settler.
Ashur worker -> barracks.
Eulbar temple -> worker.

Eridu hit by disease, I whip the temple for 9 shields instead of losing another pop to the disease.

Whip temple in Nippur.

Our warrior that trespassed in Spain got kicked all the way home :lol:

850bc - Eridu temple -> worker.
Nippur temple -> curragh.

825bc - Babylon settler -> settler.

775bc - Whip temple in Akkad.

750bc - Nineveh settler -> bowman.
Eulbar worker -> barracks.

Sippar founded -> temple.

I buy IW for 28g, to have that out of the way and I wan't to see where the iron is. Sure enough, no iron for us and Spain got a couple.

Set research to Masonry for now, feel free to change.

The Squeeze, yeah right. We are the ones that are squeezed.

I built a few workers, but we need a lot more. Our best chance is to improve our lands quickly and start building some bowmen. We need a plan on how we're going to sort this out.

What the heck is wrong with the map-generator, in almost every game I've been playing lately, we miss either horses or iron...or both.

Deity variants are quite hard already, lacking vital resources makes it pretty impossible.

And on top of that, we have crappy terrain, which makes me wish for a restart.

But then, I'm just depressed. :sad:
 
No roster is posted - who is next?
 
Gozpel
Greebley -> UP
Sir Bugsy (on deck)
LKendter
Bedhead
Kaiser Berger
 
Preturn: I make a few changes. I don't think it too early to start thinking about a war with Spain. I want to wait for writing so we can ally, as it will be tough with them having swords. A town on the border will get us Iron though.

IBT: Mayans demand all our gold.

730 BC:

IBT: Spain demands our 1 gold

710 BC: Mayans start Sun Tzu!

IBT: Portuguese are building Sun Tzu. I just saw their boat, I think we just met them.

690 BC: Build Izibia in the desert.

IBT: Get Masonry Start Writing in 8 turns.

670 BC: Check and self research of writing is substantially cheaper than buying it.

650 BC: Decide that Ashur is just in the way. Will work on abandoning it.

630 BC:

610 BC:

590 BC:

570 BC:

IBT: Nineveh riots. I just don't get it. It was fine last turn.

550 BC: Ashur is abandoned (by making a settler, so really it moved)
At first I don't understand what happened to Nineveh. I finally figure it out though. It occurred when I abandoned Ashur - the WW transferred.

Notes:
I have been building bowmen. I feel a short war with Spain to grab the iron city and make peace when we can is worth trying. I also started an Forbidden Palace build that could also be a Great Library (which we could really use, we are 1/2 an age behind already).

If there was one thing I would point to as something I feel we should have done differently, it would have been to get a coastal city sooner and exploring right away. I think that is what put us so behind in tech. Of course, we didn't know it would be so difficult to meet the other civs by land at that point.

I don't know why Samarra is building a granary. I was thinking of building the FP there but it got a chop and couldn't. It should have gone back to a Barracks. Since I didn't notice and it wastes shields to switch, I think keeping it on the granary makes sense. It can build workers which we need.

Preturn: I make a few changes. I don't think it too early to start thinking about a war with Spain. I want to wait for writing so we can ally, as it will be tough with them having swords. A town on the border will get us Iron though.

IBT: Mayans demand all our gold.

730 BC:

IBT: Spain demands our 1 gold

710 BC: Mayans start Sun Tzu!

IBT: Portuguese are building Sun Tzu. I just saw their boat, I think we just met them.

690 BC: Build Izibia in the desert.

IBT: Get Masonry Start Writing in 8 turns.

670 BC: Check and self research of writing is substantially cheaper than buying it.

650 BC: Decide that Ashur is just in the way. Will work on abandoning it.

630 BC:

610 BC:

590 BC:

570 BC:

IBT: Nineveh riots. I just don't get it. It was fine last turn.

550 BC: Ashur is abandoned (by making a settler, so really it moved)
At first I don't understand what happened to Nineveh. I finally figure it out though. It occurred when I abandoned Ashur - the WW transferred.

Notes:
I have been building bowmen. I feel a short war with Spain to grab the iron city and make peace when we can is worth trying. I also started an Forbidden Palace build that could also be a Great Library (which we could really use, we are 1/2 an age behind already).

If there was one thing I would point to as something I feel we should have done differently, it would have been to get a coastal city sooner and exploring right away. I think that is what put us so behind in tech. Of course, we didn't know it would be so difficult to meet the other civs by land at that point.

I don't know why Samarra is building a granary. I was thinking of building the FP there but it got a chop and couldn't. It should have gone back to a Barracks. Since I didn't notice and it wastes shields to switch, I think keeping it on the granary makes sense. It can build workers which we need.

Looks like another rough ride. I think in part it is the Variant which is a hard one.
 
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