Goz7 - The Squeeze Rematch

Our mighty army consists of 3 bowmen and 9 warriors, we better add some bows to that before we go to war :lol:

Ellipi has all the shields for a settler, but won't grow in 4 turns. What's the plan for that?

Looks like another rough ride. I think in part it is the Variant which is a hard one.

It's even harder when we don't have any resources, but if we succeed grabbing the iron, things will look a little bit brighter.

Roster:

Gozpel
Greebley
Sir Bugsy -> UP
LKendter - (on deck)
Bedhead
Kaiser Berger
 
I suspect grabbing iron will be tough. I hope we can do it.
Well with the extra requirement of the city being inside our borders...
 
I'm too drunk to type. But colonies is legal.

Party was over before it really started. Went to brother in law's 30th today and all was well until the other brother in law had some issues with the first one.

Nice day to pick it Paul!

Well, everything went down from there (after seeing the brothers beating the **** out of each other) I silently left and got home fairly drunk and quite unhappy.

I left Sweden with only one sister that I never can get angry with, all of the other family is dead or unknown.

Now I have a darn family in law, that drives me crazy.

Maybe I should have posted this in a magazine instead.

Mother in law has blocked arteries and can die any minute, brother in laws are jackasses, daughter 15 is a pain, the dog can't stop barking, my 2 cats keep on crapping on my elderly neighbours plants.

How can I stay sane?

But I still like colonies. :)
 
Good to see that Gozpel enjoyed himself :beer:

Pre-flight – We’ll need a few more than 3 bowmen for war, unfortunately, we almost outside the window for effective use of the bowman. Everyone is in the MA, and we still don’t have writing, although it is due next turn. Ellipi has a full shield box, but won’t grow for a while, switch to a barracks. Eulbar is another problem. Change it to a warrior. Whip Shuruppak’s temple.

Early – Writing=> HBR (due in 4 @ 70%, -1gpt)
Eulbar: Warrior=>worker
Shuruppak:temple=>barracks
Babylon: Bowman=>settler
Nineveh: Bowman=>Bowmen
Maya and Portuguese start KT. We are very behind.

Middle – Science comes down, lux goes up. Found Carchemish, in an aggressive location to the south. Whip Izibia’s temple. We get spices hooked up to bring the lux back down.
HBR=>Philosophy (due in 5 @ 70%, -2gpt)
Samarra: granary=>barracks
Eulbar: worker=>barracks
Nineveh: bowman=>settler
Uruk: bowman=>bowman
Izibia: temple=>barracks
Babylon: settler=>bowman
Ellipi: barracks=>bowman
Eridu: walls=>barracks


Late – The window for the bowman has closed. I see pikes in Santander. Found Mari. Start a suicide curragh, but it sinks.
Philosophy=>math (7 turns @ 50%, breakeven budget)
Babylon: Bow=>bow
Nineveh: settler=>bow
Egypt builds Sun-Tsu. Portugal builds KT. Mayans build Sistine.

After Action – There is a settler in Nineveh. I didn’t know where to send him. Probably need it for raze and replace. We now have 8 bows and 10 warriors in our mighty army.

Goz7_-_350_BC.jpg


Save: http://www.civfanatics.net/uploads8/Goz7,_350_BC.SAV
 
This is the roster I show, and I will play tomorrow.

Gozpel
Greebley
Sir Bugsy
LKendter (currently playing)
Bedhead (on deck)
Kaiser Berger
 
350 BC
We are still missing 2 contacts, but the situation has improved since my last round. There is nothing much I can do on the tech front.


250 BC
I make contact with Egypt. They are very cash rich and above us with techs. At least we research at an even lower civ price.


210 BC
I build our first embassy with Spain. They are building an MDI, but most defenders are spearmen (5).
Spain is at war with the Maya. :dance:


190 BC
I hate a despotic GA. However, with Spain distract and LOSING (Seville is Mayan), I don't see a better time. We have way to many units and really need to be able to start on other buildings. That requires us to catch up in tech.

I immediately capture one worker.


170 BC
I capture another worker.

Our 4th bowmen finally wins and our GA has begun. I can't believe how many bowmen died again regular spearman. :mad:
Santiago holds with a 1HP pikeman showing.


150 BC
Our bows do well at Asturias and kill 3 spearmen. An injured archer is all that is showing. I want that city dead to have a spice monopoly for future trading.

I kill another unit at Santiago, but it looks like a few more bowmen are needed.


==========================

Summary:



Gozpel
Greebley
Sir Bugsy
LKendter
Bedhead (currently playing)
Kaiser Berger (on deck)

http://www.civfanatics.net/uploads8/GOZ7-150BC.zip
 
I am glad there was the opportunity for war. This variant almost requires it with its tightly packed cities and shortage of land.

We may want to switch some cities to Catapults. Otherwise, if we try to take a city and fail, the enemy will heal and we will have lost too many units to try again.
 
We need to concentrate on getting the iron.
I certainlly tried. The Bowman loss was absurd at the iron city. IMO the iron spot and spices are the only two goals.

The troops by the spice city will need to heal. No sense in risking injured units. Every spare unit is heading toward the iron. If we can get Iron and a Spice monopoly our position is much stronger.
 
Got it. Depending on this game's squeezability, there is a small possibility of skip, as I have a big project to do over the next few nights.
 
LKendter said:
I certainlly tried. The Bowman loss was absurd at the iron city. IMO the iron spot and spices are the only two goals.
Absolutely those are our goals. Without artillery, the attack is difficult, but I think we had to take our shot.
 
bed_head7 said:
Got it. Depending on this game's squeezability, there is a small possibility of skip, as I have a big project to do over the next few nights.

Will play and post tomorrow.
 
http://www.civfanatics.net/uploads8/goz7_50AD.SAV

150 BC (0) - Only a couple tile swaps, for a few more commerce.

IT - Spanish drop off two regular MI right next to Nineveh. A Spanish spearman also snuck up next to Carchemish, currently undefended.

130 BC (1) - Decide to deal with the better stuff first, and select the 3/4hp Bowman outside of Asturias. The only unit inside is that same redlined archer. Unfortunately, our Bowman dies flawlessly. Luckily, no promotion, so our 2/4hp Bowman still has very good odds. But it loses too. Double check that Asturias isn't a Metropolis and that there aren't any radar towers, rivers, or hills around. Nope, just grass. So finally, I send our redlined bowman against theirs, and we manage to lose again, and I think promoted their archer. Things do improve a bit, as one of our Bowman takes out a Spanish MI, and another redlines the other MI. So our core cities are safe, barring worse luck. Move Bowman into Carchemish, so all is taken care of. Drop research to 10% and change some tax collectors to scientists, to get CoL next turn plus an extra 41g.

IT - Redlined MI dies against fortified warrior on hill, with warrior promoting. A 2/4hp MI falls to a veteran Bowman in the jungle.

110 BC (2) - CoL comes in, set to Republic, in 12 at 0gpt. The elite spearman in Santiago is now a veteran pikeman, unfortunately.

90 BC (3) - It takes three Bowmen to kill a single spearman.

IT - The archer that saved Asturias comes out, and dies to a Bowman in the jungle. Phew.

70 BC (4) - Two Bowmen die killing two spearman that were coming over the border. In a couple of turns, we might be ready to make another decent assault on Santiago. A misclick may mean we lose our curragh.

IT - Damn, we do lose the curragh.

50 BC (5) - Finally raze Asturias, but we don't have a settler in place to claim any land. The settler that I noticed in production was in a city where it wasn't growing fast enough. Oops.

30 BC (6) - Hold off for one more turn on attacking Santiago.

IT - Spanish drop off units by Nineveh.

10 BC (7) - Lose three Bowmen to units in Santiago, discovering at least four defenders. The elite spearman is still in there, and alive, in addition to two regular pikemen and a veteran. Decide to withdraw, and pillage the road between Santiago and our border.

IT - The Spanish MI and warrior die against a Bowman in Nineveh. We have gotten various demands over the past few turns, first the Americans and then Portuguese. This time, the Maya demand our last 5g, and we were researching at -1gpt. So we had to sell our barracks in Ellipi.

10 AD (8) - Kill six Spanish MI, lose one Bowman outside of Santiago. So we get a bit of good luck, as attacking vet against defending reg on flatlands is roughly 50/50.

30 AD (9) - Kill an MI, lose a Bowman. Move towards another northern Spanish city, since that is the only place we might be able to make gains.

50 AD (10) - Of our two Bowmen in the north, one is injured and one was killed on defense by an archer. In the south, I have just been killing MI as the move into range. Two cats will finish this turn, which will make our kill ratio a little better.

Future - We need to settle the north. I think that could all be ours fairly quickly and easily, except for that American settlement. In the south, we might need to do something desperate if we are really to get iron. Bowmen, even with a little catapult assistance, probably won't cut it against pikemen fortified on hills. Perhaps a well escorted settler could plop down in the middle of Spanish territory, and we'll see what happens? Not much of a plan, but I'd also rather not suicide ourselves going after this one town. Perhaps that would be the best course of action, among the few choices that we have. I would suggest buying literature as soon as we can, but we can't build up any money in our treasury as it is demanded faster than we can make it.

I left the following settler active, as the American unit moved where I intended to put the settler. We can either wait a turn or settle elsewhere. The next picture is the action in the south.

goz7_50AD.jpg


goz7_50ADb.jpg
 
This time, the Maya demand our last 5g, and we were researching at -1gpt. So we had to sell our barracks in Ellipi.
OUCH - this is exactly why I hate negative research. I been screwed to many times...

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Gozpel (on deck)
Greebley
Sir Bugsy
LKendter
Bedhead
Kaiser Berger (currently playing)
 
Believe it or not, that was the first time I have ever had a building sold for any reason. I guess now that I have been burnt, though, I'll keep my hand a little farther from the flame.
 
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