grahamiam
In debt to Mr. Geisel
Preflight check: Wake a couple of cats and move them to promised land so they can be upgraded in 3T.
I switch Lagash from a settler to a temple but I leave Ur alone. We do need more settlers but I dont want to send 2 towns below size 7 as were already paying 39gpt in support.
Switch Odense to a court so the chop shields dont get wasted on a galley.
IBT: Babylon contacts us for our trespassing, but does not offer anything good for our dyes and ivory so I pass.
Agade: market -> duct.
T1: 460AD moving. Im going to chop and irrigate around Ur so we can work that gems mountain.
IBT: Ur settler -> temple
T2: 470AD suicide galley near the Ottos fortifies. Im going to try to send 2 galleys at once, hopefully, at least 1 makes it. The other galley gets to the far side of the Babylon island and can see brown borders.
IBT: eng -> invention; Sweet Salmon galley -> duct; Umma market -> harbor; Alesund barracks -> harbor; Kua walls -> worker
T3: 480AD moving
T4: 490AD suicide the galley to the east of the Babylon island.
IBT: Lagash temple -> trebuchet; Bad-T market -> duct; lose our suicide galley
T5: 500AD The brown civ was Russia. They know invention too and lower our time to 13T vs 17T.
T6: 510AD nada
IBT: Ur temple -> treb; Agade duct -> court; Kissura library -> harbor
T7: 520AD 2 suicide galleys go for Korean coast.
IBT: Lagash treb -> treb
T8: 530AD
both galleys survive for once
I brought a horseman along so I drop him off in Korean lands.
IBT: Korea demands we leave and we say we will, but we wont
They have iron, incense, spices, and horses. Only 3g.
Umma harbor -> temple
T9: 540AD Plant forests on the recent jungle chops near Kua and Akshak. Looks like the Ottos have plenty of muskets so these trebs will come in handy.
IBT: Ur treb -> treb; Promised Land Lib -> court
T10: 550AD Erech gets a scientist.
The peace deal with the Ottomans is back to normal now so next player or so can take them on again. I am building up Trebs so we can wittle down the muskets. No need to be scared of them, we need to start taking them out and make a push for the iron, otherwise, theyre bound to trade for horses and well be SoL. so far, we have 3 trebs + 8 cat's, with our 2 big towns building them every 3T.
We have met everyone there is to met, so the exploring galleys and horseman are just gathering info.
I switch Lagash from a settler to a temple but I leave Ur alone. We do need more settlers but I dont want to send 2 towns below size 7 as were already paying 39gpt in support.
Switch Odense to a court so the chop shields dont get wasted on a galley.
IBT: Babylon contacts us for our trespassing, but does not offer anything good for our dyes and ivory so I pass.
Agade: market -> duct.
T1: 460AD moving. Im going to chop and irrigate around Ur so we can work that gems mountain.
IBT: Ur settler -> temple
T2: 470AD suicide galley near the Ottos fortifies. Im going to try to send 2 galleys at once, hopefully, at least 1 makes it. The other galley gets to the far side of the Babylon island and can see brown borders.
IBT: eng -> invention; Sweet Salmon galley -> duct; Umma market -> harbor; Alesund barracks -> harbor; Kua walls -> worker
T3: 480AD moving
T4: 490AD suicide the galley to the east of the Babylon island.
IBT: Lagash temple -> trebuchet; Bad-T market -> duct; lose our suicide galley

T5: 500AD The brown civ was Russia. They know invention too and lower our time to 13T vs 17T.
T6: 510AD nada
IBT: Ur temple -> treb; Agade duct -> court; Kissura library -> harbor
T7: 520AD 2 suicide galleys go for Korean coast.
IBT: Lagash treb -> treb
T8: 530AD


IBT: Korea demands we leave and we say we will, but we wont

They have iron, incense, spices, and horses. Only 3g.
Umma harbor -> temple
T9: 540AD Plant forests on the recent jungle chops near Kua and Akshak. Looks like the Ottos have plenty of muskets so these trebs will come in handy.
IBT: Ur treb -> treb; Promised Land Lib -> court
T10: 550AD Erech gets a scientist.
The peace deal with the Ottomans is back to normal now so next player or so can take them on again. I am building up Trebs so we can wittle down the muskets. No need to be scared of them, we need to start taking them out and make a push for the iron, otherwise, theyre bound to trade for horses and well be SoL. so far, we have 3 trebs + 8 cat's, with our 2 big towns building them every 3T.
We have met everyone there is to met, so the exploring galleys and horseman are just gathering info.
