http://forums.civfanatics.com/uploads/43630/GR13_1400_AD.SAV
Pre-turn: Umtata and New Elephantine get some comic relief.
IBT- No combat. Some naval bombardment along the coast, but only about half a dozen frigates.
Turn 1 (1355AD) The Siege of Karakorum: 12th Knight Army at strength 18 takes a cannon hit and loses 15 hp in order to kill a vet rifleman. 13th Knight Army fares much better. No cannon strike, and loses only 4hp in killing his vet rifle. So there are two defenders gone. 2 Chinese riders die on a hill by Alexandria. (4-0). Kill a Bab reg musket with 14th Army in the same region. (5-0). New Asyut gets a scientist.
IBT- 20+ Cossacks appear in the Alexandria section.
Turn 2 (1360AD) 15th Knight Army kills a vet rifle at Karakorum, but goes to 1HP. 7th Sword Army kills vet rifle, and is down to 3hp. 13th Army kills unfortified vet rifle, down to 6hp. 9th Army kills drafted rifle, down to 4hp. 13th Knight Army, destined to go down in history, defeats another drafted rifle and Karakorum falls.

It is now at 5hp. 2nd Sword Army at 9hp moves in as the strongest member of the stack. Redlined 12th and 15th Knight Armies also move in. Market and courthouse are sold off, and several captured workers are killed off.
14 Cossaks are killed at the loss of a knight. Fire all scientists, make them all taxmen and order our forces defending Karakorum to fight to the death. Hit enter.
IBT- Lose two red sword armies outside the capital. The AI does not attack Karakorum.
Piles of advances all the way up to communism come our way. We are technically advanced for a change!
Turn 3 (1365AD) Do a bunch of upgrades with our cash so we now have 16 cavalry and 7 cannons. Babylon loses 5 muskets, 11 longbows, a knight and a cav by Alexandria. The first two tiles in the core are railed. Karakorum is abandoned and we head for the hills. Lavendar and New Elephantine rioted. Industrialism in 22 turns.
IBT- While it isn’t accurate to say that the AI has bailed out of the Alexandria region, after the last couple beatings it is not so much a target rich environment.
Turn 4 (1370AD) Cavalry goes into action for the first time as we get Bab cav, musket and three LBs. Persia loses 2 muskets to cav after they are redlined. Pull the knight armies back to Alexandria to heal. With the cav in place to pull the offensive load, the armies will be ready to move forward in a couple turns.
IBT- French are building Bachs.
Turn 5 (1375AD) Cav kill 2 Persian cav. Add a cav to 17th knight army, and move it towards Babylon with plenty of cats and a few cannon.
IBT- Quiet
Turn 6 (1380AD) Kill 4 Persian cav. Also an MI and a warrior.
IBT- Aztecs building Newtons. We have Mongolian and Zulu amphib landings at Swazi. This riots.
Turn 7 (1385AD) Zulu horse, Mongol rifle and 3 cav killed at Swazi. OK, there is definitely a profit in razing Mongol towns. Our healing armies destroy a rifle and LB and destroy the fledgling town of New Almarikh and collect 195 gold. Kill 6 Chinese cavalry, and our armies are now adjacent to Babylon.
IBT- More landings at Swazi. Indian cav, 3 Mongol rifles and an MI.
Turn 8 (1390AD) 3 muskets and 2 cav are destroyed at Babylon. No gold and the city is leveled. Temple of Artemis went with it. Our Karakorum group has 30+ Mongolian Cavalry in sight.

We head back for the hills. 4 Persian and 3 Chinese cav are killed near Alexandria. France loses a pike, LB and 2 MI. Another Persian cav takes 14 of 18 HPs off a sword army. Chinese pike and cav die next to Babylon’s ruins. Kill the Indian cav at Swazi, but the Mongols get to live. Too weak to attack, but the rail line from Thebes will be in range next turn.
IBT- Indians finish Bach’s in Delhi, Chinese finish Newton’s in Nanking. More landings in the Swazi area by France and India.
Turn 9 (1395AD) Exchange 1 cav for 7-8 Persian ones at Alexandria. Kill assorted Chinese units.
IBT- No AI landings this time.
Turn 10 (1400AD) Cut road links to Hindana to make their cav movements a little more difficult to reach the choke. And done.
Post turn: We have one coal source, and a rail line from Alexandria to Swazi, so we can respond to landings there at any time. Kahun and Thebes are at 20+ spt, and a number of towns up over 10. The Karakorum armies are unmoved. We are still in Monarchy. I haven’t started a prebuild for ToE. No AI has started US yet, unless it’s Australia. We can get to Industrialism and get factories in place in time to start that. Industrialism is due in 14, but we need a little more cash. Maybe razing another Mongol city will do that.
