GR15 - AWE on Ultra Huge Map

The only real concern to me is that the time needed to get a settler to a spot to settle will take long enough now that we will lose out on a town or two, due to the limit.

The spot where the settler was when I picked up the save may be a good spot to keep a settler to found when we have the limit. This could then be disbanded, once we move a settler to a point that we really wanted to settle. This lets us grab the 512th and finally relocate.

It will costs us lots of settlers though, so we may not be able to do it for some time. Until we have rails getting settlers to the spot we want will be to slow.
 
Three Roman archers on the hill next to Verulamium. Will hope they attack as it will be rough if they go around or get even more units stacked, before moving. I want to see the numbers stay low by killing some each turn and not head deeper into the core.

No way I will attack then on the hill across the river with just 1 archer. The Dutch have 3 archers and a spear on a hill heading for Augustodurum, but I will send the army out to thin that out some.

IBT:
2 Roman archers attack and die, one spear goes elite (2-0).

950BC:
Army kills 2 Dutch archers (2-0).
[4-0]

IBT:
3 roman archers come up behine the remaining archer. Dutch send an archer against Augustodrum (1-0). Another archer come into view.
[5-0]

925BC:
Found Eboracum and start a worker for now. It will be a long time before we have Map making and can get a harbor there. 1st is yellow and will heal.

IBT:
nothing

900BC:
Research down to 20%.
1st kills 2 Dutch archers, a spear is on the next hill (2-0) [7-0].
 
IBT:
3 Roman archers die at Verulamium and a spears goes elite (3-0). dutch spear turns around.
[10-0]

875BC:
Start IW at 70% at -8gpt with 249 gold in bank in 12 turns. Just for the record we have the other 30% on lux still. :D

Not switching the tile with Aug now as Entre is at 10 spt, with a pop on a hill. This slows the growth rate a bit as well, but at size 6 that is ok. Once we get the mine up, then we can go back to a 2 food tile to squeeze in a worker or a settler.

Army healing.

IBT:
Nothing

850BC:
Problem with the prebuild. It is way ahead of schedule. We need the palace cost to go soon or switch to get something and maybe start over on a pre.

The best I can figure is that we would need 18 towns to get the palace to cost more than 300 shields. We are 27 turns from finishing the palace now. We will have say 10 turns on IW and 10 for Writing and 10 for Lit. These are just guesses.

So we have to get 18 or 19 towns in the next 20 or so turns to get to 400 shields and make the build last long enough.

We could elect to switch it to HE and start another Pre some place if it looks shakey in say the next 5 or so turns.

I move the army toward the retreating spear, but I am inclined to go towards Rome first as they seem not to have Iron, at least not yet and I would like to prevent Legions from coming our way.

IBT:
Roman archer dies (1-0). Third win by the elite spear so far.
[11-0]
Dutch show a sword, so the army will not head towards rome for now.

825BC:
Agedincum starts a Rax. Richborough starts a settler. Worker at Gergovia chops and finds a BG tile.
Burdigala founded and starts a warrior. I hate to make one with no rax, but I dislike the other choices more. The warrior can sit around as an MP.

Had to switch Eboracum from a worker to a warrior as it was making too many shields and the worker was ready and pop was still 1.

I am thinking of sending the next settler from Alesia to the tundra and get next to the river and have the deer. It will give us many hills to find iron and the distance to expand East is getting longer.

IBT:
nothing

800BC:
Eboracum starts a worker again, but will be size 2 in time.
Entremont pop moves from the hill to a river grass tile as we stay at 10spt. Will probably need a worker skimmed off soon.
I fort the now healed army to see if the sword will attack or move off the hill.

IBT:
Roman archer dies, elite wins again (1-0) [12-0]

775BC:
Army kills a sword, another comes into view (1-0) [13-0].

IBT:
Rome does it again and still no leader. We have a rax there now.

750BC:
I forgot to update here, but I don't think anything happened. Have a settler next to a spear in the East and a settler that has taken only 1 move towards the tundra, so you can grab it, send someplace else.
 
I wonder how far away the nearest lux is from us? It would be nice to see one come into view soon. I think we now have 11 towns and 2 settlers out, so if the limit does not stop us we could get to the 18 or 19 we need for the palace cost to go up.
 
I agree that the GLib pre-build is ahead of schedule, given that we've interrupted our drive to Literature for IW. I should probably have made it clearer that I was thinking in terms of Rat's suggestion that we research Alphabet --> Writing --> Literature directly, not in terms of the earlier discussion which assumed that we'd interpolate IW. It's academic now, but I think this was an ideal situation in which to wait a while for IW--we're not under serious pressure, we have an early army to compensate for any other weaknesses, and Gallics may give us an earlier GA than we want.

In any case, the necessary adjustments to keep the palace from completing in Lugdunum are well within the competence of this team. In the last resort, we can just keep the town in disorder at a little under 300 shields. I certainly wouldn't re-start the pre-build elsewhere.
 
I reread all the post to see what the choice concensus was and saw nothing, but Alpha, IW and then to Lit.

Frankly I think IW is better as we are making way to many archers right now. They are not worth much as they can hardly beat forted archers and not fare well at all agaisnt swords.

The AI will not get to the GLB, unless it pops a leader. I think we have a good shot as getting the 18 towns, so we will be in good shape for the pre if we do.
 
a quick check told me that it's easy to do something about the prebuild. Employ a scientist in our prebuild city (and use a 2spt tile), the prebuild drops to 26 turns. That enables lux to go down to 20% and we can run 80% science, IW in 5. This way we should be able to get the prebuild timed better.

Don't forget, if we have iron, we get GS and most likely a GA, so that should enable us for faster prebuild and lower time for writing and litarature. I also suggest we get up more towns.

I would say DO NOT switch the prebuild, slow it down but what I mentioned
 
Guys I only said to look at it in 5 turns or so, I think we have a good shot at getting the 18 towns before then and it will not be an issue. I keep forgetting and then remembering about the GA.

We may have to slow it down because of happiness though, regardless. So the scientist sounds like a good way to do it.
 
I would switch between building the prebuild faster and higher science so that we reach 300 shields just after we get lit. It sounds like we have sufficient flexibility to do that. We can run the higher science for a little while and see where we are.

Roster:
Greebley
markh
Northern Pike
vmxa - Just Played
M60A3TTS - Up
ThERat - On Deck
 
Big_bad_archer.JPG
 
http://forums.civfanatics.com/uploads/43630/GR15_550_BC.SAV

Preturn- Moving one scientist at Lugdunum doesn’t help much. Employ 2 and run -1 in the food bin. The granary can sustain us a few turns. The current state of affairs is a tad confused. We’re building settlers and archers, but no spears that are vital for defense. The workers don’t seem to be organized to accomplishing any particular goal, it seems like individual random projects are going on. If we don’t push out the road network in support of new towns, we can’t readily reinforce them.

IBT- Entremont archer>spear. A second Dutch vet sword in site.

(730BC) Turn 1- Archer army kills Dutch reg spear in the woods. (1-0)

IBT- Camu spear>archer. Richborough settler>worker. Burdigala warrior>worker.

(710BC) Turn 2- Cataractonium founded.

IBT- Alesia settler>rax. Entremont spear>settler. Lapurdum founded on east coast.

(690BC) Turn 3- Quiet.

IBT- A couple more worker builds start.

(670BC) Turn 4 Switch Entremont’s scientists to taxmen as IW still due in 1. Veru needs a taxman.

IBT- Trade a spear for a sword at Augustodurum. (2-1) IW in, writing in 10.

(650BC) Turn 5- We have iron next to Cataractonium. Fire scientist in Lugdunum. Palace due in 19. Ratea Coritanorum founded on the south coast. Archer army and archer kill Dutch sword and archer at Augustodurum. (4-1)

IBT- Entremont settler>spear. Forbidden Palace notice. Veru worker>archer. Augustodurum worker>archer.

(630BC) Quiet

IBT- Also quiet.

(610BC) Turn 7 The Romans are trying to flank us to the southwest. Dutch have forted 3 spears and an archer NE of Augustodurum. What a pain to have to move workers off productive tiles to slow a pre-build. Got two Roman horsemen in the hills.

IBT- The two horses try a little mountain climbing. Our vet warrior defends successfully and goes elite. (6-1)

(590BC) Turn 8 Dutch swords now coming in force. Army suffers badly in getting the first sword kill. Down to 6hp and he has to retreat into town. Trade an archer for two Roman ones. (8-2)

IBT- Trade a spear for a sword which wasn’t good considering he attacked a spear cross river forted on a hill city with walls. (9-3)

(570BC) Turn 9 Tolosa founded. Traded an archer for two Roman ones. (11-4)

IBT- The attrition continues. Lose a covering reg warrior protecting a red archer to a Roman archer. Dutch lose two swords at Augustodurum. (13-5)

(550BC) Turn 10 Archer army kills two Dutch swords. (15-5) Elite archer kills Dutch spear and we get Orgetorix. :) Send him to Entremont. Switch a couple scientists to taxmen with writing due in 4. That is as soon as we can get it. And done.

Post turn- The Romans are sending single archers in a stream down the mountains in a southerly direction. Watch out for the occasional horseman foray from the mountains. The Dutch are sending swords in groups of around three or so up the middle. Nothing we can’t handle. The Roman archers did more attrition than I would have liked, but we have the MGL and can figure out whether to go with another archer army or FP. Or possibly connect iron and fill it with a GW army for use once we hit Monarchy. I have the workers on chopping duties where possible to accelerate production.

The iron has not been connected, but 3 workers are nearby if it needs to be. We still may have the prebuild coming in a bit too early, so that needs to be closely monitored.
 
got it, will connect the iron, we can still opt not to build GS...if we can delay our GA, good for us.

I guess once we hit the limit, we might need a GS army to raze some towns anyway.
 
having serious connection problems due to earthquake in taiwan...trying to upload what I can

save

Pre-Turn
decide we can always build the FP in a much better spot later on, use MGL to form army
MM extensively as we have taxman iso scientist, work the wrong tiles etc...
wake up settler and swap production in Alesia to next settler...we should always have spare settlers

IT win against a Dutch sword [1-0]

1.530BC
zzz

IT instead of attacking 7 Roman units pass Camudolum, this can get ugly
swap 2 unit with Dutch [2-1]

2.510BC
lose an archer trying to beat one of those units...retreat a horse [2-2]

IT Romans continue to run around, go 1-1 against Dutch yet again..no good here

3. 490BC
slain 5 units with the help of the army [8-3]

IT lose a spear to Dutch sword again [8-4]
writing is in, lit next

4.470BC
iron is connected...start a GS in our capital, after all, what was that IW for and we can't ill afford that lousy kill ratio
lit takes 12 turns at big deficit
slain 3 in exchange of an archer [11-5]

IT lose wounded archer against a wounded horse [11-6]

5.450BC
go on a killing spree and defeat 5 losing 1 [16-7]

IT for a change Dutch lose a sword against a spear [17-7]

6.430BC
what I feared comes true, trying to get up Lindum we get this message
gr15430.jpg

time for a GS army to raze some hell
swap a lot of builds to GS..

IT our scouting spear seems to pull back the Dutch...

7.410BC
defeat 1 horse, but there are again many units in the west...

IT pulling out troops animated Romans to attack Camo and they lose 3 units :) [21-7]
we get our first 2 GS

8.390BC
wow, we are lucky, trying to found the city succeeds even without us razing some... :dance:
that's why we need more settlers to use such an opportunity

IT a first small Greek stack appears (3 warriors) from the Dutch direction
lose a scouting archer that ran into a Dutch sword

9.370BC
defeat 2 archers, new settler covered by 2 GS army...I am still trying to avoid using GS until as long as possible
[23-8]

IT lose a spear to archer in a city...Greek and Dutch all head to our eastern shores that are lightly defended

10.350BC
settler is now in place covered by GS army...send another GS there since the enemy heads there

literature is 6 turns away, so is our prebuild..we need to go to big picture once we get that tech
Alesia is kept on settler duty, we need to replace towns and gergovia is a junk city we should replace anyway

situation in the east...settler under GS army, you can select another location
archer army in the north could go out to raze that Dutch town in the north
gr15350.jpg
 
I got it. I don't think we can afford to wait for Monarchy to use our Gallic Swords, so my inclination is to have the GA sooner and make sure we get the GLib.

If there is a strong desire to not use our GS until Monarchy then I can try to go for it, but I think Monarchy is still a goodly ways away and will just mean we stagnate until we get it. If we are not going to wait for Monarchy, then I don't see much difference between now and waiting. Now seems stronger due to the GLib - we could still miss it with so many civs. One might have gotten lit early. Opinions?

Roster:
Greebley - Up
markh - On Deck
Northern Pike
vmxa
M60A3TTS
ThERat - Just Played
 
completely agree Greebley. I actually just got those 2 GS as soon as possible. Those Civs we know might get monarchy much later. WE can't afford to wait that long. We need to keep on expanding and razing their cities. That requires GS and GS armies.
Also, the whole purpose of going for IW first was to get a better defense up...A GA fuelled build will ensure we get the GLIb.

I also say, we wait with the FP, we might capture a nice enemy capital in a good location or so.
 
Yes do not wait, the glb is too important and we need some hitters. Those archers are not going to get it done. This is why IW was put ahead of Writing.
 
In order to bring in the GLIb, it makes sense. We should be clear on what the strategy is beyond razing cities. Who are we going after? The Roman and Greek cities seem nowhere nearby. One Dutch city in the north. Do we focus the GWs on them? Rome is the most tech advanced by a couple advances.
 
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