GR15 - AWE on Ultra Huge Map

We shouldn't have any trouble founding a colony on the iron north of Curovernum during the next round, since the road is already built. We could have done it already, but I think it's safer to dispose of most of the Dutch units in the area first.

Our builds at the moment reflect the fact that we can't have Gallics without iron hooked up, of course. I've taken the opportunity to build some warriors for MP duty.

The Dutch don't seem interested in attacking Lindum, as long as it's held by an elite spearman fortified behind walls. We have to be more careful about Axima, which hasn't been able to rush walls yet.

The attacks on our western flank have been coming in at Ver. and Tolosa, not farther south.

We have a settler waiting in a safe spot north of Eboracum, which should try to found a new city every turn.

I've left our other settler with its movement, since there are various things we could try with it, depending on how much trouble we're willing to take to get it to an advanced position.

Augustodurum needs a second MP unit.

Don't overlook the Hoplite next to Tolosa.

The screenshot shows the furs, the iron, and the only foreign border (Dutch) we can see.
 
The northern prospect:

GR15-250AD.JPG
 
Pre:
Moved the settler near Ebaracum into Gergovia. I am guessing that this is the one we want to use to try to found a town every turn. If this is so, I do not want to have it found and abandon on roaded grass tiles.

I would rather it try to found on an open tile, IF it has to be abandon in a bit. So I am moving to the tundra or even a hill.

IBT:
Monarchy and Construction comes in, Sword lands at Durocortorum. Too many units moving to keep track of. No attacks.

260AD:
4/4 GS kill Hop (1-0).
4/4 GS kill Hop (2-0).
Fire beakerhead, I meant to do that during Pre and forgot. I see no value in working towards a 50 turn tech, may as well get the cash.
5/5 GS kills hop (3-0).
4/4 GS kill Gr warrior (4-0).
2nd has rough time with Dutch sword and redlines. Move to town to heal (5-0).
4/4 GS kills Dutch spear (6-0).
Fort 1st to heal.
4/4 GS redline on dutch sword and does no damage, move into town.
5/5 GS kills hop (7-0).
4/4 GS kills Gr archer (8-0).
4/5 archer kills Gr archer (9-0).
4/4 GS redlines killing Gr archer (10-0).
4/4 GS kill the dutch sword. Very close as it went redline with no damage and got the job done. That sword had redline two GS before losing a point (11-0).
4/4 GS kills Dutch sword (12-0).
4/4 GS kills Dutch sword (13-0).
Switch Lapurdum to aqua from warrior. We will be getting furs to make it viable to go over size 6.
I did not start an aqua in Gergovia as it cannot feed more than 6 pop right now.

I am stopping for the night and I want to revolt now to Monarchy so what is the vote? I think that since we do not have iron, this is a god time to be in anarchy. With no armies to use for a few turns, we will be busy.

I dislike making horses, but have few options now. It will be a few turns before I can defend a colony. Will switch a couple horses to spears to sit on the colony until we can clear the area.

May move a settler NE of iron and found and not even make a colony.

[13-0]
 
Based on the last save, our GPT would fall from 25 to 12 in a move to Monarchy. If our production is not going to be increasing to any significant degree I don't see a need to make the move at the moment since the GA is already over and done with.
 
Well, the timing of our revolution won't be as important a decision as it usually is, since we're religious. I would still mildly prefer to revolt now, since shields matter more than gold when we aren't doing research.
 
unit cost will be high initially no doubt about that. But what we need is more shields to get more towns up and running. Until the enemy has education, it will still take some turns.
By the way, are we interested in a SunTzu prebuild. This would go miles on a huge landmass like we have.
 
I would revolt. The ability to gain more shields on hills and food on grasslands is much more important than a drop in GPT IMO. We can irrigate some grasslands to get towns over size 7 which would help the gold situation if we wish (may need construction though).

Now is the time to do it with the GLib still active. Actually, I rarely like to wait unless there will be serious reprecussions to our economy.
 
Obviously we have a consensus. Think I'll stay with the one lone vote of nay, FWIW. We will lose 12 gold for a net production gain of 4 shields, and isn't worth doing just yet. Yes, with mined hills we are better off with Monarchy, but there are only three mined hills right now, and that is the question, do we flip now? Currently most workers are on the flatlands. If we had a GA coming, it would be a no-brainer.

As far as serious reprecussions go, gpt down from 25 to 12 isn't big, but it's still a loss of net revenue of over 50% strictly speaking. Over 10 turns that's still over 100 gold that buys unit upgrades, later research, etc.

As far as a despotism penalty goes with food, we have grassland that is being mined everwhere, so we are not going to pick up anything in the population growth department until we switch some mines to irrigation.

And although we're religious, we should still flip at the best time, not just because we can whenever we want. The sooner the better isn't always the best course of action. Despotism does have certain advantages over Monarchy in the early going.

I understand what the point about the GLib being active is, but we're not getting education in the next few turns either, so cranking up science isn't happening in the near future.
 
While the gold is correct, what I am thinking about is that we are not able to build any really good attackers now. Getting in the anarchy while we have no iron is less painfull.

It give us a chance to get iron connected before the current builds are all done and we maybe can switch a few. Later we will have more towns that will go idle. We also will have more enemies later.

We can get the extra food in a few places that need it and we gain the 3rd MP benefit for those places that have more than 2 units.

So all in all it may not matter much either way. At least it will be done, so off I go.
 
Company all day, so I hope I did not mess up to bad. I just realize I forgot to go around to see if any pop could use a better tile. Probably not much available though.

Finsih of 260AD:

Revolt and set all towns to not riot.
3 elite wins

IBT:
Rome sends a horse to die and we get an elite GS. (1-0) [14-0]

270AD:
4/4 GS kills Dutch sword (1-0).
5/5 GS kills Dutch sword (2-0).
5/5 GS kills Gr sword (3-0).
5/5 GS kills Rome horse (4-0).
5/5 GS kills hop and gets a leader (5-0).
Create GS-3rd add the elite* and a vet GS so far. 7th elite victory, I was way over due as I have not had many lately.
4/4 GS kills Roman archer and goes elite (6-0).
5/5 GS kills hop (7-0).
4/4 GS retreats on Gr sword doing no damage.
[21-0]

IBT:
no attacks

280AD:
We are now a Monarchy. Reset all citizens.
Entremont start on Pentagon and Alesia starts Palace. We can decide to do something later as to which should be the Sun Tzu.

5/5 GS kills Roman spear (1-0).
5/5 GS kills Roman archer (2-0).
5/5 GS kills Roman horse (3-0).
4/4 GS kills hop (4-0).
4/4 GS kill dutch spear and redlines (5-0).
2nd kills Dutch sword on Iron (6-0).
Too many cities still.
1st kills spear and sword at Rotterdam (8-0).
4/4 GS kills spear at Rotterdam and I have to capture it (9-0).
Will abandon next turn, if we can hold it.
I see a 5/5 archer that killed a Roman horse I did not list (10-0)
[31-0]

IBT:
dutch sword kills GS at rotterdam, but we hold it (0-1) [31-1]
 
290AD:
2nd kills Dutch sword and moves onto the iron (1-0).
4/4 GS kill Roman horse and goes elite (2-0).
Too many cities, abandon Rotterdam. I wanted to be sure there were no others available first.
Found Segusio, starts a cat for now.
2nd kills the offending dutch sword and covers the two damaged GS units (3-0).
5/5 GS kills roman horse (4-0).
5/5 archer kills Roman horse (5-0).
5/5 GS kills hop (6-0).
5/5 archer kills Gr archer (7-0).
5/5 GS kills Gr archer (8-0).
[39-1]

IBT:
nothing much

300AD:
5/5 GS kills 2/4 hop on hill across river losing no hit points (1-0).
3rd kills 3 Roman horses (4-0).
5/5 GS kills hop (5-0).
4/4 GS kills Gr archer (6-0).
Switch a few builds to settlers to get a few in hand.

[45-1]

IBT:
We have about 13 dutch units next to the iron, so it will hard to get the settler into position. If we are able to found this turn it will have to be right on the iron or wait to found.

310AD:
5/5 GS kills Roman archer (1-0).
Too many cities.
4/4 GS kills Dutch spear (2-0).
1st kills Dutch spear while waiting for the escorts to heal (3-0).
*5/5 GS kills Gr sword (4-0).
4/4 GS kills kop (5-0).
[50-1]

IBT:
I had misclicked a spear and left it in the open near two dutch units, so I had to cover with GS. They were attacked, but both won and the GS is now elite (2-0).
[52-1]

320AD:
5/5 GS kills Gr archer (1-0).
2nd kills dutch sword (2-0).
5/5 archer kills Dutch spear (3-0).
Made colony and switched unit builds to GS.
4/4 GS kills Gr archer (4-0).
5/5 GS kills dutch sword (5-0).
5/5 GS kills roman spear (6-0).
3rd kill Roman archer (7-0).
Too many cities.
[59-1]

IBT:
no attacks

330AD:
5/5 GS kills Roman spear (1-0).
5/5 GS kills Roman horse (2-0).
7 cats manage to get a hop to 2hp and 5/5 GS kills it (3-0).
5/5 GS kills Gr sword (4-0).
3rd kills 2 Roman horses (6-0).
5/5 GS kills Gr sword (7-0).
4/4 GS retreat on Gr sword taking off 2 hp.
4/4 GS kills hop (8-0).
3rd kills Roman horse get a promotion, but took damage (9-0).
[68-1]

IBT:
Dutch send most of their units back as 1st threathens Amsterdam.

340AD:
5/5 archer kills Dutch spear and leader is born. I form 4th rather than rush Pentagon. I would love to have the extra unit, but we need some time to build more anyway and the army will let us send out more or protect new towns. (1-0)
5/5 archer kills Roman horse (2-0).
5/5 archer retreat Roman horse and 5/5 GS finishes it (3-0).
4/5 GS kills Roman spear (4-0).
5/5 GS kills Roman spear landed at Ratae (5-0).
I ran the 3rd down deep to kill hop and Gr sword, but it can enter town next turn to heal

(7-0).
Mr Horse Breaker retreats on Gr sword and I switch Axima to rax. It looks like it does not need walls.
4/4 GS goes elite killing the same sword (8-0).
4/5 GS kills hop (9-0).
2nd kills 2 Dutch swords (11-0).
We have 3 settlers, but no new towns and we are hurting for more unit support and that lux.
I am trying to drive the Dutch back so we can found a town past the iron and then one for the furs. I have one available on a hill ready to go, if a spot
opens.
[79-1]

IBT:
nothing

350AD:
Found Glevum, start worker. This is probably an abandon town, but we were running -15gpt.
5/5 kills dutch spear (1-0).
4th kills Dutch spear and 2 swords and gets a promotion (3-0).
Note it only has 2 units right now.
3 of the 4 armies are yellow or red. The 1st is moved next to Amsterdam so that it does not have to fight across the river.
Dutch galley is probably going to drop off something as it is coming in, not leaving. roman galley is leaving.
[82-1]

My count is 40 elite battles, may not be exact, but is close.
Greeks have a 6 pack near Axima, but not coming to it.
 
Roster:
Greebley
markh
Northern Pike
vmxa - Just played
M60A3TTS - Up
ThERat - On deck
 
Got it and have stopped on turn 4 with a 32-1 kill ratio. Picked up two MGLs, but we're stuck at the army limit with the latest. Suggestions? My inclination is to abandon the junk town of Segusio and build a new town in a new location and then rush the FP. The Pentagon is due in 12 and could be rushed as an alternative.
 
I agree with rushing Pentagon and then FP in a good location. It will help our economy.

Maybe the pentagon prebuild can be used for a library or market?
 
Maybe that's best move. I don't see a location on the map screaming FP, although the ground at Amsterdam looks nice.
 
Yeah that is what I was going to do if I had gotten another leader. FP and Pentagon some place.Switch one of the builds to a lib or a market if we have picked up currency.

A 4th unit is very nice here as we will be facing pikes real soon. You could drop the FP any where for now and we will be able to use a leader to move it later.

We wil surely see lots of times where we cannot make an army.
 
http://forums.civfanatics.com/uploads/43630/GR15_450_AD.SAV

Preturn- Things look in great shape, although I’m not crazy about the palace pre-build. Rather have much more GS than a rax everywhere at this point, but the investment is already sizable. Change Axima from rax to cat.

Turn 1 (360AD) Load an elite GS into an army. Kill 2 Dutch swords and 3 Dutch spears with 2 armies (5-0). Cat a Roman horse red and elite GS gets MGL. (6-0) Build another GS army. There are a pair of Greek stacks now working south. Will whack stack 2 next turn. Curovernum needs a taxman.

IBT- Dutch lose a sword attacking vet spear on a hill (7-0)

Turn 2 (370AD) Gallic army loses quite a bit to kill a hardy hoplite. Two single GS win their own battles against one. (10-0). GS army kills 2 spears at Amsterdam but goes red. Simply not enough of a force to take a capital this size. Two GS attack 2 Greek archers. Both promote elite. GS* “Horsebreakers” finishes the last. (15-0) Kill 5 Roman horses and lose an elite archer leader fishing. (20-1)

IBT- Dutch sword amphib landing by Ratae.

Turn 3 (380AD) Kill Ratae sword (21-1) Two armies kill hop and archer on east coast. (23-1) Odd position given the Greeks have been stacked up in the west. Kill Roman spear/archer team next to Verulamium (25-1). Elite GS kills spear that was redlined by cats (26-1)

IBT- Lose a worker to a Greek horse. Forgot they had snuck in there. One dies attacking a fort spear. Dutch lose a sword attacking forted GS on a hill (27-1).

Turn 4 (390AD) Greek horse killed by vet GS (28-1) GS army kills 2 hops (30-1). Kill Greek sword and then another hop delivers another MGL. (32-1). Can’t build another army as we are at the limit. Switch Entremont from Pentagon to Library, Rush Pentagon in Curovernum. Trade a GW for two Greek swords. (34-2).

IBT- Pentagon comes in. Another Dutch sword lands in our rear. Two Roman horses move inside our territory.

Turn 5 (400AD) Kill all 3 trespassers. (37-2)

IBT- Durocortorum becomes Omaha Beach as the Dutch land two galleys of a spear and two swords.

Turn 6 (410AD) Shift GS army to Arausio in response to the landing. Do away with 2 Roman spears. (39-2) Lose two elite GS to a redlined hop in the woods. :mad: Kill him with a vet. (40-4)

IBT- Dutch kill a spear and sword defending at Durocortorum. (40-6) Axima riots.

Turn 7 (420AD) Kill 2 spears and a sword at Amsterdam. Do the same to the Durocortorum Dutch troops. (46-6) Do away with a couple more Roman horses (48-6)

IBT- Lose another spear to a Greek sword. (48-7) Learn currency.

Turn 8 (430AD) Three spears killed at Amsterdam. (51-7) Kill 2 Greek swords by Tolusa and get another MGL. Lose a GS and kill 2 hoplites, 2 swords and an archer. (56-8) Add Roman spear and archer to the mix. (58-8) And a Dutch spear. (59-8).

IBT- Pick up Republic and Mono. Another Dutch sword dropped at Duro.

Turn 9 (440AD) Finally the payoff. Two spears are defeated by GS army and Amsterdam is razed. :D Get 6 Dutch workers. Kill a Greek and Dutch sword in the east and a Roman horse in the west. (64-8) Glanum founded next to furs. Kill the Dutch sword at Duro. (65-8) Send Orgetorix to Tolosa. We’re one town shy of another army.

IBT- Mayan galley appears off the coast of Segusio.

Turn 10 (450AD) Kill a Dutch spears and two swords in the east with 2 armies. (68-8) Trade GS for 2 Roman horses and two hoplites. (72-9). Talk to Maya, they have 13 cities, up no techs on us. Declare war. Healing two GS armies by Amsterdam’s ruins. And done.

Post-turn: The preceding was dedicated to Stonewall Jackson’s Valley Campaign, only this time Washington was burned to the ground, so to speak. ;) With the GS armies able to move at high speed along the roads along the east coast, we can hit the Dutch easily enough.

I started a couple markets but am keeping the GS production up. Again, we need just one more Dutch town razed if we want another army. The Greeks do have a pair of hops and swords just off our iron colony, and they are on a road, so they could double back towards Glanum and get the workers with the furs we are trying to road, or attack the iron colony. The Greeks and Romans continue their piecemeal attacks and are no threat. Just a slightly higher attrition level without armies there. But concentrating in the east I think is the way to go as we can expand faster by tearing down Dutch cities with the armies.

Oh, next up please change the Glanum build. We don't need a reg spear there.
 
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