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Preturn: Well I dont like the looks of things where there are a pair of Russian knights and a few of our towns with little or no defense. About 6 workers doomed in the IBT. Nothing in the vicinity with which to come to their aid. Well once the Mayans are toast, Ill free up an army or two to support that area once that is accomplished. Bring up three armies to reinforce the attack on Bonompak next turn. Taking no chances here.
IBT- Incans kill a knight at the cost of an MI. Russians trade us a knight (2-2). Three trebs and two cats unescorted pass by our location.
Turn 1 (1310AD) Mayans lose 3 vet muskets at Bonompak to knight armies. GS army kills covering LB. We capture Bonompak and get 1228 gold. The Mayans are histoire. Send 7th Gallic Sword Army on a route recon of the area to the south of Bonompak. Pick up the wayward artillery with a knight. Boy, we get the only break that can save Gersen from Russian troops as a second and last elite attack on an Incan pike north of Larque draws an MGL. The newest knight army kills one Russian knight and an elite MI at Gersen. Kill a pike and pair of Jap spears and Matsumaya captured. GS army kills another Jap pike and archer team. Then rinse and repeat. Abandon Matsumaya and found Ashtabula. Kill 4 Incan MI and a pike that are redlined. Kill another MI by Fort Furthest with knight army that heads into the city. (22-2)
IBT- Quiet
Turn 2 (1315AD) 5th Knight Army kills a pair of reg pikes at Huanuco Pampa. Get a pair of Jap archers. GS army and knight kill Russian knight and spear. GS Army bags pike and 2 incan MI. Russian knight and Incan MI die next. Lose a knight killing another Incan MI and pike. Fort Furthest garrison gets a spear and three Incan MI. Get three American archers and a spear in the east. (43-3)
IBT- Incan knight walks into undefended Teal. America loses an archer against a vet knight. Chemistry in, mettalurgy in 8. (44-3)
Turn 4 (1320AD) 10th Knight recaptures Teal. Kill a pair of Russian MI, pike and a spear, MI of Incas vicinity of Fort Furthest. Fort Furthest is evacuated and will fall in the IBT. Incas have 9MI, 6 pikes, a spear, and 4 archers observed in the vicinity. Get another MGL with an elite knight killing a Jap spear. (50-3)
IBT- Fort Furthest falls to Inca for 29 gold. Incan MI attacks defending MI and dies at Gersen. Two Jap archers die attacking knights at Matsumaya. Jap MI comes out of fog and kills an elite knight. America plodding south with archers and spears in the hills. Also saw a longbow. Once they reach open ground, they are dog meat. Start a lot of bank builds. (53-4)
Turn 5 (1325AD) 12th Knight Army kills a pike and two spears and take Kagoshima. Keep the city so we can use the MGL to form another knight army there. Sell a courthouse, create the army that moves adjacent to Izumo and abandon the city. Kill 2 Jap archers and MI in the central regions. Most reinforcements I am sending to the western region. Knight army kills Russian pike, knight, MI. 3rd GS Army kills a pair of pikes near Fort Furthest. Two GS Armies begin a road pillaging exercise in the west to create a fire break. Incans are moving on next science farm to the south, Teal, but our knight army is healing there. (64-4)
IBT- America loses 3 archers in assorted battles. They are also streaming more forces in now from the central regions. Japanese galley comes home to die at Izumo. (67-4)
Turn 6 (1330AD) Knight kills American spear by Northern River. At Izumo, two pikes and an archer die. Town captured. Sell a courthouse and move the armies on. Kyoto spotted. Abandon Izumo. 3rd GS Army kills Incan spear and 2hp pike. Fort Furthest recaptured. Palo Alto founded. Going there next week, btw so I wont be playing then. At Teal Fields whittle down the Incas by killing 3 archers and MI. Pick off a pair of American archers and a warrior in the east. (80-4)
Start Military Academy pre-build in Alesia.
IBT- Incas lose an archer and MI attacking Fort Furthest. Fog Jumpers kill a knight and MI of ours. American stacks moving south are now headed west. Moronic. We should have cavalry around the time they get close to a city of ours. (82-6)
Turn 7 (1335AD) Kill 2 Russian knights out west. 3 Japanese pikes and a spear are killed and Kyoto is razed. Two elite attacks on an American archer spear team pull in another MGL. Get 4 Incan MI by Teal Fields. Elite MI cant beat a spear. Knights kills another 3 MI. GS gets an archer and knight kills the redlined spear that we failed to get the first time. 14th Knight picks up a pair of Russian pikes. Fort the eastern armies to allow them to heal. A pair of knights collect another Jap spear-archer team. (103-7)
IBT- French finish Bachs. No combat.
Turn 8 (1340AD) Another knight army forms in the east. Kill 4 American spears and 3 archers in the center. Another 5 Incan pikes, 2 MIs and spear by Teal Fields and Fort Furthest. 4hp elite kills Incan spear and another MGL. Back to Teal Fields for another knight army although its an assortment of beat up ones so it wont be ready for action for a bit. In the east, 5 Jap archers and a pike go away. (125-7)
IBT- Jap pike and spear amphib landing at Glanum. The Incans are frustrated as two archers die against our elite* GS. A final MI attack causes the GS to retreat. (127-7)
Turn 9 (1345AD) Redlined elite* GS returns to Teal Fields and is renamed Hero of the Celtic Kingdom. Knight army storms out of Teal Fields to kill Incan pike, MI, and spear. Knight at Larque kills Russian MI. 5th Knight Army kills 2 Incan muskets. Huanuco Pampa razed. Switch Glanum from knight to MI and bring up three knights to iron hills to deal with the landings next turn. 4th GS Army has completed its roadwork, or destruction thereof. Now on a recon mission along the west coast. Kill 2 American archers in the center. Note their stacks have 10 archers and 7 spears. (135-7)
IBT- Japs pillage their Glanum tile. No other combat.
Turn 10 (1350AD) Kill the pillaging Jap units. 5 American archers die at Rivers Bend. Get 3 Jap archers in the east. Bring up 2 knight armies to deal with American stacks in the center. (145-7) Mettalurgy in 1. And done.
Post turn- Military Academy prebuild in Alesia should be ready in 10, so if we can get Mil Tradition in 9, that should be good to go. The Incan SoD is finished. America is coming with its spears, archers and LBs. There are two armies scouting in the west where Russia presumably is. The front line is fully stable with 6th and 8th GS Armies and 11th and 14th Knight Armies holding the west front. In the center, Larque, Fort Furthest and Malagate have 4 armies in the area for protection, but there is no real threat. Just a number of weak American units in the open. In the east, Japan has to contend with 5 armies wrecking their cities and a sixth not far away.
Im not convinced that we really have an immediate need to build any cities farther ahead of what exists. There is plenty of room in the interior for science farms. Our top eight commerce cities have banks building now, and all will be finished soon.
We may be close to the top of the continent in the east. No way to tell for sure, but the terrain does get much rougher going north. Civ Assist says the Japanese are down to 8 cities.