GR15 - AWE on Ultra Huge Map

sounds like some slogging here, it seems I always got the break between the enemy stacks during my turns

we wil get more armies, don't worry...

even if the number of enemy units is very high, we should be able to take them on. The more armies we have overseas, the faster we can raze cities there. I wouldn't even bother to pillage, simply raze them and refound cities on our continent. This way,the AI will bleed sufficient...Once we have flight, we can then start to make a real push overseas.
 
Looking at the game I see we have Korean units to face too (I don't know if it was mentioned that Korea has shown up). I guess they are also on our continent. The scale of this map is a bit mind-boggling they took this long to get to us.

I think Korea will be a bigger threat than the Babylons and may slow us down some on clearing out the continent. They have Knights after all.
 
This is a nice game you guys have going here. I am enjoyoying from the sidelines. Prepare for naval. Build, as Greebley suggests, persevere. It will be long battles.
To M60A3TTS- Did we quit the body count? It is probably so high it makes it near impossoible to count. The game should show that after every turn if you click it.

Loving this game. Thanks for the entertainment. Men conquer, whatever the odds.
 
Our pre-build situation is peculiar, since the palace is being built in the totally corrupt town of Berlin, with 989 turns to go. ;) We should immediately switch the palace build to Alesia, for Hoover, while Entremont switches to a factory when Industrialization comes in (a temporary food deficit may let us save a turn here) and then works on the US pre-build for ToE. This timing should be acceptable, though it's too late for complete efficiency.
 
On the Babylonian power thing, I'm not concerned. 600 bowmen will be lucky to capture a single junk city. But I do think we have a cleanup on Aisle 5. ;)

The cannons over in continent 2 will be an impediment to us. We need speed more than brawn going up against impi defended towns. I don't see any value in even pillaging there.

I quit the body count, but passed the test. It was like 300-10. Or maybe 400.
 
Yes we will need to crank out galleons and they will need escorts, 3 frigates per stack to be safe. I like to use at least 1 empty transporting ship in case they get past the guards.

I don't see any reason to have frigates out in 1's and 2's to get sunk eventually. If we need to scout arouns, use 3's and 4's to discourage attacks.

I also do not see any reason to use cannons on attack in the other land, they can be used on defense once we have a town going. I would not make or send any explorers either. They are just lost shields.

I suspect you are correct Greebley, that in 10 to 15 we should be very soild and have enough 4 unit armies to handle things. The 3 units can go and the new ones.

600 longbows should yields some leaders. The big advantage of armies is they can attack several times to whitle down stacks. It will be hard to kill so many in a short amount of time, before they get to attack towns.
 
On the Babylonian power thing, I'm not concerned. 600 bowmen will be lucky to capture a single junk city. But I do think we have a cleanup on Aisle 5. ;)

The cannons over in continent 2 will be an impediment to us. We need speed more than brawn going up against impi defended towns. I don't see any value in even pillaging there.

I quit the body count, but passed the test. It was like 300-10. Or maybe 400.

I was hoping to not use the cannon vs the Zulu but against another civ with Rifles. Is it worth putting them back on the boats and searching for such? We can send a second wave of 4-5 cav armies (only) that can take out the Zulu probably without loss.
 
The cannons over in continent 2 will be an impediment to us. We need speed more than brawn going up against impi defended towns. I don't see any value in even pillaging there.
Agree, maybe we would like a slow moving stack to collect all those slaves and whatnot...but it's the fast moving armies that can take out the enemy. We can replace all those cities on our own continent.

I guess once we have flight and tanks, we can start with a town on the other side. It will see huge stacks, I guess.. But double attack tanks should do the job and generate plenty of armies.
 
At some point it would be good to stick up a town and place a couple of infantry armies in it to just kill massive amounts of units. As long as you only have the one town on that landmass, they will come at it and lose hundreds of units.

I love to use that on Sid games. You can even place a few armies around the town to get in some licks as they come in. Nothing like Sir Pleb, but a few.

You need a barracks and a wall and maybe a hill to get the most mileage. with rails up in most areas, they can run in lots of units to die.

We can set up an airfield with an army on it to shuttle in infantry units as they either die or make leaders.
 
I got one turn done yesterday. Took me almost 2.5 hours. Quite difficult to get into the game again. Took the remaining 3 Mongol cities in the SW and razed a Zulu city. Next turn many armies will be healed and will get into business again.

The shipped cannons I left on the ships at the Zulus for the time being. The Zulu cities are defended by Impis, so I let the armies do the job.
 
I think I would like to get Espionage after we get Sci Method. I suspect we can MM it until it will only take 8-10 turns for the two techs and I think we will save much more than 10 turns by having a complete map of the world. We will know where resources are and how best to get to the enemy and be able to slow down the larger enemies. We will also know how many continents there are are where they are. It is very possible the Zulu are not connected with the rest of the world given they were all low tech (Zulu, Roman, Byz). If that is the case we may not want to put the 4th unit in all the armies.

Being able to draft is always nice as well. Good for MP's or protecting coastal cities.

I would also like to get the Cannon and an army to a civ that is stronger than the Zulu. The Zulu are little threat - we can take out their cities, but I would like to go after others. Can we load some Cav, an Army, and the cannon into the boats and sail until we find a city with rifles?
 
I would also like to get the Cannon and an army to a civ that is stronger than the Zulu. The Zulu are little threat - we can take out their cities, but I would like to go after others. Can we load some Cav, an Army, and the cannon into the boats and sail until we find a city with rifles?

I will do that. Two armies will do the Zulu job just fine for the moment.
 
a few workers are caught IBT from horsemen coming out of the fog

Industrialization -> Medicine in 5

1) 1665AD : wow that's quite a number of Bab units

take Batshireet killing 3 muskets
the same in Tsetserleg
and Dalandzadgad

raze Umtata

IBT : Teoti.. flips back

2) 1670AD : after using all cats, cannons, trebs and arties and moving all workers the game crashes. Thank you !

found New Deva

take back Teotihuacan

unload cavs and armies in Zululand

IBT : Tlatelolco flips

3) 1675AD : raze Zitlaltepec, Coyotepec and take back Tlatelolco
damn, Monty must have a settler on a boat

get a leader -> army

raze Hovd and Choybalsan and we can add the Mongols to the list

raze Zunguin

found New Lezoux

IBT : the Koreans move some knights into the battle arena, but nothing to be woriied about

4) 1680AD : take Amatikulu after a border expansion we can get access to spices, our 5th lux

found New Noviomagus

There are at least two more Aztec cities near the former Mongol land

IBT : the first Egyptian cavs arrive at the battle zone

5) 1685AD : we sink one Iroquois convoy at our coast

found New Arausio, New Durocortorum, Entremont2

raze Tabriz, Ereen

abandon Amatikulu as there are too many Zulu units that could attack. 2 or 3 infantries would have been nice. :D

http://forums.civfanatics.com/uploads/47099/GR15_1685_AD.SAV
 
lurker's comment: Hello there all. I was wondering, couldn't you guys have bought a WM before declaring war on civs? Were you at war with every civ in the game before anyone knew Navigation? (because it would be pretty nice seeing the whole map, don't you think?)

Edit: Ok, thanks for the answer. :)
 
lurker's comment: Hello there all. I was wondering, couldn't you guys have bought a WM before declaring war on civs? Were you at war with every civ in the game before anyone knew Navigation? (because it would be pretty nice seeing the whole map, don't you think?)

No, we couldn't. No trading allowed. Just declare war and goodbye.;)
 
Were you founding cities for all the ones you razed? Remember that if you don't rebuild the city you allow the other continent to get more powerful, so we don't want to do that.

Roster:
Greebley
markh - Just Played
Northern Pike - Up
vmxa - On Deck
M60A3TTS
ThERat
 
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