M60A3TTS
Ex-treadhead
http://forums.civfanatics.com/uploads/43630/GR17_1475_AD.SAV
IBT- As Greebley suspected, we lose the pike covering the cannon from a Vike cav. Multiple landings at Nara.
Turn 1 (1430AD) Declare on Rome. Caesar is still learning the ways of mono and chemistry. Knight Army kills Iro musket and Caughnawaga captured. Abandon city and move knight armies next to Tonawanda. 9th Knight Army kills 3 muskets defending Tyendenaga. Reg musket still showing. Kill 14 French spears by Brainsample and lose a cav. At Nara beachhead, 21st cav army kills Dutch cav, 2 Korean knights and a pike. Cav gets Hittite chariot, lose an elite MI to a vet Korean pike taking it to 2hp, cav kills Korean MI. At Fort Lugnut, Dutch lose a pair of mercs, Byz an MI and spear. Cav goes elite in the process. 13th Knight gets a knight and 2 LBs. 10th Knight gets a Byz knight. Cinq Oasis founded. 3rd Cav gets two Vike cav. Independent Cav Army kills zerk and German knight and begins pillaging a new firebreak about 10 tiles in advance of our furthest borders. 12th Knight gets French musket and MI. Knight captures Dutch explorer.
IBT- German galley sinks attacking our caravel.
Turn 2 (1435AD) Tonawanda and Tyendenaga taken by 11th and 9th Knight Armies. 3 muskets killed in the process. 7 Arab pikes, MI and French spear killed at Brainsample. Two Dutch cav and an Ansar killed at Lugnut. 21st cav kills 4 Korean units at Nara. 10th Knight gets Byz knight. 13th Knight gets Iro knight and MI. 6th MI gets French MI and crusader. 14th Knight gets Arab pike. 3rd Cav Army kills 2 French MI, spear and German spear. I know this will be unpopular, but disband a bunch of captured workers and a couple artillery pieces that a knight army was guarding. We cant afford to have armies sitting on protective duties right now. 12th Knight kills Byz knight and Iro LB but is now at 5hp. Cav army kills 2 German pike, an MI and spear SE of Lugnut. Cav gets Arab pike by Cinq Oasis.
IBT- Not a disaster, but a horrid IBT. About 8 Byzantine knights come out of the fog to assault Tonawanda and destroy 2 knight armies.
A third barely survives. About 6 Byzantine knights are lost. Cant recall the last time when an AI attacked three armies in a city when they were not all redlined.
Turn 3 (1440AD) Abandon Tonawanda. 6th MI kills 2 Ansars. 20th Cav kills German spear, 3 Ansars. 3rd Cav gets vike musket and zerk. 7th MI kills 2 musketeers. Knight and cav kill 2 Ansars. 4 muskets killed defending Kahnawake and city razed, but another knight army redlined. Cav and MI kill 2 Ansars. 2 cav kill 2 French MI. Swiss merc and 2 Arab pikes killed with cav army. 14th knight gets Arab MI, pike, Ansar. 15th Knight finds Iro town of Oka. 16th Knight Army kills Iro LB, only is now down to 2hp.
IBT- No better than the last. A redlined cav army killed by a French cav and a knight army killed by a Byzantine knight.
So now I owe the team 4 MGLs. Two cav land at Nara.
Turn 4 (1445AD) First, an assessment. The AI still has plenty of units coming at us and they dont lack resources. Just about everyone has knights or cav it seems. Greek and Dutch cav killed at Nara. 15th Knight kills 2 muskets at Oka. Kill 2 Dutch cav and get an MGL, so thats a start. Cav kills musketeer. Vet cav kills red German pike and goes elite. Vet cav kills another one. 2 French cav killed with 2 zerks and pike by Brainsample. 4 French cav and musket killed.
IBT- Ansar kills knight clean
Turn 5 (1450AD) 10th Knight kills Ansar and Byz MI/spear. We have a couple new towns forward, Ambleve and Trois Ponts. Kill French cav, 3 MI and 3 musketeers and other assorted units. Lose a cav. Kill German knight, 3 muskets and a pike. Kill 3 Hittite chariots at Nara. 3 Vike muskets.
IBT- Lose 2 more cav.
Turn 6 (1455AD) 7th MI kills German pike and MI. Kill a French cav with elite cav and draw another MGL. Cav army kills musket and razes Oka. Kill 4 Ansars by Monte Cassino. 10th Knight kills 2 vike cav and a French one. 21st cav kills 3 musketeers.
IBT- Lots of fast movers approaching in the north. Hittite landings by Nara.
Turn 7 (1460AD) Add towns of Salerno and Neufchateau. Killing and more killing.
IBT- Forgot about those Hittites. 3 cannons captured and a worker lost.
Turn 8 (1465AD) Kill 11 legions at Monte Cassino. Kill the Hittites. Reclaim the cannons.
IBT- No losses for a change. Byzantines trying to get around the northern flank.
Turn 9 (1470AD) Armies make it to the last Iro city of Gandasetaigon and kill vet musket. Disconnect their salt while Im at it.
IBT- And they just keep on coming. Almost lose another cav army as Dutch cav takes it to 2hp. 4 or 5 knights land at Nara.
Turn 10 (1475AD) Finally destroy the Iroquois and collect 168 gold.
Kill 4 cav at Nara and lose 1. Eighteen Wabbit is borne from battle.
Now Im down one army. Disband some cats so we can get a rax in 1 at Neufchateau that is on the front lines. More killing, clear Nara again and done.
Post turn- I did merge some native workers to reduce our overhead. Actually just think of them as temporarily unemployed. We can always peel some off the corrupt towns as we close in on steam. Never lost 4 armies in a set before. But gained 3 so that helped a tad.
I pillaged the roads in spots and have tried to block easy access to our front line towns in the south. Note we can build one town now, but it is in the ice patch in the vicinity of the barbs. Another settler could make it to greener pastures next turn. It is taking time to walk down there.
Two armies need healing by where the Iro capital fell. Many bad guys even in that vicinity. Germans are attacking from the far south, Vikes in the same general location. French are trying to work their way around to the center from the south. Arabs tend to come through the center, and the Romans and Byzantines in the north. Landings at Nara essentially every turn. Since the other civs have all these untouched cities, their units are just streaming in everywhere. Definitely need more raxes to keep our armies from being bled white, which in many cases they are.
We're doing ToG at the moment and then can finish up with physics.
We may need to consider communism in this one. These core cities are not the most productive I've ever seen, but that's a long ways away.
I think I have animate battles off again. I tend to do that in these big games, at least until it's time for the IBT.
IBT- As Greebley suspected, we lose the pike covering the cannon from a Vike cav. Multiple landings at Nara.
Turn 1 (1430AD) Declare on Rome. Caesar is still learning the ways of mono and chemistry. Knight Army kills Iro musket and Caughnawaga captured. Abandon city and move knight armies next to Tonawanda. 9th Knight Army kills 3 muskets defending Tyendenaga. Reg musket still showing. Kill 14 French spears by Brainsample and lose a cav. At Nara beachhead, 21st cav army kills Dutch cav, 2 Korean knights and a pike. Cav gets Hittite chariot, lose an elite MI to a vet Korean pike taking it to 2hp, cav kills Korean MI. At Fort Lugnut, Dutch lose a pair of mercs, Byz an MI and spear. Cav goes elite in the process. 13th Knight gets a knight and 2 LBs. 10th Knight gets a Byz knight. Cinq Oasis founded. 3rd Cav gets two Vike cav. Independent Cav Army kills zerk and German knight and begins pillaging a new firebreak about 10 tiles in advance of our furthest borders. 12th Knight gets French musket and MI. Knight captures Dutch explorer.
IBT- German galley sinks attacking our caravel.
Turn 2 (1435AD) Tonawanda and Tyendenaga taken by 11th and 9th Knight Armies. 3 muskets killed in the process. 7 Arab pikes, MI and French spear killed at Brainsample. Two Dutch cav and an Ansar killed at Lugnut. 21st cav kills 4 Korean units at Nara. 10th Knight gets Byz knight. 13th Knight gets Iro knight and MI. 6th MI gets French MI and crusader. 14th Knight gets Arab pike. 3rd Cav Army kills 2 French MI, spear and German spear. I know this will be unpopular, but disband a bunch of captured workers and a couple artillery pieces that a knight army was guarding. We cant afford to have armies sitting on protective duties right now. 12th Knight kills Byz knight and Iro LB but is now at 5hp. Cav army kills 2 German pike, an MI and spear SE of Lugnut. Cav gets Arab pike by Cinq Oasis.
IBT- Not a disaster, but a horrid IBT. About 8 Byzantine knights come out of the fog to assault Tonawanda and destroy 2 knight armies.



Turn 3 (1440AD) Abandon Tonawanda. 6th MI kills 2 Ansars. 20th Cav kills German spear, 3 Ansars. 3rd Cav gets vike musket and zerk. 7th MI kills 2 musketeers. Knight and cav kill 2 Ansars. 4 muskets killed defending Kahnawake and city razed, but another knight army redlined. Cav and MI kill 2 Ansars. 2 cav kill 2 French MI. Swiss merc and 2 Arab pikes killed with cav army. 14th knight gets Arab MI, pike, Ansar. 15th Knight finds Iro town of Oka. 16th Knight Army kills Iro LB, only is now down to 2hp.
IBT- No better than the last. A redlined cav army killed by a French cav and a knight army killed by a Byzantine knight.


Turn 4 (1445AD) First, an assessment. The AI still has plenty of units coming at us and they dont lack resources. Just about everyone has knights or cav it seems. Greek and Dutch cav killed at Nara. 15th Knight kills 2 muskets at Oka. Kill 2 Dutch cav and get an MGL, so thats a start. Cav kills musketeer. Vet cav kills red German pike and goes elite. Vet cav kills another one. 2 French cav killed with 2 zerks and pike by Brainsample. 4 French cav and musket killed.
IBT- Ansar kills knight clean
Turn 5 (1450AD) 10th Knight kills Ansar and Byz MI/spear. We have a couple new towns forward, Ambleve and Trois Ponts. Kill French cav, 3 MI and 3 musketeers and other assorted units. Lose a cav. Kill German knight, 3 muskets and a pike. Kill 3 Hittite chariots at Nara. 3 Vike muskets.
IBT- Lose 2 more cav.
Turn 6 (1455AD) 7th MI kills German pike and MI. Kill a French cav with elite cav and draw another MGL. Cav army kills musket and razes Oka. Kill 4 Ansars by Monte Cassino. 10th Knight kills 2 vike cav and a French one. 21st cav kills 3 musketeers.
IBT- Lots of fast movers approaching in the north. Hittite landings by Nara.
Turn 7 (1460AD) Add towns of Salerno and Neufchateau. Killing and more killing.
IBT- Forgot about those Hittites. 3 cannons captured and a worker lost.

Turn 8 (1465AD) Kill 11 legions at Monte Cassino. Kill the Hittites. Reclaim the cannons.
IBT- No losses for a change. Byzantines trying to get around the northern flank.
Turn 9 (1470AD) Armies make it to the last Iro city of Gandasetaigon and kill vet musket. Disconnect their salt while Im at it.
IBT- And they just keep on coming. Almost lose another cav army as Dutch cav takes it to 2hp. 4 or 5 knights land at Nara.
Turn 10 (1475AD) Finally destroy the Iroquois and collect 168 gold.


Post turn- I did merge some native workers to reduce our overhead. Actually just think of them as temporarily unemployed. We can always peel some off the corrupt towns as we close in on steam. Never lost 4 armies in a set before. But gained 3 so that helped a tad.
I pillaged the roads in spots and have tried to block easy access to our front line towns in the south. Note we can build one town now, but it is in the ice patch in the vicinity of the barbs. Another settler could make it to greener pastures next turn. It is taking time to walk down there.
Two armies need healing by where the Iro capital fell. Many bad guys even in that vicinity. Germans are attacking from the far south, Vikes in the same general location. French are trying to work their way around to the center from the south. Arabs tend to come through the center, and the Romans and Byzantines in the north. Landings at Nara essentially every turn. Since the other civs have all these untouched cities, their units are just streaming in everywhere. Definitely need more raxes to keep our armies from being bled white, which in many cases they are.
We're doing ToG at the moment and then can finish up with physics.
We may need to consider communism in this one. These core cities are not the most productive I've ever seen, but that's a long ways away.
I think I have animate battles off again. I tend to do that in these big games, at least until it's time for the IBT.