GR18-AWM Genocide Variant vs 30 Civs.

No problem; take all the time you need. I wouldn't be able to play until Saturday anyway.
 
Preturn: Made minor changes.

IBT: Lose a Cat (expected), but we can get it back.

1405 AD: Weeping Song is in Danger. I send an Army there. There are other places that are a bit thin, but I think we are ok. Just need to be careful...

IBT: So many units. We get a landing.

1410 AD: So many units. It is still very rough I definitely have to scramble this turn. Worst stack is 4 Knights I can't bombard. Not quite ready for the landing...
I do Raze Copenhagen with an Army.

1415 AD: Lose a Horse to a 1hp MDI and an MDI can't kill an Archer.

1420 AD: Take out Kirklareli.

Notes:
I stopped here because I am tired and also because this seems a good turn to hand over the game.

Westwall and Dyestown can be attacked by Knights not on screen! This seemed a real danger to me as the city could be attacked by any number of Knights (in one turn I got lucky there weren't more).

I didn't use the Leader. We needed the Armies and I wasn't feeling lucky enough to get a leader. We are close to settling 2 needed towns.

We have 10 settlers to use. I built one in all size 6 towns that couldn't grow (some not yet complete). This is in anticipation of taking more Viking lands. Each town will be +5 gold and we can build 3 more Armies. All settlers are heading south. 10-13 more towns will also make Monarchy much more viable.

I strongly suggest we get Monarchy next. We really are needing it and the extra shields and food will really help us in the long run even though costs will rise for us.

Might want to check the MM. It shouldn't be bad, but it could be improved.

GR18_AD1420.jpg


The Save
 
Still tough going, clearly. It's dismaying to see so many Viking and Ottoman MDI still coming at us, when this is monarch and the AI is almost paying full price.

I've got it.
 
True, but they do not have much else they can build right now, troops keep rolling out.
 
lurker's comment: So the Vikings haven't sent any axe-wielding maniacs (a.k.a. Berzerkers) yet?
 
I've played six turns so far. Nothing spectacular has happened, but we'll reach 56 cities and fourteen armies next turn. We've razed Zonguldak and we're advancing on Odense.

I'll post in about 24 hours, whether I'm able to play another session or not.
 
1420 (0): The southwest looks like the danger zone at the moment. Twelve Viking units are in sight and we have very little in the area.

I think I'll pull all three of our roaming armies back to our lines, partially to reinforce our almost ungarrisoned area of new settlement in the south, partially because they're in three different places and I’d rather concentrate them for a larger offensive.

No enemy attacks.


1425 (1): In the northwest we slay eight assorted enemy units, including two Russian knights (8-0).

In the northeast we smite seven enemies of four different nationalities (15-0).

In the east we fell five Sumerian units, but lose a swordsman attacking a redlined MDI (20-1).

In the south we strike down three Viking units adjacent to Blur, losing a horseman (23-2).

A Russian knight attacks Westwall from out of sight, as mentioned by Greebley, but perishes (24-2).

Apparently the competition for the Nobel Peace Prize is fierce this year, because three enemies offer us negotiations. :lol:


1430 (2): We dispose of a Numidian, landed at the Taegu-Paegam Club Med as usual (25-2).

We found Won Love and Won In A Million, which push our southern border forward only a little, but I want to reach 48 cities this turn rather than waste elite victories.

Thus, we found our twelfth army with our hoarded GL and fill it with MDI.

A quiet turn, as we liquidate just four enemies in the NW, two in the NE, one in the E, and three in the SE (35-2). We’re able to rest five of our armies.

No enemy attacks.


1435 (3): We deal with this turn’s landing, two Spanish archers just S of Paegam (37-2).

We’re grinding down a cluster of fifteen Ottoman MDI in the Taegwon-More Armies gap. We manage to liquidate five this turn (42-2).

Also in the S, we account for six Viking units next to Blur (48-2).

We found Won Life To Live, settling towards the horses at Zonguldak.

We shatter six foes in the NW, three in the NE, and two in the E (59-2).

A Sumerian knight falls at the walls of Hyangsan (60-2).


1440 (4): We batter two pikemen in Zonguldak, but the town remains garrisoned (62-2).

With three armies now in the area, we extingush another nine Ottoman MDI in the Taegwon-More Armies gap, almost ending that threat (71-2).

We slaughter two enemies in the NW; ten, including six Celtic MDI, in the NE; two in the E, where the Sumerian knights irritatingly won't commit themselves; and two, both Viking, in the S (87-2). We gain a Great Leader in a skirmish with the Vikings.

We found Won On Won, Won Night In Bangkok, and Won Of These Days, all of which push our lines forward a little in the south, then form our thirteenth army.

We build a road on the grassland tile immediately north of Dyes Town, which should help us tactically, for as long as it lasts.

A Russian knight attacks our isolated cross-river town of Tokwon, but redlines and retreats.


1445 (5): We extirpate another pikeman and an MDI in Zonguldak, but the place still has a garrison (89-2). The problem is that it's right on the route the Ottomans have been using to attack us. At least our army still has 14/18 HP.

We finish off the last three Ottoman MDI in the Taegwon-More Armies gap (92-2).

We expunge six enemies in the NW, two in the NE (where we lose an MDI attacking a redlined spearman), three in the E, and one in the S (104-3). In the NE fighting around Pyongsong we gain another Great Leader. This time it'll probably be two turns before we can add another four cities, but even so I'm going to hoard the Leader, since we're only getting about 2.5 elite victories per turn.

Ten Sumerian knights are visible on the eastern front, and we can’t ping all of them. One redlines and retreats at Kumgang, while another defeats one of our pikemen at Hamhung (104-4).


1450 (6): We finally raze Zonguldak, held by another two Ottoman MDI (106-4).

We move two sword armies next to Odense.

We overwhelm six Sumerian knights on the eastern front, bringing that problem under control, although we’ll have to endure more attacks on towns held by pikemen (112-4).

We mop up another two Spanish archers landed just S of Paegam (114-4).

We trample seven enemy units in the NW, two in the NE, one in the E, and four in the S (128-4).

Two Russian knights attack Tokwon. We unhorse one but lose a spearman to the other (129-5).

Two more attacks on our towns by Sumerian knights cost us another pikeman, while the other knight redlines and retreats (129-6).

We see an Ottoman knight, moving north out of Iznik, though the Ottomans don’t now control any source of horses we can see.

Chivalry --> Monarchy, due in thirteen turns (probably fewer in practice).


1455 (7): We raze Odense, held by three pikemen and an MDI (133-6).

We found Won For The Road, Won For The Books, Won-Eyed Jack, and A Quick Won While He’s Away, then use our hoarded Leader to form our fourteenth army. I’ll leave it empty to be filled with knights.

We expunge nine enemy units in the NW; six in the NE; eight, including the last four Sumerian knights, in the E; and three, including the Ottoman knight, in the S (159-6). In the northwestern fighting around Tokwon, our first elite victory since we used our last GL produces another GL.

Thirteen elite victories this round generated three Great Leaders.
 
For the moment, we’ve worn down our enemies sufficiently that we can hold our lines while using five or six armies to attack. So we should be able to make fair progress in the next few rounds, as long as we don’t meet any new civs.

We’re closing in on Iznik with three MDI armies, though I wouldn’t attack until the second turn of the next round. Note that one of the armies next to Won-Eyed Jack is stacked with three workers, so they can build it a road before it moves next turn.

The elite swordsman next to Won For The Road is also stacked with workers which should build it a road before it moves.

We have an empty army (in the capital), and a GL we’ll be able to use for another army in two turns. Since our position seems better than it’s been for a while, we can afford to wait to fill these armies with knights, even though it won’t be a quick process. We’ve got some towns building knights more slowly than we'd normally choose, but given our lack of large, really productive cities it seems necessary.

On the second turn of the next round we should be able to found another four cites and use our GL for our fifteenth army. In the Viking lands we can found at sites 1 and 2 on the first screenshot, covering the settler at 2 with an army if we want to be completely safe. We can replace Iznik with a city at site 3 on the same turn that we raze it, provided that the settler in Won Of These Days moves adjacent to Iznik with the attacking armies next turn (because of the river). Then we may have to found a blatant filler town at site 4 with the settler Weeping Song is about to produce, although if anyone sees something better, great.

The two Spanish galleys off Paegam have landed their troops. The Viking galley off Kaesong hasn’t.

We’ve started walls in a lot of front-line cities as a routine precaution, but most of these builds should be changed as we advance beyond the towns in question.

I’ve left three units with their movement to call attention to them. I wouldn’t actually move them, especially the elite MDI, which is in the area where the AI lands constantly.

We should be able to bump the science rate up to 50% next turn.
 
Yes, as I understand it you're up.
 
excellent progress NP :goodjob:

I hope we can eliminate the Vikings and Ottoman soon with the many new armies.

as I can see it, I will get that nice job of going through anarchy :sad:
 
Excellent turn, NP I am glad you were able to make such good use of the settlers. I was unsure if it was the right decision as it dropped our city size to 4 in many cases.

Getting Monarchy will be interesting - I hope it doesn't hurt our science rate too much, but I feel we need to do it even if it does. Monarchy will allow us to grow faster which will restart our science again.

When we get Monarchy may want to consider replacing two size 6 towns with one size 7+ in certain places. Two size 6 just aren't as efficient (need two of everything) and will no longer have better unit support. I wouldn't disband the second town until we have the aqueduct though. We can decide which towns to keep and but the other ones on settler duty while we work on the aquaducts.

Roster:
Greebley
NP - Just played
markh - Up
ThERat - on deck
Mumpulus
 
IBT : no fights.

1) 1460AD : kill a jav and a sword at Pyongsong (2-0)
dispose an Otto MDI and pike at Iznik (4-0)
a Celtic archer goes down at Haeju (5-0)
a Zulu knight is dismounted and a Zulu MDI is killed at Tokwon (7-0)
a Sumerian pike dies at Hangsan (8-0)
a NumMerc, Russian knight anf Hittite MDI are taken out of the game at Westwall (11-0)

IBT : 2 Celtic MDIs die attacking Medievawon (13-0)
2 redlined Russian knights die attacking an exposed MDI (15-0)
a Russian knight ignores the walls and kills a pike in Westwall (15-1)
a Russian knight dies attacking Tokwon (16-1)

2) 1465AD : an e*MDI dies attacking a Celtic wounded spear, an elite sword crushes another Celtic spear and a horse dies attacking a MDI at Pyongsong (17-3)
a Zulu pike is taken down at Dyes Town (18-3)
smash a Hittite longbow at Westwall (19-3)
2 Dutch archers, sum MDI and 2 Celtic MDIs vanish at Haeju (24-3)
dispose 4 pikes, a longbow and knight in Iznik to raze the city (30-3)
kill a Viking MDI at Won for the Road (31-3)
2 Zulu MDIs goe down at Tokwon (33-3)
the defending pike at Karasjok defends not so well and the city is razed (34-3)
kill an Otto pike at Won-Eyed Jack (35-3)
take down a Dutch archer at Medievawon (36-3)

IBT : no fights, but the Vikings have a new dropzone at Kaesong. They drop a knight and an MDI. First Viking knight I got to see
also Sumeria moves some knights around

3)1470AD : found Namwon, Won Is Not Enough

This brings us up to -1gpt at 50% research

kill the landed Viking MDI at Kaesong (37-3) leaving the knight wounded
dispose a Num and a Hittite MDI at Westwall (39-3)
smash a Mayan MDI for the cost of an esword at Namwon II (40-4)
crush a Mayan spear at Namwon II (41-4)
2 javs an a Russian pike goe down at Pyongsong (44-4)
1 Dutch archer, 1 sum sword and 2 sum pikes vanish at Haeju (48-4)
catch one sum knight in th open (49-4)
2 sum pikes are taken out at Hyangsan (51-4)
run over a sum longbow at Tutub to discover that sum defend with muskets now (52-4)
kill 2 pikes in Alalah (54-4)

most likely we will lose a town to the landed Viking knight, but I cannot help it. That area was quite lightly defended.

IBT : lose an MDI to 2 words (55-5)
Viki is captured by the Viking knight
a sum knight dies attacking Hamhung (56-5)

several new sum knights appear in the East

4) 1475AD : kill a pike and long bow in Alalah and raze the town ( 58-5)
get a Viking MDi in the open (59-5)
two muskets in Tutub go down (61-5)
a pike in Tromso is taken down (62-5)
pick a Dutch archer at Medievawon (63-5)
lose an ehorse to a redlined MDI at Pyongsong (63-6)
dispose a jav and Mayan MDI at Pyongsong (65-6)
2 Carth MDIs and a Num vanish at Westwall (68-6)
2 Russian knights are dismounted at Dyes Town (70-6)
kill 3 sum pikes at Haeju (73-6)
get a sum pike in the open (74-6)
one Spanish archer less at Tokwon (75-6)

IBT : not so good. lose two spears and a sword defending towns against knights, kill one knight though (76-9)

5) 1480AD : kill a pike in Tromso and the city burns (77-9)
I am not sure about the rules, kill the Viking knight and retake Viki. Would have abandoned the town if there would have been Viking citizens, but all we have there are happy Korean people. If it is against the rules the next player has to abandon the town. An Otto MDI at Viki also is disposed (79-9)
lose an ehorse to a redlined knight (79-10)
bring down a Hittite MDI, a Russian knight and pike at Westwall (82-10) Upgrade a spear to a pike in Westwall as the spears do not get it against the Russian knights in the area
smash a jav and a Celtic MDI at Pyongsong (84-10)
2 Sum knights are dismounted at Haeju, one retreated (86-10)
a Sum knight vanishes at Hamhung (87-10)
a Russian knight dies at Dyes Town (88-10)
a jav is killed at Namwon II (89-10)
kill a Sum knight at Kumgang (90-10)
crush a longbow in Tutub and raze the city (91-10)
a Dutch archer is taken down at Medievawon (92-10)
lose a horse to redlined Otto pike (92-11), kill that bastard with an army (93-11)
a Sum pike loses (94-11)

IBT : a redlined sum knight suicides on an exposed sword (95-11)

6)1485AD : kill an Otto knigth at Istanbul (96-11)
dispose a jav - settler combo in our South (97-11)
smash a jav and a Celtic MDI at Pyongsong (99-11)
kill 2 Hittite and a Carth MDI at Westwall (102-11)
dismount a Russian knight at Tokwon (103-11)
crush a Celtic spear at Haeju (104-11)
catch a Dutch spear - settler combo (105-11)

our first knight army is complete and heads NE

IBT : lose two MDIs and a sword on defense (105-14)
almost lose a yellow MDI army to a sum longbow, but the longbow dies redlining the army (106-14)

The Celts appear in numbers at Medievawon

Vikings drop an MDI at Chonju

7) 1490AD : kill an Otto Pike at Resertification (107-14)
dismount a sum knight in the open (108-14)
a Dutch archer goes down at Haeju (109-14)
crush a sum pike at Won Is Not Enough (110-14)
smack a pike in Istanbul (111-14)
bring down a Viking knight at Won On Won (112-14)
the landed Viking MDi vanishes (113-14)
2 Hittite MDIs got lost in the forests at Westwall (115-14)
4 Mayan MDIs are taken out of the game at Pyongsong (119-14)
2 javs go down at Namwon II (121-14)
kill a Celtic MDI at Medievawon (122-14)
lose an ehorse to a redlined sum knight (122-15)

Dyes Town is under big pressure, could be a slaughter in the interturn

IBT : 1 sum knight dies, two retreat at the walls of Haeju (123-15)

The Carthage units decide to walk East instead of attacking Dyes Town

Isabella drops 2 archers and Carthage a Num at Paegam

8) 1495AD : found Namp'o

finish the 2 retreated sum knights and a jav at Haeju (126-15)
an Impi and jav go down at Pyongsong (128-15)
kill a pike in Lagartero, but this pike redlined our knight army (129-15)
a Celtic pike and spear vanish an Hamhung (131-15)
barely dispose a redlined MDI at Won In A Million (132-15)
smack one of the landed Spanish archers (133-15)
crush a Spanish archer at Tokwon (134-15)
kill a Hittite pike at Westwall (135-15)
a Celtic MDI and a Dutch archer vanish at Medievawon (137-15)
dispose a Hittite MDI at Dyes Town (138-15)

IBT : phew, our redlined knight army defends against 1 MDI and with just 1 HP left it kills another MDI and a jav (141-15)

Monarchy comes in -> Engineering
revolt and we get 5 turns of anarchy

9) 1500AD : a Celtic spear is taken down at Song of Joy (139-15)
dismount two Russian knights at Westwall (141-15)
kill a sum knight in the open (142-15)
smack a Celtic spear at Hyangsan (143-15)
finish an Otto longbow at Won Is Not Enough (144-15)
a jav goes down at Namwon II (145-15)
another jav at Pyongsong (146-15)
kill 2 pikes in Istanbul and a knight at Istanbul (149-15)
dispose 2 Carth MDIs at Dyes Town (151-15)

IBT : 2 Celtic MDIs die attacking Pyongsong (153-15)

10) 1505AD : found Wheats and use the spare leader to form another army

kill a Hittite pike at Taegu (154-15)
2 sum knights go down in the open (156-15)
another one at Hyangsan (157-15)
smack a jav at Namwon II (158-15)
take down a Hittite MDI and Russian knight at Westwall (160-15)
dismount 2 Russian knights at Dyes Town (162-15)
kill a Num that has been landed 2 turns ago and we have another spare leader (163-15)
crush a pike and a longbow in Istanbul to raze the city (165-15)
catch 2 Otto knights in the open (167-15)
kill 3 Celtic MDIs and lose a sword on a fourth one at Song of Joy (170-16)
get one sum knight near Hyangsan (171-16)
a Celtic pike and MDI vanish at Pyongsong ( 173-16)

In the NW we are quite under pressure, but we can expand in the S. There are several settlers S, but beware that the Vikings have knights.

3 turns in revolt, so it is not as bad as you predicted, Rat ;) I have gone through all cities, but maybe it is better you check twice as I am quite exhausted.

http://forums.civfanatics.com/uploads/47099/GR18-1505AD.SAV
 
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