>Save<
0) 1555AD
Start out with -16gpt at 30%, engineering in 5.
End up with a whopping gain of 2gpt after MM, but with more shields in some places, and more beakers I think.
Rename Namp'o to Rat'o, because there already is a Nampo in our core.
Won Of These Days should be a temp town IMO, switch to settler.
Won In A Million switched to cat to not waste as much of the chop, Sugar Top swithed to settler. Suwon Again and Taejon swithed from knight to aqueduct, Some Song gets more productive tiles because it has the FP. Won For The Road switched from walls to catapult.
I decide to finally do the wall-sale, to support our deficit research. I'm hoping that by the time those extra funds run out, I'll have improved our economic situation a bit. Sell 21 walls in all, some of them in fairly new towns near the Viking front. We should really all keep in mind to change walls builds in time if a town is no longer on the front. I'd rather have an extra cat or treb or worker.
vSword kills Viking archer near Cornerstone.
[1-0]
That is one ugly mountain range there past our eastern front...
IT
Everyone runs away in fear. Just one Viking landing (an archer

) near Chonju.
Song of Joy: Pikeman > Settler
P'yongyang: Aqueduct > Knight
Wonsan: Knight > Aqueduct
Won In A Million: Catapult > Settler
Ulsan: Knight > Knight
Namwon: Pikeman > MDI
Won For The Road: Catapult > Worker
1) 1560AD
Looks like the northern front is well under control with the sword armies. So I move the 14th knight army out. It kills a healing Russian musket and then a swiss in Den Helder.
East: eSword kills musket and my first elite victory bags me a leader

. He rushes the aqueduct in Wonsan.
West: Army kills 2 pikes in Trondheim at little hp loss, *Sword kills landed archer.
North: Army and vKnight kill knight and MDI.
South: Army kills musket in Tver'. Army kills pike and spear in
Urfa and razes it for 8g. Army kills Otto knight near Won Is Not Enough.
[13-0]
Change Nampo to aqueduct. Sell barracks in More Armies (2spt desert town)
IT
A Celt vKnight retreats at Medievawon. A bunch of Sumerian Knigths emerge near Hamhung.
Wonsan: Aqueduct > Knight
Pusan: Harbor > Marketplace
Westwall: Settler > Courthouse
Cheju: Knight > Knight
Won Of These Days: Settler > abandoned
2) 1565AD
East: Knight army kills 2 swiss in
Haarlem and razes it for 1g and kills 2 slaves. eKnight kills knight at Hamhung. Army kills Otto knight near Lauwersoog.
West: Army kills 2 more pikes in Trondheim. A spear shows up. vKnight kills MDI near Won For The Road.
North: vKnight kills jav and promotes, vKnight kills Russian knight and promotes. *Sword and sword army kill Russian knight and 2 Hittite LBs at Westwall. Army kills Celt MDI at Pyongsong.
South: Army kills pike in
TVer' and razes it for 2 gold.
Found Tver next to its ruins.
[27-0]
IT
A Celt vKnight retreats on our vPike at Haeju, a Sumerian vKnight kills a vPike covering 2 worker roading.
[27-1]
Oasis: Worker > Settler
Rat'o: Worker > Worker
Some Song: Library > Knight
Tokwon: Barracks > Pikeman
Haeju: MDI > Knight
Won For The Books: Walls > Catapult
Bingo: Pikeman > Knight
Won Night In Bangkok: Settler > Settler
3) 1570AD
West: Army kills the last spear in
Trondheim. The Colossus is destroyed and all that bronze is worth only 9g.
Found Greebl'o. Also found
More Added Cash.
South: MDI army kills swiss and spear in
Lauwersoog and razes it. MDI army kills musket in Anshan.
Found Tundra
East: At Haeju eHorse kills retreated knight. At Kumgang, eHorse dies on 2hp knight. At Taejon, attack a stack of 4 Sumerian knights: vMDI and eSword retreat 2, eKnight kills 1, vKnight kills another. The two retreated ones are dealt with by the MP vHorse out of Seoul and the sword army out of Hamhung. I can bring up the horse from Inch'on to take care of Seoul (nice, these mobile MPs).
North: At Pyongsong, army kills Dutch LB and Celt MDI. At Chinje take on some Carthagineans: *Sword and eKnight kill 2 MDIs. Army and eKnight kill 2 MDIs and a merc. *Sword kills a final merc. At Westwall, army kills Zulu knight. Take out 2 more swiss mercs in Den Helder (the second one really took a lot out of it though). At Tokwon, army and vMDI kill Spanish spear and archer.
[49-2]
We are in the black now at 30% science.
IT
No attacks. A lot of Sumerian and Celt knigths approaching from the east though...
Sariwon: Settler > Settler
Horse On The Hill: Worker > Worker
Taegwon: Worker > Worker
4) 1575AD
South: Army kills musket in
Anshan and razes it. Found
Fool In The Valley. Found
Edgy.
East: At Haeju eHorse kills Dutch LB. At Taejon, vKnight kills Sumerian knight, but we lack a sufficient number of cats and troops to really damage their forces here. I'm pulling in more, but maybe we'll be defending again here. Upgrade *Sword in Haeju to compensate.
North: At Namwon *Sword kills Mayan MDI. At Tokwon, army takes out 2 Russian knights, MDI takes out another Spanish archer.
[56-2]
I suddenly spot 3 fortified workers at Ship Song. I start them towards the Westwall region, we can expand there. I spend 64g in Taejon to make up for my premature selling of the walls and buy some shields towards the aqueduct.
We'll get engineering with 1 beaker overflow
IT
The expected Spanish landing doesn't happen, the 3 galleys they have in the area just keep going in circles. Maybe the units on them couldn't be supported? A Russian musket shows up, not sure if we've seen those before. The Sumerians also have muskets near our borders now.
2 Celt vKnights attack and retreat at Haeju and some other place I forgot to note. An Otto rLB attacks our army outside Salonika. Another lands next to our settler near Tundra. 2 Sumerian 3hp vKnights attack our vPikes in Taejon, 1 dies and 1 retreats.
[58-2]
Engineering is in, start on Invention in 16 turns.
Seoul: Knight > Knight
Inch'on: Knight > Knight
Paegam: Pikeman > Worker
Ship Song: Knight > Settler
The Portuguese finish Bach's.
5) 1580AD
South: 1st army kills spear and pike in
Salonika and loots 5g. Kill a slave. 10th army doubles back to kill the landed LB.
Found Fishy. Near Fool On The Hills: 12th kills Otto knight, vSword kills Sumerian LB, vSword kills Dutch spear and settler and promotes, 13th kills Russian pike and settler and Otto knight.
Found New Anshan.
North: At Taegu take on the Hittites, *Sword and eKnight kill 2 MDIs, eKnight and 2nd army kill 2 LBs. At Namwon, vKnight kills Mayan MDI. At Dyes Town, army kills Zulu pike.
East: At Haeju, vMDI and eHorse kill 2 Celt knights. At Kumgang, vMDI kills another, 3hp vHorse dies on one. eKnight kills LB. Take on the Sumerians at Hamhung: vHorse kills knight, 5th army kills 3hp knight. vKnight retreats on healthy LB, 5th army kills it, vMDI kills pike, knight army and 9th army kill 4 vKnights.
[84-3]
West: Found
Still Crammed
Up research to 40% at -4gpt, 14 turns now.
IT
A single silly Spanish archer dies on our army in Tokwon.
[85-3]
Won Wants Wheat: Settler > Settler
Chinje: Settler > Settler
Won Life To Live: Settler > Settler
Some Added Cash: Worker > Worker
Hammer Song: Settler > Settler
AQuickWonWhileHe'sAway: Settler > Trebuchet
6) 1585AD
South: Found
Fool By The Mountain. eSword kills Otto knight. Discover another Otto horse source under Sinop.
West: Found
NPike'o.
North: at Namwon, vKnight kills Mayan spear that decided to continue while redlined. 3rd army strikes out from Dyes Town to kill a Mayan MDI. At Taegu, 2 eKnights kill 2 Hittite LBs, *Sword kills MDI, knight army kills MDI and pike, then covers roading crew. At Tokwon, sword army kills Spanish archer and final Russian knight. If I could get one more army here, I could really do some damage and advance again. Move settler in anticipation.
East: at Haeju, 2 vMDIs and army kill 3 Celt knights, eHorse kills LB. eKnight kills LB at Kumgang. At Hamhung, vKnight kills Sumerian musket and eSword kills LB.
[102-3]
Decide to sell barracks in Chinje, this town won't be able to get many shield tiles without taking them from other, better town. I have been building nothing but settlers here anyway.
IT
Only movement.
P'yongyang: Knight > Knight
Taegwon: Worker > Worker
Paegam: Worker > Knight
Freeze Frame: Worker > Worker
Won-Eyed Jack: Barracks > Knight
7) 1590AD
Knight army kills 2 pikes in Eboracum.
East: Found
Poker. eSword kills Sumerian musket at Hamhung. vKnight kills LB at Bingo. Knight army and sword army kill 4 knights near Curovernum. At Heaju, eKnight and eHorse kill 2 Celt knights.
South: 5 cats miss at
Glanum, still MDI army kills pike and spear and autorazes it for 12g. eSword kills LB there. MDI army kills pike in Sinop.
North: At Tokwon, vMDI kills Hittite MDI. At Pyongsong, *Sword kills Merc, 2 vKnights kill 2 MDIs. At Westwall, *Sword kills Zulu MDI, vKnight kills Hittite pike, sword army kills 2 MDIs, knight army kills 2 MDIs but looses about 6hp. At Dyes Town, eKnight kills Russian knight, sword army kills MDI. 7th kills 2 spears in Zaragoza.
[130-3]
We may get some attacks now...
IT
A Celt vKnight kills a vPike in Medievawon. An Otto vKnight dies on our eSword. A tile gets pillaged NW of Pyongsong.
[131-4]
Won For The Road: Worker > Worker
Iron City: Knight > Knight
Dyes Town: Pikeman > Pikeman
Ship Song: Worker > Knight
8) 1595AD
I decide to check F3 to see how many knight we have (only 23), and find that we know two new civs...
Declare on Portugal and Byzantines. I can't see any unit and haven't seen any different colors, so probably PP contact.
West: Found
Markh'o
East: Attack Curovernum: Knight army kills pike and knight, sword army kills spear, second sword army kills knight, an LB remains... At Haeju, eKnight kills MDI.
South: Found
Fool By The Sea
North: At Pyongsong, vSword kills Dutch LB and vKnight kills MDI. Army kills another spear and archer in Zaragoza. At Westwall, MDI kills knight, vKnight kills MDI, *Sword kills MDI, eKnight kills pike and eKnight kills MDI. Knight army strikes out and kills pike and MDI, then covers roading crew again. Sword army can also move out and kills knight and merc. At Namwon, 2 vKnights and *Sword kill jav and 2 MDIs. At Dyes Town, army kills MDI.
[153-4]
IT
A Mayan MDI dies on a vPike at Namwon. The Sumerians have more than expected, and 2 knights kill a vPike and vKnight in Poker, autoraze it and capture 9 cats.
[154-6]
Weeping Song: Trebuchet > Trebuchet
Cheju: Knight > Knight
Suwon: Settler > Settler
Ulsan: Knight > Knight
Taejon: Aqueduct > Knight
Namwon: MDI > Knight
Feudals: Settler > Settler
Chonju: Settler > Settler
More Armies: Settler > Settler
9) 1600AD
Invention has dropped an extra turn (9 left).
East: start with bombing one of those Sumerian knights, then vKnight kills him to recapture our cats. Our economy is in the red again

. Armies then kill pike and LB in
Curovernum and raze it for 4g. Cut a road there with wounded army and take cover. MDI kills jav at Hamhung. Knight army kills pike in Eboracum and needs to heal again

.
South: an Ottoman settler somehow got past me and founded
Karabuk. One MDI army attack later and one pike less and the new town is razed, no gold. Other MDI army kills 2 more pikes in Sinop. There's at least a healing LB in there too.
North: army kills a spear in Zaragoza but goes way down in hp. I'm planning to retreat it into Tokwon, but it turns out that spear was the last one, so no deal.
Zaragoza razed for a meager 2g. I start an audacious operation near Westwall: MDI kills Zulu knight NE-NE of Tokwon, pull 5 cats from Westwall to redline another Zulu knight NW-W of Westwall, knight army kills that one and the Spanish archer N-NE of Tokwon, then moves into settling position. At Westwall, eKnight takes on Hittite pike. I was switching between writing these notes and the hand-off notes below, and wondered if anyone would actually dare to found that new town, but I think this will tip the balance:
At Namwon, *Sword kills pike, vSword kills jav, vMDI kills MDI, eKnight kills MDI, vKnight kills pike.
[172-6]
Hand-off notes:
- The workers by Cheju are on automove to the mountain where the single worker is already building a mine, to help out.
- I've been moving the horse on the southwest tip of the continent back and forth to make sure there are no landings.
- Nampo can be kept on starvation for this IT and then another, then pick up the wheat for growth to 2 short of a full box just as the aqueduct will finish, then grow without waste the next turn (but you'll need 2 MPs to swap the single wheat worker for 2 workers on shield producing tiles).
- The army by Lagash has been exploring and cutting some roads. I think we're near the other side of the mountain range here. I think attacking with it won't be effective on hill town. Try to get across that range and move towards the Celts, who only have pikes for now.
- There is a Celt galley with unknown contents 3E of Fool By The Sea.
- I've just switched Taegon to a granary, because it is clear now that it can be a 2-turn worker factory at size 5, rather than a 3-turner at size 3-4.
- Let Dyes Town build up some food reserve before hiring additional scientists, because its tiles are often occupied.
- The "exposed" workers and cats near Westwall, covered by a single pike to deter the Spanish spear, are not exposed at all: Hittites have no fast movers, and will block everyone except the Carthaginians, but they don't have fast movers either. Found a new town under the knight army, then move the roading crew north of Tokwon.
- I've just sent the army by Some Song north to help with defense, so that the 2 knight armies can be used to their fullest extent on offense.
- There are 4 healthy Celt knights directly south of Enschede, and 1 more SE of there. The three exposed cats will probably attract them, but will be safe. The Sumerians will capture those cats and hopefully take them towards Kutallu.
- One scientist in Wonsan should be put back to work next turn to get the knight in 5 turns instead of the 6 that are shown now. I've given a grassland tile to Kumgang this turn. Fire this scientist and you'll have to find another to get invention in 9. I know this will not be an issue in the end (to still get the 9 turns), but there's no use for that tile in Wonsan this turn anyway.
- Pusan can grow and use another water tile to gain another happy face from lux, along with 2 more beakers. On growth to size 11, that won't be the case, so better give the wheat away at size 10.
- I've left a settler near the Ottomans with 1/3 movement. I'd leave it right there for now, then found on the hills 3N of the Fool By The Mountain next turn. I'd use the next settler (on its way) to found 3NE of Fool By The Mountain.
- The 2 workers in Hyangsan are meant to complete a roading crew to settle the eastern desert.
- The Tokwon-Westwall-Taegu triangle has some commerce, so I'd develop those towns when possible. Building a courthouse in Westwall right now to that end.
- I've started mining some mountains in or near our core for towns that can't grow much more. When those workers are done, it may also be a good idea to irrigate 2 grasslands at Seoul or Ulsan to bring an extra gem mountain into play.
- The galleys near Kaesong have been sailing around forever, were just pinged and have never dropped anything.
- Sumeriwon should probably be abandoned soonish, to free up 2 hills (6 turn knights instead of 7 turns in Inch'on, Weeping Song gets 5spt instead of 3spt).
- I would not be opposed to ICSing the tundra, but I wouldn't do it myself.
- I've been building workers in the southwest. After the current round, we should probably switch to mass building artillery in anticipation of metallurgy, the occasional settler and lots of scientists.
- P'yongyang's 14th shield is corrupted.