save
Pre-Turn
MM a little, but only minor things
btw, we have 39 cities and 10 armies
IT

NP switched off the enemy animation and everything goes a little too fast
no attacks as far as I can tell
Incans finish Sistine
1.1355AD
need to lower science to 30% but we still get feudalism in 3
south:
defeat 3 pikes and raze Uskudar, at least Ottomans got no more horses at this spot
defeat a Viking settler pair and get a settler in position there
take out Viking spear and mace and ping all 3 galleys
east: manage to take out that EW and 1 mace
north:
take out sword and 1 archer and lose a healthy sword against an archer
then proceed to take out 3 spears, we have too few catapults there to do something
decide to take on another sword with e-sword
almost explode when we lose yet another sword to a 2hp archer, this is just nuts
west:
a little further in the west, things are better and we manage to ping quite a few troops and take out 2 mercs and a mace
near Westwall, we dispose 3 maces and a merc and send out the settler under an army
archers are apparently the uber units as we lose a horse to a landed archer
IT Westwall gets attacked by a knight but it is defeated flawless
2.1360AD
south
found our 40th town, called Forty increasing income by 6gpt
take out a mace nearby
move army next to Birka, going after Vikings to take out land there seems logical to me
take care of sword/spear from Vikings, add another Ottoman spear
east: take on a stack of 4 maces and a pike at Hyangsan, take out 3 of them, lose a sword
another spear is taken out there
raze Emar for 2 gold, a Hittite town in the hills
north: Mediawon is threatened by 7 units, but 3 are spears
Pyongsong faces 8 swords and 4 more units, worse is there is a GS next to those stacks and I don't want to move armies out of the cites
sacrifice a sword and horse to take it out
west:
Dyestown and Westwall see many units as usual
take out 2 knights, 4 maces and a merc
IT a knight attacks Dyes town out of the fog and retreats
Vikings are obviously shifting there attention to our new cities and retreat from the mountain range
2 maces attack our settler pack, but both lose
bad news though, as we spot the first
knights from Sumeria
3.1365AD
south:
since Vikings moved units, we follow, mountain army move towards Stavanger and takes out a mace on the way
another army moves towards Aydin and more or less confirms that we face a coast in the southeast
raze Birka for 2 gold and then settle Suwon
east: little action this turn, but the knights will come
north: since the stacks did not attack, continue to pound a little and take out a GS, spear, 2 JT's, 2 swords
west: a little breather that allows us to clear some units
take out 2 swords a merc, 1 pike that
results in a MGL, send it to Pusan to rush a market once the library is done there next turn
continue to take out pike. LB, impi
IT we go 2:1 on defense losing an exposed spear
th Vikings decide that the mountainous region is nice after all and even drop 2 maces there
Sumer brings 3 knight within range of our cities in the desert, that spells danger
we finally get feudalism, amazingly chivalry will take 22 turns at the moment
4. 1370AD
since we can found a few cities soon, decide to keep the MGL to form a new and better army
west: found Tokwon, it will be a little crammed and risky, but we need to expand to get another army
defeat 8 units and ping some more, lose 2 swords in the process
south: start to attack Stavanger and Aydin taking out 1 pike each, move another settler into position to settle next turn
north: defeat 5 units that try and get to our empty towns
east: defeat a mace and put army into the town that the knights could reach: Hamhung
MM to get chivalry to 19 turns at a slight deficit
IT sometimes you don't know what triggers the AI to attack on many fronts and we go 7:3
Sumer knight however try and grab our empty core
5.1375AD
south: found Feudals
march on towards Stockholm and capture/disband a worker
take out a mace, armies at Stavanger and Aydin heal
east: take out those pesky knights, however lose a sword in the process
west: clear a few units around Westwall and Dyes Town
north: take out 3 units, but we can expect attacks there, a little tricky really
IT we lose 3 units on defense. all tight battles, it's time we get some pikes up
6.1380AD
south: attack Stockhom and the Aydin defeating 3 units, but towns still stand
attack Stavanger and take out 2 pikes, wounded units still inside
take out 2 Ottoman maces in the desert
east: bomb and take out 3 units, sometimes cats really can't make it against maces/pikes
defeat 2 units in Akshak, but fall short of taking the city since a LB is left
north: less units directly at cities
our first maces arrive there, take out 5 units including a settler pair
west: take out 3 units at Westwall and 2 at Dyestown
IT awe go 3:2 on defense, at least a new pike won against a mace
7.1385AD
south:
found Taegwon, a little squeeze since there is a Dutch town nearby, but this will give us another army
take out another pike and Stockholm is no more, nearby hunt down a Viking settler pair
take out 2 wounded maces and manage to raze Stavanger including a settler pair
to top it up, manage to raze Aydin to gain a cat for free
the southeast has a lot of voids right now
east: form a mace army, filled with only 1 unit for now
bomb some units, but don't attack, army needs to heal there
north: take out 4 units, but situation a little tricky there
west: westwall and dyestown as usual surrounded by enemies including knights
take out horse, sword and knight, take out 2 impis + spear near westwall
IT it is clear that Ottomans now want to change the target city which we just built
we go 2:0 on defense
8.1390AD
Vikings have now 13 units in the southern vicinity, move one army back to help out
move another settler into position on ex Ottoman land
move mace army forward, 2 more maces next turn will make that army ready for combat
take out 2 more maces after heavy bombardment from cats
east: take out a red pike and
get a MGL
will use it to rush a market in Cheju, take out 3 more units
north and west: stay defensive and take out a mere 2 units
IT Ottoman march on, we go 1:1 on defense and the Russian knight decide Pyongson is a nicer target than Dyestown
the bunch of new units we get leaves us at even gpt at 40% science
9.1395AD
rush market at Cheju
south: found Sugar babe in the southeast, nearby we can clearly spot the southern end of the continent as tundra shows up
a healthy army runs into what is clearly the core of Scandinavia, ending up next to Odense
our now filled mace army steps next to Harlingen
then take out a Viking mace and a landed Spanish archer and
get another MGL, since we are still short of 3 cities
move it into our capital
east: take out units
north: lose a mace while taking out 5 units
west: take out 3 maces
IT after a few more quiet moments at the front, things heat up again and we go 6:1 on defense losing a spear
Vikings went after a town even with their 3 hp maces and they lost 3
many units turn up at the borders of our empire
We did occupy a few more cities behind the lines for MP duty, so that might be the reason
we also lose 2 cats exposed since Ottoman decided to turn round
10.1400AD
south: get our cats back since they were not even covered
settle another city Sugar Top
attack Antalya and defeat 1 pike, town should be gone next turn
move southern army towards Copenhagen, those towns a big and we should attack with 2 armies to be able to cover them
spot Viking horses there
our mace army does poorly losing some hp while taking out 2 spears to raze Harlingen
east: decide to rush library in Taejon with our MGL, until we have 2 more towns will take a while
there is a stack with 2 Sumerian knight, take out pike/knight, but the rest is left alone
attack Kirklareli
north: take out 4 units, but lose a mace
west: clear 2 units and get
another MGL, send it to the core (maybe rush an Aqueduct in Some Song???)
clear another 4 units there