Preturn: Minor changes
IBT: Swordman wins vs 1 HP Cavalry and becomes Elite.
Get a landing near Tver. Newton is finished. I think we will see Rifles soon.
1758 AD: Build Seaside Rendezous, Welcome to the Machine, and Pigs on the Wing.
Kill Knight, Musket, 2 Pike, Numidean, 2 settler in our territory to the west + others
Kill 2 Cavalry, Knight, 2 Longbow in East (Sumeria+Celts).
Two Knights Kill Pike, MDI for Tver landing; Longbow remains.
IBT: First Bombardment I have seen.
Landed longbow dies attacking. Spot a Cossack this turn.
1760 AD: Destroy a new town Tulum by Mayans. Build 2 more towns in the North.
Starting to go after Russia (Armies healed last turn)
1762 AD: Razed Orenburg (Russsian) Razed Rostolov (sp?)
Build City: The Quiet Jungle. Spot Russian Gunpowder. May be able to pillage to stop Cossacks
IBT: I missed dealing with a landing near Tver and it is taken. Really stupid - sorry guys. I am going to blame my cold.
1764 AD: Destroy Magaden (Russian new town). Raze Yakutsk near Saltpeter
Tver razed to the ground. It had Russian cooties.
New Russian city of Mumansk auto-destroyed.
11 turns to Mil Trad at 40% science (20% Lux). We will connect Salt next turn.
IBT: Single Musket near Busy Bizzies.
1766 AD: Build our first UU.
Sword Army drops to 4 hp unexpectedly fighting a Cavalry on flat Find a way to defend it but it may cost a Pike and a Knight.
BTW the Celts have switched sizes again of that inland sea.
IBT: Lose said Pike and Knight.
1768 AD: Kill a 1 hp Cav with a Hwacha and we enter our Golden age.
Declare war on 3 new Civs - Rome, India, France.
Raze Yekaterinburg (Russian) and we find Coast to the North!
Another 3 new Cities: Tang of Cow and Quagmire of Despair and Eastern Sea.
IBT: Another civ Germany. We declare War.
Two huge landings on the Same turn near Busy Bizzies 18 units total 9 American units are less advanced and include Ancient Cav and Horsemen
1770 AD: We get lucky we have to protect only 1 town. Kill some of the Greek units that are stronger.
Get my first Leader and build an Army It gets filled to help out.
Attack Chichen Itza. Some Armies found Moscow.
IBT: Our defense in Busy Bizzies goes badly. We lose the sword army to the little weaker American units including a Horse that does 5 damage to it to kill it. We lose the Pikes and a Knight and our new army survives with 1 hp. In addition there are four more landings by four other civs totalling 16 units! Thats 34 units in 2 turns total. This is the single strongest landing attempt I have seen in AW ever. I had another Knight Army and a Knight heading that way, but it won't to be enough.
1772 AD: We have many towns to cover and all but 2 units in the area were killed so we will be losing towns. Nothing I can do about it.
Novgorod and Moscow are Razed. Both size 12 - we are destroying their main core.
IBT: Taegwon was captured by the Arabs.
Chongfu was Captured by the Arabs (they had several Ansar in their stack) Note that Chongfu was doomed anyway from another landing.
Lagging was destroyed Incans. Lone defender in Peeky unfortunately loses vs a Knight and the town is destroyed Incans again.
Well Arabs and Incans had ROP so we lose a final town Huich'on to the Incans. They had 2 Cav and a Knight to take 3 cities of ours since our defender lost.
We also lose Swampville through my error.
1774 AD: Raze Huichon (killing a Cav) costs us a Knight and nearly killing both. Kill some Ansar in Chongfu. Kill an Ansar and Cav in Taegwon which is Razed.
I bombarded the last Cav from the landings to 1 HP so I hope the Knight can hold it.
IBT: Big landing near New Tver. Aztecs declare war via MMP.
1776 AD: Autodestroy Aubrum. Chongfu is Razed.
Some cities built.
Notes:
This game looks like it will remain hard until we get a rail network. Distances are so huge and we have so much to protect.
Hard turns and I was not up to my usual ability to play. I lost two towns to simply not noticing. I have a bad cold and it affected me more than I would have thought. Not sure even if I had been playing well that I could have avoided the loss of the cities near Busy Bizzies (which was the only town to survive by the way).
Landing near New Tver does not look good. We have too few units and the two Armies near Busy Bizzies have 1 and 5 HP with other units damaged.
Picture of the landing and near Busy Bizzies. markh, I think you are going to just have to try to minimize city loss. We will need more units.
Golden Age means getting Mil Tradition next turn. I meant to prebuild the Mil Academy, but forgot. Theology was 5 turns before the Golden Age so I think we can get it at positive money. I would use that money to upgrade Knights. We have gotten Mil Tradition before we spotted a Rifle which is good news. I would be suprised though if there wasn't an AI that can now build Rifles, however. It just takes a long time for units to get to us.
We have a decent army count on the Sumerian front. I am not worried there, though more normal units would be nice.
On the Russian front we have made real progress. The armies are badly damaged at the moment, but will heal up in the inter-turn. They are mostly in the new town of Flibber. As you can see by the next picture we have almost created a new front line between our lands and the ocean to the North. If that water is true ocean, the Russians and some other civs are isolated to the Northwest and can be killed.
Kept up settler creation - we have 27 now heading for the front line which takes many turns. Between the time I connected Saltpeter and now I built LOTS of our UU. I would do a massive changeover to Cavalry this next (inter-)turn. We may also want to consider disbanding some Catapults to lower unit cost (currently 133 gold) at some point.
The Save