save
Pre-Turn
MM and employ more tax men, we now make 550g for a turn, more money to rush destroyers
IT we get combustion and I cash rush 4 destroyers for a good first attack convoy
1.1956AD
upgrade 4 galleons to transports
use some infantry disbands to rush a destroyer in Western Shores
Mm and increase number of scientists to 550, reduce research to 40% and we get mass production in 5 at a surplus for some
upgrading
IT Western Shores gets the brunt of the attacks
2. 1957AD
nothing really happens here
Only thing is that I send out convoy of 3 transports with a destroyer from Western Shores
IT as expected the enemy does not bother about the destroyer, good for us
3.1958AD
2 more transports are sent on their way filled with an army and more artillery
IT an Indian frigate bombards a destroyer and takes off a hp, we need to be careful after all
4.1959AD
land a infantry, cavalry army + some artillery in Arabia
2 more transport will arrive next turn, more destroyers moving in to protect
5. 1960AD
raze the first Arab city after defeating 3 rifles inside
found a replacement, drop another army with artillery in Arabia
IT things are getting a bit annoying as the enemy sinks a destroyer and 2 transports after bombarding them
all are empty, thus we didn't lose units
we get mass production, go for motorized transport in 5
6. 1961AD
we surely need more destroyers now...
raze a second Arab city, Chittagong...well surely it was originally Indian
cover all artillery but need to leave 1 cav army alone, hope the yellow army will survive
IT well, the additional shore bombardments does the job and India finishes off one of the cav armies we have there
7.1962AD
we get more transports and destroyers into the zone where we need to channel our units
this also helps to clear out some enemy naval units
8.1963AD
get some serious convoys of 1/3/3 transports with escorts going towards the other continent
9. 1964AD
get closer with 2 landing parties
while defeating the usual landings in the east, get another army
10.1965AD
start to bombard Lahore and it has an awful lot of units inside, maybe we should simply move on to other cities
however. we land 4 more armies there and have 6 of them around the city
try my luck again and get another additional city...the inter turn was very slow, guess someone is fighting out there
with our convoys pretty safe now, we should be able to ship more stuff over. I have included 1 settler so far,
we have to get a worker there as well for an airfield later on.
Since we are getting tanks next turn, production has to be swapped via the big picture
I am sure we can get flight in 5 turns at big surplus