save
1.720AD
we are slowly drowning in unit cost, the menace of such games. We need more cities...really
A Paegam, road forward, bombard a lot, defeat 2 units, but lose a sword to a red spear
move army and settler forward
near our capital, defeat 2 intruder spears
defeat 4 swords in our south, more settlers would be nice there to expand even into the desert
MM and we go to 30% science at +1gpt
IT all together there is only 1 attack by a GS that retreats, the rest runs away wounded or moves forward
2.730AD
in our north, defeat 6 units to move army forward with settler underneath, road is built there as well
unfortunately the army that is supposed to protect Suwon is healing and we might lose the city hat is threatened by quite a few units
defeat 2 spears in our core and 2 swords in the south, we need a settler there to be able to expand
IT It's worse than what I thought, from the fog via a roaded front, 5 GS come and attack Suwon, that doesn't even have walls
add the another few units that were present and we lose the town, razed to the ground, the low of the game I fear
3. 740AD
found Taegu, let's see how long that town lasts
defeat a few units in the north, situation in the south more tricky where Ottomans show up with big stacks
IT AI largely ignores our towns this time and goes for the core. We win 3 battles, a merc actually attacks a spear that covers some workers
4.750AD
start to attack Arnhem as it is taking tiles from our new town and in the way for more settlements
clear 4 units around Heaju, this means we can continue to road there
clear 5 more units in the northeast including 2 MDI's
bomb a lot in the south and defeat only 2 units there and mistakenly have a horse exposed
IT the horse turns into a hero defeating 2 swords (its on a hill) and then retreating to a third
we defeat another 3 units, but new Teagu suddenly is hot for the enemy with 7 units there
5. 760AD
Arnhem is no more and give more space to breathe in the north
defeat 8 units in the north and start roading for a next town
not that we are under no pressure but I think we got no choice but to break out
IT as expected, get attacked quite hard, in the east defend against 7 units but lose a spear
Teagu loses a spear but defeats another 2 swords
6.770AD
clear 7 units in th north and south, but there is no real progress whatsoever
IT we go 1:1 at Teagu, losing a spear, army is healing there and should be able to provide some cover now
7 780AD
move another settler into position, I guess Heaju will be only a temporary city anyway
later, if we ever be able to expand, we have to clear some of those really too crammed placements
lose a sword against a Viking spear landed in our hinterland, pretty annoying those units
another climbed one of our gem mountains
lose a sword against archer on flat and take out 3 more units
IT Celts invade our land with their fast UU, rather than attacking, no good
one gem mountain gets pillaged, Hittias attack Taegu and lose 4 swords, but defeat 1 of ours
8.790AD
found Chinje, this will force the many enemy troops to retreat further to heal
lose a sword against sword, clear more units including that irritating spear gem pillager
IT only 4 units attack and get defeated, the rest choses to enter deeper into our territory, not nice
Hittites start Sun Tzu and then we get the best news so far.
Carthage starts to attack Hittite units, they are at war
9.800AD
found Deseertification and we can form yet another army, which we do in the south
then I realize that the Celts actually lost an archer due to negative income I reckon
clear all those Viking units in our land and 2 of those pesky GS
IT lose a sword in the back against a GS, I hate them
nice to see the war between 2 AI's
10.810AD
clear quite a few units and things look a little better now, we have a settler in the south, left it active for next player to decide
there is a 2 sword army in the town as well that can be used to cover the settler
we will get a settler in the north and should try and settle northeast to slowly get to the coast