GR20 - Genocide AWE vs 30 Civs (try 2)

Even though our capital has tremendous natural population growth, I'd still prefer to build a granary there and run it as an orthodox four-turn settler pump, rather than on a six-turn settler-plus-Enk cycle as at present (I assume). The break-even point on this would only be about twenty-four turns in the future, and after that we'd be in profit, as far as settler production is concerned.
 
http://forums.civfanatics.com/uploads/43630/GR20_1500_BC.SAV

Not much to talk about turn by turn. Two highlights:

1700BC- Roman warrior appears. Declare.

1550BC- Took a risk defending with two archers against 3 Hittite warriors at Bad-Tibira which I founded. We succeed as two warrior bite the dust and the third forts. So no GA yet.

3 cities founded, Erech, Bad-tibira and Agade.

Hooked up the ivory and there is another settler next to the ivory to settle in a couple turns. We have 8 cities now. Once again there are 2 reg Hittite warriors outside Bad-tibira, but we have a vet and elite archer defending, plus another vet standing outside. The army is getting thin, as I opted for settlers rather than troops. Mostly troops queued now. We should be able to delay our GA for a couple turns more at least, depending what else the Hittites show up with. Still on the alphabet track.
 
GR20_1500BC.JPG
 
lurker's comment: What is that graphics mod?
 
Nice progress.

I would start a prebuild for SoZ now, we should be able to time it right as maths can't take that long with the many cities we have right now.
 
1500 (0): I change some unit builds to barracks in towns without them.

We lose an elite archer in Bad-tibira to the assault of a Hittite warrior, though it was a low-odds attack and I agree with the goal of delaying our GA a little longer (0-1).


1475 (1): A Hittite warrior perishes attacking B-tib (1-1).

Umma barracks --> Enk.


1450 (2): A Roman stack of three warriors and an archer approaches B-tib, so we’ll have to defend the town with Enks and accept our GA now.


1425 (3): The Roman archer, two Roman warriors, and a Hittite warrior fall at B-tib, and we enter our GA. We lose an Enk (5-2).


1400 (4): We found Isin, claiming the two eastern cows.

We shoot down two Roman warriors outside B-tib, and later another Hittite warrior meets his end attacking the town (8-2).

Alphabet --> Mathematics, and Sumer starts pre-building the Statue.

B-tib walls --> barracks.


1375 (5): Not much.


1350 (6): Ur granary --> settler.


1325 (7): Erech walls --> barracks.


1300 (8): We repulse the attack of a Hittite warrior at Erech (9-2).

We see the first enemy spearman, a Roman unit.


1275 (9): Agade barracks --> Enk.


1250 (10): I’d put our next city at location 1 on the screenshot. This spot is CxC to one side and CxxxC to the other, but I think that’s a very minor concession to get a river site when we’re under such light pressure.

Sumer should reach 200 shields on the Statue pre-build almost exactly when we discover Mathematics in ten turns or so. Then it can immediately start pre-building the Great Library, about when we’d normally do it, so the timing works out neatly.

Getting a settler out of the capital every four turns in our GA is easy, of course, but even so we need to watch the city constantly to make sure that it isn’t producing a redundant number of shields at the expense of commerce. It may also need to take back the irrigated wheat tile from B-tib at times.
 
Early: Big stack of Portuguese covered by a Spear heads toward us.
1150 BC we have 130 shields so far, with 13 per turn which works out well - with math in 5 (if we can keep up this rate).

Mid: Lose Archer vs Warrior and Archer vs Archer

Late: Pyramids Built. Legionary Spotted.
We get Math and Zeus. Start Writing.

Notes:
Was going for GLib next, though it is a hard choice as we also want Iron. I think though we can start the GLib now because I think we will lose more shields than Science when GA ends (our river squares stay at 2 gold).

Beware with the the one boat I built to see our coast If it continues it will meet a new civ. It should go around the other way. It shows us where the rest of the continent is likely to be.

Wasn't sure on the next dot map, but I like sticking to the river even if it is too tight. I made an attempt.

GR20_BC975.jpg


The Save
 
save

Pre-Turn
no preturn as we are a the next turn

1.975BC
move troops and run into Spain

IT Hittite archer perishes

2.950BC
lux up to 20%, found Zambalam
defeat Portuguese warrior

IT The Roman legion attacks EW on mountains and loses flawlessly, fool
we defeat another archer

3.925BC
defeat 2 exposed units

4. 900BC
GA is over, the palace prebuild riots and I prevent worse
research to writing drops further to 15 turns...
found Kisurra, a little far out for the time being

5. 875BC
we finally get an ACav
defeat a spear

6.850BC
defeat 2 archers next to Erech

IT Hittites defeat a spear on forest and come with their chariots

7.825BC
need to pull back the settler that I sent out in the west as there are too many enemies

IT Hittites move into our territory, Rome shows with more legions

8. 800BC
found Der, it surely is risky with 2 legions next to it
bomb the Hittites, take out 2 chariots and gain a MGL :dance:
surely this will be a ACav army

feeling confident, I attack another archer and gain the next MGL.
As it will take a long time to have enough units for armies, we might want to turn this fellow into the HE

IT Rome attacks Der and goes 1:1 and might enjoy a Golden Age now
Hittites shift attention to our core, not good

9. 775BC
defeat chariot and archer from Hittites, load Acav into army
decide to use 1 unit army and take out an archer, redline though :eek:

now we can rush the HE, which I do in bad-tibiria, it can use a border expansion

IT lose another EW to a legion at Der

10. 750BC
pull an additional catapult into Der, defeat a legion there, defeat a Hittite archer and fill army with second ACav

The situation. The south is where Rome and Portugal come from, Hittites from the west. We do have settlers and might want to use the army to help expand
gr20750.jpg
 
lurker's comment: 2 MGLs in the same turn? :eek:

lurker's comment: My reaction exactly. The chances of two consecutive battles generating MGL's is 1 in 256. I think.
 
The dual MGL's were very nice. Agree with the HE.

We want to make sure unit costs don't grow too high. Best is building more settlers/towns to raise unit support, but we can also switch to wealth.

Enkidu and Archers are so cheap to build it is easy to get too many especially once losses go down with Cats.

We don't want to slow Lit too much. If we can't get it before the prebuild finishes, try lowering lux and hiring scientists. This will slow unit building and raise science, but also slow the palace build so not ideal.

Roster:
Greebley
ThERat - Just Played
markh - Up
M60A3TTS - On Deck
Elephantium
Northern Pike
 
Yes, it seems inevitable that we're going to have to slow down the GLib pre-build in Sumer, since we can't afford the present research rate. I'd build roads on the remaining grass tiles around Sumer, but not mines, so that when necessary we can reduce shield production there without losing commerce.
 
We can afford the present research by hiring more scientists. This shouldn't be so much of a problem for us since we have the advantage of both a cheap defensive unit that we can build easily as well as agricultural to offset some of the loss in growth.
 
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