Preturn: Things look good (well other than the number of enemies). Hit enter to see what happens.
Caveat: I was unable to record and sometimes didn't even see every defensive loss - In other words we lost more than I have listed. For this reason, I will provide a final result at the end.
IBT: No attacks. The AI is going after our unprotected cities.
230 AD: Visible Enemy troop list:
Persia - 13: 11 immortals, 2 Spear
Netherlands - 25: 9 Spear, 12 Sword, 3 MDI, 1 Archer
Celts - 5: 3 GS, 2 Spear
Babylon - 13: 5 Spear, 7 Sword, Bow
England - 10: 4 Spear, 4 Horse, 2 Archer
Hittites - 37: 17 Sword, 10 Spear, 7 Warrior, 3 Archer
Total (within or just outside our border): 103 Already in our territory: 54 Units.
Kill 2 Immortal.
Lose an Elite sword attacking a Celtic GS (1 of 2) that are past Tikal. Bombard and kill the GS and cause the other to retreat. MDI Army move to Yax (name used to be longer) and kills another Immortal. It will cover the city Yax from the Immortals (2 left).
Ping a Spear that is farther into our territory to try to get it to move back.
Kill 3 Horse (+1 retreat) in our territory as well as a sword and Spear near Bonampak.
Troops sent toward Largato for the Hittites.
Couldn't kill two potential pillages.
Decided to rush two units right near 20 shields left (less important towns with lower output).
11 units killed total, lost 1.
Note that I killed no Netherlands or Hittite units yet.
IBT: Again no attacks. This is going to make it harder. No pillage, the units instead head deeper into our territory.
250 AD: 76 units are in our territory.
We don't do well - losing a Sword and MDI on attacks where we have a strong advantage.
Killed 8 units (1outside our boundaries) and lost 2.
I am attempting to form some unit walls to try to gain more time by forcing units around - or forcing the units to attack.
IBT: We get attacked this time. Palenque rioted - it really got stepped on - Lagarto starved (not a suprise).
260 AD: Unit count is 69 same as the end of last turn. Enemy losses and entering in our lands were the same.
12 Units on our borders - The number of units is down at least.
If anyone is curious how far into our territory enemies are getting - there have been units next to our capitol and one next to our Iron, but they have been mostly killed at that point (not big stacks)
Total kills is 7 for the round with no losses.
IBT: a square is pillaged. Lose at least 3 Pike and nearly Palenque (2 of the lost pikes) as our defense (on a hill + walls) is terrible vs swords. One loss was from full health. Another full health lost in an ordinary city.
270 AD: 56 units in our territory, but 20 outside - some new ones showed up including a decent size Babylon stack,
and 2 Swiss Mercs from the Netherlands to defend their MDI (making Netherlands a serious threat). I drive back the Persians from the north.
Total kills is 8 this round.
IBT: More attacks but we do well this turn. A Swiss Merc lands from a ship.
280 AD: Build Tulum to the north. Grr. Army loses 9 hp attacking a defense 2 unit, Lose MDI vs a def 2 unit - No lose 2! MDI vs the same unit.
About 60 units this turn killing 5.
IBT: Cow gets pillaged. Lose an MDI to a mis-click last turn.
290 AD: Hit enter before recording last turn count.
IBT:Babylon starts attacking Bonumpak. It is really close - Our Army and one pike go to 1 hp with another one killed. On the plus side our Army was healing and ends up full health. Our RNG was actually poor for the defense, that is why it was so close. On average it would have been less scary - the army at 2 hp vs a full health sword was especially tense.
300 AD: I am ending here on an even number of turns. I need to pull all 3 armies to deal with units deep in our territory - as there are more there than threatening the outer cities. Kill some but there is still a big stack left. Will try to provide count in posted image.
Final number of units in our territory: 37 with a record high of 31 units just outside the border - most are new, but some are healing units.
Also final unit results:
3 Sword - There were 5 before for 2 losses.
16 Pike - There were 13 before so builds did outpace losses. I wasn't sure this would be the case.
10 MDI - There were 9 before - again builds did outpace losses.
10 Javs - 11 before so lost 1
9 Trebs - 5 before with no losses.
2 cats - same as before
3 Armies - same as before.
2 Workers - same as before. Didn't merge because when I checked we had no unit cost
Gained maybe 4-7 enemy workers through our Javs.
Notes:
So we were able to survive against the large number of units due (as usual) to AI ineptness. The AI did not attack in overwhelming numbers, and didn't even send its units straight for our unprotected towns (I did build 'unit walls' in the early turns to cause this). We were able to ping a lot of units with our trebs to retreat them and have our armies and MDI kill off enough per turn to handle them. They got PAST our iron on turn 300, but it was only 2 units. There is one of the larger stacks still deep in our territory, but I think we can cover towns with Pikes and pick them off without them doing real damage. They can pillage (but haven't), but with our number of Workers, we can repair any damage.
Overall I am feeling more confident that we have a chance. If we can free up our Armies to grab/raze cities on the outskirts we can expand and/or weaken the AI (we will get more leaders). We need to continue to rise on the power graph. We may not win - new contacts and more unit rushes being the greatest danger - but we haven't lost.
We now have 15 towns and a settler in the south.
There are fortified workers in many places.
Overall RNG was fairly average.
No way I was going to be able to revolt. Look for a chance though - it would be nice to do so before the GLib dies so we can afford the units without losing science.
We may want to build settlers before we revolt so our cities don't lose as much population.
The larger number of units just outside the borders means the armies will likely be going back to defend cities in the next 2 turns.
Some cities are MM'ed for current circumstance:
Palenque is building Settler because it doesn't support size 8 well.
Capitol is building a MDI when at 15 Shields as it missed the pike due to units in our lands. It can try to go back to pikes. I use the MDI as backup.
Yax grows next turn so it is set to the 1 food it needs.
Quirigua needs only 3 shields to complete treb, so it is MM'ed toward food (despite size 6 and no aquaduct). It should go back to working iron hill next turn and more shields in general.
I think on average I should have gotten 1 leader. Combined with NP's turn, we have been unlucky there.
The fact that we are still increasing on the power graph (given below) is gratifying. We just need to keep it up.