50 (1): We smite three GS around Tikal (3-0).
We strike down three attacking English units, as one of our exposed swordsmen fights well before succumbing (6-1).
Three Dutch swordsmen fall at the walls of Palenque (9-1). Luring the AI into attacking armies in cities is our best play at the moment, risky though it is.
Two Gallics perish assaulting our cities, though they aren't terrible attacks (11-1).
The Koreans, whom we haven't met, complete Sun Tzu.
70 (2): We cut down a Dutch spearman landed near Cuello (12-1).
We have a filled-up MDI army now, but I don't know when we'll be able to use it to re-take Tikal. This turn it has to go south to hold Lagartero.
At Palenque things get very delicate when the AI does an inordinate amount of damage to our mixed sword/JT army with bad attacks, and the army falls to 1 HP, but ultimately we account for seven Dutch and Celtic units at no loss (19-1).
Elsewhere we shatter five English, Bab, and Dutch attacks, also redlining two English horsemen which retreat, though a GS defeats an MDI in Yax (24-2).
Our first three pikeman arrive--quite a relief.
90 (3): We overrun an English and a Bab spearman with our JT army (26-2).
The AI mostly refuses to make bad attacks. We go 3-1 against scattered assaults, losing a pikeman at Pal (29-3).
110 (4): With our armies finally free to leave the cities and attack, we trample six enemy units well within our lines, including three Gallics (35-3).
Bonampak is the danger point this IT, but three Babylonian swordmen attack to no effect and three others ignore the town (38-3).
We lose an exposed MDI to an infiltrating Gallic--this is hard to avoid while the Celts hold Tikal (38-4).
About a dozen Dutch units move away from the war zone, in one of the AI's mysterious changes of mind.
We get Monarchy from the GLib, but we need a lot more production before we can safely revolt.
130 (5): We mop up another seven enemies within our lines, mostly English and Celtic (45-4).
Most Dutch units continue to retreat.
Only a Gallic (redlined) and a Bab swordsman (expunged) make attacks (46-4).
150 (6): We extirpate seven assorted enemies, including three Immortals, while losing a swordsman (53-5).
We move a modest stack, anchored by our MDI army, next to Tikal.
We're able to restore the improvements on some razed tiles.
We get bad RNG at Bonampak and lose two units to dubious attacks by Bab swordsmen (53-7).
170 (7): We liberate Tikal, wiping out the Celtic garrison of three without loss (56-7). The towns walls and barracks survive.
We liquidate another five enemies well within our lines (61-7).
We break three scattered attacks on our cities (64-7).
190 (8): We shatter three foes within our lines (67-7).
We destroy three English attackers at Bonampak, and redline a Gallic at Copan (70-7).
The first serious Hittite stacks appear, so well face trouble around Lagartero.
210 (9): We hunt down two Gallics (72-7), but mostly heal.
Seventeen elite victories this round, seven of them defensive, didnt generate a Great Leader.
Twenty-six JT victories produced eight slaves.